### Gameplay textures
* `bubble.png`: the bubble texture when the player is drowning
+ (default size: 12×12)
* `crack_anylength.png`: node overlay texture when digging
* `halo.png`: used for the node highlighting mesh
* `heart.png`: used to display the health points of the player
+ (default size: 12×12)
* `minimap_mask_round.png`: round minimap mask, white gets replaced by the map
* `minimap_mask_square.png`: mask used for the square minimap
* `wieldhand.png`: texture of the wieldhand
+Note: The default textures of `player.png`, `player_back.png` and `wieldhand.png`
+are placeholders intended to be overwritten by the game.
+
### Mainmenu textures
* `menu_bg.png`: used as mainmenu background when the clouds are disabled