Due to compatibility concerns, this is temporarily disabled.
jni/src/script/common/c_converter.cpp \
jni/src/script/common/c_internal.cpp \
jni/src/script/common/c_types.cpp \
+ jni/src/script/cpp_api/s_async.cpp \
jni/src/script/cpp_api/s_base.cpp \
jni/src/script/cpp_api/s_entity.cpp \
jni/src/script/cpp_api/s_env.cpp \
jni/src/script/cpp_api/s_node.cpp \
jni/src/script/cpp_api/s_nodemeta.cpp \
jni/src/script/cpp_api/s_player.cpp \
+ jni/src/script/cpp_api/s_security.cpp \
jni/src/script/cpp_api/s_server.cpp \
- jni/src/script/cpp_api/s_async.cpp \
jni/src/script/lua_api/l_base.cpp \
jni/src/script/lua_api/l_craft.cpp \
jni/src/script/lua_api/l_env.cpp \
### Setting-related
* `minetest.setting_set(name, value)`
+ * Setting names can't contain whitespace or any of `="{}#`.
+ * Setting values can't contain the sequence `\n"""`.
+ * Setting names starting with "secure." can't be set.
* `minetest.setting_get(name)`: returns string or `nil`
* `minetest.setting_setbool(name, value)`
+ * See documentation on `setting_set` for restrictions.
* `minetest.setting_getbool(name)`: returns boolean or `nil`
* `minetest.setting_get_pos(name)`: returns position or nil
* `minetest.setting_save()`, returns `nil`, save all settings to config file
#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+# Prevent mods from doing insecure things like running shell commands.
+#secure.enable_security = false
+
settings->setDefault("emergequeue_limit_diskonly", "32");
settings->setDefault("emergequeue_limit_generate", "32");
settings->setDefault("num_emerge_threads", "1");
+ settings->setDefault("secure.enable_security", "false");
// physics stuff
settings->setDefault("movement_acceleration_default", "3");
return path.substr(0, pos);
}
+std::string AbsolutePath(const std::string &path)
+{
+#ifdef _WIN32
+ char *abs_path = _fullpath(NULL, path.c_str(), MAX_PATH);
+#else
+ char *abs_path = realpath(path.c_str(), NULL);
+#endif
+ if (!abs_path) return "";
+ std::string abs_path_str(abs_path);
+ free(abs_path);
+ return abs_path_str;
+}
+
const char *GetFilenameFromPath(const char *path)
{
const char *filename = strrchr(path, DIR_DELIM_CHAR);
// this does not resolve symlinks and check for existence of directories.
std::string RemoveRelativePathComponents(std::string path);
-// Return the filename from a path or the entire path if no directory delimiter
-// is found.
+// Returns the absolute path for the passed path, with "." and ".." path
+// components and symlinks removed. Returns "" on error.
+std::string AbsolutePath(const std::string &path);
+
+// Returns the filename from a path or the entire path if no directory
+// delimiter is found.
const char *GetFilenameFromPath(const char *path);
bool safeWriteToFile(const std::string &path, const std::string &content);
-}//fs
+} // namespace fs
#endif
return f(L); // Call wrapped function and return result.
} catch (const char *s) { // Catch and convert exceptions.
lua_pushstring(L, s);
- } catch (std::exception& e) {
+ } catch (std::exception &e) {
lua_pushstring(L, e.what());
- } catch (...) {
- lua_pushliteral(L, "caught (...)");
}
return lua_error(L); // Rethrow as a Lua error.
}
set(common_SCRIPT_CPP_API_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_async.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_security.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_server.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/s_async.cpp
PARENT_SCOPE)
set(client_SCRIPT_CPP_API_SRCS
#include "cpp_api/s_base.h"
#include "cpp_api/s_internal.h"
+#include "cpp_api/s_security.h"
#include "lua_api/l_object.h"
#include "serverobject.h"
#include "debug.h"
private:
lua_State *L;
public:
- ModNameStorer(lua_State *L_, const std::string &modname):
+ ModNameStorer(lua_State *L_, const std::string &mod_name):
L(L_)
{
- // Store current modname in registry
- lua_pushstring(L, modname.c_str());
- lua_setfield(L, LUA_REGISTRYINDEX, "current_modname");
+ // Store current mod name in registry
+ lua_pushstring(L, mod_name.c_str());
+ lua_setfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
}
~ModNameStorer()
{
- // Clear current modname in registry
+ // Clear current mod name from registry
lua_pushnil(L);
- lua_setfield(L, LUA_REGISTRYINDEX, "current_modname");
+ lua_setfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
}
};
lua_close(m_luastack);
}
-bool ScriptApiBase::loadMod(const std::string &scriptpath,
- const std::string &modname)
+bool ScriptApiBase::loadMod(const std::string &script_path,
+ const std::string &mod_name)
{
- ModNameStorer modnamestorer(getStack(), modname);
+ ModNameStorer mod_name_storer(getStack(), mod_name);
- if (!string_allowed(modname, MODNAME_ALLOWED_CHARS)) {
- errorstream<<"Error loading mod \""<<modname
- <<"\": modname does not follow naming conventions: "
- <<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
- return false;
- }
-
- return loadScript(scriptpath);
+ return loadScript(script_path);
}
-bool ScriptApiBase::loadScript(const std::string &scriptpath)
+bool ScriptApiBase::loadScript(const std::string &script_path)
{
- verbosestream<<"Loading and running script from "<<scriptpath<<std::endl;
+ verbosestream << "Loading and running script from " << script_path << std::endl;
lua_State *L = getStack();
- int ret = luaL_loadfile(L, scriptpath.c_str()) || lua_pcall(L, 0, 0, m_errorhandler);
- if (ret) {
+ bool ok;
+ if (m_secure) {
+ ok = ScriptApiSecurity::safeLoadFile(L, script_path.c_str());
+ } else {
+ ok = !luaL_loadfile(L, script_path.c_str());
+ }
+ ok = ok && !lua_pcall(L, 0, 0, m_errorhandler);
+ if (!ok) {
errorstream << "========== ERROR FROM LUA ===========" << std::endl;
errorstream << "Failed to load and run script from " << std::endl;
- errorstream << scriptpath << ":" << std::endl;
+ errorstream << script_path << ":" << std::endl;
errorstream << std::endl;
errorstream << lua_tostring(L, -1) << std::endl;
errorstream << std::endl;
#define SCRIPTAPI_LOCK_DEBUG
+#define SCRIPT_MOD_NAME_FIELD "current_mod_name"
+// MUST be an invalid mod name so that mods can't
+// use that name to bypass security!
+#define BUILTIN_MOD_NAME "*builtin*"
+
+
class Server;
class Environment;
class GUIEngine;
class ScriptApiBase {
public:
-
ScriptApiBase();
virtual ~ScriptApiBase();
- bool loadMod(const std::string &scriptpath, const std::string &modname);
- bool loadScript(const std::string &scriptpath);
+ bool loadMod(const std::string &script_path, const std::string &mod_name);
+ bool loadScript(const std::string &script_path);
/* object */
void addObjectReference(ServerActiveObject *cobj);
void removeObjectReference(ServerActiveObject *cobj);
+ Server* getServer() { return m_server; }
+
protected:
friend class LuaABM;
friend class InvRef;
void scriptError();
void stackDump(std::ostream &o);
- Server* getServer() { return m_server; }
void setServer(Server* server) { m_server = server; }
Environment* getEnv() { return m_environment; }
JMutex m_luastackmutex;
// Stack index of Lua error handler
int m_errorhandler;
+ bool m_secure;
#ifdef SCRIPTAPI_LOCK_DEBUG
bool m_locked;
#endif
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_security.h"
+
+#include "filesys.h"
+#include "porting.h"
+#include "server.h"
+#include "settings.h"
+
+#include <cerrno>
+#include <string>
+#include <iostream>
+
+
+#define SECURE_API(lib, name) \
+ lua_pushcfunction(L, sl_##lib##_##name); \
+ lua_setfield(L, -2, #name);
+
+
+static inline void copy_safe(lua_State *L, const char *list[], unsigned len, int from=-2, int to=-1)
+{
+ if (from < 0) from = lua_gettop(L) + from + 1;
+ if (to < 0) to = lua_gettop(L) + to + 1;
+ for (unsigned i = 0; i < (len / sizeof(list[0])); i++) {
+ lua_getfield(L, from, list[i]);
+ lua_setfield(L, to, list[i]);
+ }
+}
+
+// Pushes the original version of a library function on the stack, from the old version
+static inline void push_original(lua_State *L, const char *lib, const char *func)
+{
+ lua_getfield(L, LUA_REGISTRYINDEX, "globals_backup");
+ lua_getfield(L, -1, lib);
+ lua_remove(L, -2); // Remove globals_backup
+ lua_getfield(L, -1, func);
+ lua_remove(L, -2); // Remove lib
+}
+
+
+void ScriptApiSecurity::initializeSecurity()
+{
+ static const char *whitelist[] = {
+ "assert",
+ "core",
+ "collectgarbage",
+ "DIR_DELIM",
+ "error",
+ "getfenv",
+ "getmetatable",
+ "ipairs",
+ "next",
+ "pairs",
+ "pcall",
+ "print",
+ "rawequal",
+ "rawget",
+ "rawset",
+ "select",
+ "setfenv",
+ "setmetatable",
+ "tonumber",
+ "tostring",
+ "type",
+ "unpack",
+ "_VERSION",
+ "xpcall",
+ // Completely safe libraries
+ "coroutine",
+ "string",
+ "table",
+ "math",
+ };
+ static const char *io_whitelist[] = {
+ "close",
+ "flush",
+ "read",
+ "type",
+ "write",
+ };
+ static const char *os_whitelist[] = {
+ "clock",
+ "date",
+ "difftime",
+ "exit",
+ "getenv",
+ "setlocale",
+ "time",
+ "tmpname",
+ };
+ static const char *debug_whitelist[] = {
+ "gethook",
+ "traceback",
+ "getinfo",
+ "getmetatable",
+ "setupvalue",
+ "setmetatable",
+ "upvalueid",
+ "upvaluejoin",
+ "sethook",
+ "debug",
+ "getupvalue",
+ "setlocal",
+ };
+ static const char *package_whitelist[] = {
+ "config",
+ "cpath",
+ "path",
+ "searchpath",
+ };
+ static const char *jit_whitelist[] = {
+ "arch",
+ "flush",
+ "off",
+ "on",
+ "opt",
+ "os",
+ "status",
+ "version",
+ "version_num",
+ };
+
+ m_secure = true;
+
+ lua_State *L = getStack();
+
+ // Backup globals to the registry
+ lua_getglobal(L, "_G");
+ lua_setfield(L, LUA_REGISTRYINDEX, "globals_backup");
+
+ // Replace the global environment with an empty one
+#if LUA_VERSION_NUM <= 501
+ int is_main = lua_pushthread(L); // Push the main thread
+ FATAL_ERROR_IF(!is_main, "Security: ScriptApi's Lua state "
+ "isn't the main Lua thread!");
+#endif
+ lua_newtable(L); // Create new environment
+ lua_pushvalue(L, -1);
+ lua_setfield(L, -2, "_G"); // Set _G of new environment
+#if LUA_VERSION_NUM >= 502 // Lua >= 5.2
+ // Set the global environment
+ lua_rawseti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
+#else // Lua <= 5.1
+ // Set the environment of the main thread
+ FATAL_ERROR_IF(!lua_setfenv(L, -2), "Security: Unable to set "
+ "environment of the main Lua thread!");
+ lua_pop(L, 1); // Pop thread
+#endif
+
+ // Get old globals
+ lua_getfield(L, LUA_REGISTRYINDEX, "globals_backup");
+ int old_globals = lua_gettop(L);
+
+
+ // Copy safe base functions
+ lua_getglobal(L, "_G");
+ copy_safe(L, whitelist, sizeof(whitelist));
+
+ // And replace unsafe ones
+ SECURE_API(g, dofile);
+ SECURE_API(g, load);
+ SECURE_API(g, loadfile);
+ SECURE_API(g, loadstring);
+ SECURE_API(g, require);
+ lua_pop(L, 1);
+
+
+ // Copy safe IO functions
+ lua_getfield(L, old_globals, "io");
+ lua_newtable(L);
+ copy_safe(L, io_whitelist, sizeof(io_whitelist));
+
+ // And replace unsafe ones
+ SECURE_API(io, open);
+ SECURE_API(io, input);
+ SECURE_API(io, output);
+ SECURE_API(io, lines);
+
+ lua_setglobal(L, "io");
+ lua_pop(L, 1); // Pop old IO
+
+
+ // Copy safe OS functions
+ lua_getfield(L, old_globals, "os");
+ lua_newtable(L);
+ copy_safe(L, os_whitelist, sizeof(os_whitelist));
+
+ // And replace unsafe ones
+ SECURE_API(os, remove);
+ SECURE_API(os, rename);
+
+ lua_setglobal(L, "os");
+ lua_pop(L, 1); // Pop old OS
+
+
+ // Copy safe debug functions
+ lua_getfield(L, old_globals, "debug");
+ lua_newtable(L);
+ copy_safe(L, debug_whitelist, sizeof(debug_whitelist));
+ lua_setglobal(L, "debug");
+ lua_pop(L, 1); // Pop old debug
+
+
+ // Copy safe package fields
+ lua_getfield(L, old_globals, "package");
+ lua_newtable(L);
+ copy_safe(L, package_whitelist, sizeof(package_whitelist));
+ lua_setglobal(L, "package");
+ lua_pop(L, 1); // Pop old package
+
+
+ // Copy safe jit functions, if they exist
+ lua_getfield(L, -1, "jit");
+ if (!lua_isnil(L, -1)) {
+ lua_newtable(L);
+ copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
+ lua_setglobal(L, "jit");
+ }
+ lua_pop(L, 1); // Pop old jit
+
+ lua_pop(L, 1); // Pop globals_backup
+}
+
+
+bool ScriptApiSecurity::isSecure(lua_State *L)
+{
+ lua_getfield(L, LUA_REGISTRYINDEX, "globals_backup");
+ bool secure = !lua_isnil(L, -1);
+ lua_pop(L, 1);
+ return secure;
+}
+
+
+#define CHECK_FILE_ERR(ret, fp) \
+ if (ret) { \
+ if (fp) std::fclose(fp); \
+ lua_pushfstring(L, "%s: %s", path, strerror(errno)); \
+ return false; \
+ }
+
+
+bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
+{
+ FILE *fp;
+ char *chunk_name;
+ if (path == NULL) {
+ fp = stdin;
+ chunk_name = const_cast<char *>("=stdin");
+ } else {
+ fp = fopen(path, "r");
+ if (!fp) {
+ lua_pushfstring(L, "%s: %s", path, strerror(errno));
+ return false;
+ }
+ chunk_name = new char[strlen(path) + 2];
+ chunk_name[0] = '@';
+ chunk_name[1] = '\0';
+ strcat(chunk_name, path);
+ }
+
+ size_t start = 0;
+ int c = std::getc(fp);
+ if (c == '#') {
+ // Skip the first line
+ while ((c = std::getc(fp)) != EOF && c != '\n');
+ if (c == '\n') c = std::getc(fp);
+ start = std::ftell(fp);
+ }
+
+ if (c == LUA_SIGNATURE[0]) {
+ lua_pushliteral(L, "Bytecode prohibited when mod security is enabled.");
+ return false;
+ }
+
+ // Read the file
+ int ret = std::fseek(fp, 0, SEEK_END);
+ CHECK_FILE_ERR(ret, fp);
+ if (ret) {
+ std::fclose(fp);
+ lua_pushfstring(L, "%s: %s", path, strerror(errno));
+ return false;
+ }
+ size_t size = std::ftell(fp) - start;
+ char *code = new char[size];
+ ret = std::fseek(fp, start, SEEK_SET);
+ CHECK_FILE_ERR(ret, fp);
+ if (ret) {
+ std::fclose(fp);
+ lua_pushfstring(L, "%s: %s", path, strerror(errno));
+ return false;
+ }
+ size_t num_read = std::fread(code, 1, size, fp);
+ if (path) {
+ std::fclose(fp);
+ }
+ if (num_read != size) {
+ lua_pushliteral(L, "Error reading file to load.");
+ return false;
+ }
+
+ if (luaL_loadbuffer(L, code, size, chunk_name)) {
+ return false;
+ }
+
+ if (path) {
+ delete [] chunk_name;
+ }
+ return true;
+}
+
+
+bool ScriptApiSecurity::checkPath(lua_State *L, const char *path)
+{
+ std::string str; // Transient
+
+ std::string norel_path = fs::RemoveRelativePathComponents(path);
+ std::string abs_path = fs::AbsolutePath(norel_path);
+
+ if (!abs_path.empty()) {
+ // Don't allow accessing the settings file
+ str = fs::AbsolutePath(g_settings_path);
+ if (str == abs_path) return false;
+ }
+
+ // If we couldn't find the absolute path (path doesn't exist) then
+ // try removing the last components until it works (to allow
+ // non-existent files/folders for mkdir).
+ std::string cur_path = norel_path;
+ std::string removed;
+ while (abs_path.empty() && !cur_path.empty()) {
+ std::string tmp_rmed;
+ cur_path = fs::RemoveLastPathComponent(cur_path, &tmp_rmed);
+ removed = tmp_rmed + (removed.empty() ? "" : DIR_DELIM + removed);
+ abs_path = fs::AbsolutePath(cur_path);
+ }
+ if (abs_path.empty()) return false;
+ // Add the removed parts back so that you can't, eg, create a
+ // directory in worldmods if worldmods doesn't exist.
+ if (!removed.empty()) abs_path += DIR_DELIM + removed;
+
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
+ ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
+ lua_pop(L, 1);
+ const Server *server = script->getServer();
+
+ if (!server) return false;
+
+ // Get mod name
+ lua_getfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
+ if (lua_isstring(L, -1)) {
+ std::string mod_name = lua_tostring(L, -1);
+
+ // Builtin can access anything
+ if (mod_name == BUILTIN_MOD_NAME) {
+ return true;
+ }
+
+ // Allow paths in mod path
+ const ModSpec *mod = server->getModSpec(mod_name);
+ if (mod) {
+ str = fs::AbsolutePath(mod->path);
+ if (!str.empty() && fs::PathStartsWith(abs_path, str)) {
+ return true;
+ }
+ }
+ }
+ lua_pop(L, 1); // Pop mod name
+
+ str = fs::AbsolutePath(server->getWorldPath());
+ if (str.empty()) return false;
+ // Don't allow access to world mods. We add to the absolute path
+ // of the world instead of getting the absolute paths directly
+ // because that won't work if they don't exist.
+ if (fs::PathStartsWith(abs_path, str + DIR_DELIM + "worldmods") ||
+ fs::PathStartsWith(abs_path, str + DIR_DELIM + "game")) {
+ return false;
+ }
+ // Allow all other paths in world path
+ if (fs::PathStartsWith(abs_path, str)) {
+ return true;
+ }
+
+ // Default to disallowing
+ return false;
+}
+
+
+int ScriptApiSecurity::sl_g_dofile(lua_State *L)
+{
+ int nret = sl_g_loadfile(L);
+ if (nret != 1) {
+ return nret;
+ }
+ int top_precall = lua_gettop(L);
+ lua_call(L, 0, LUA_MULTRET);
+ // Return number of arguments returned by the function,
+ // adjusting for the function being poped.
+ return lua_gettop(L) - (top_precall - 1);
+}
+
+
+int ScriptApiSecurity::sl_g_load(lua_State *L)
+{
+ size_t len;
+ const char *buf;
+ std::string code;
+ const char *chunk_name = "=(load)";
+
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ if (!lua_isnone(L, 2)) {
+ luaL_checktype(L, 2, LUA_TSTRING);
+ chunk_name = lua_tostring(L, 2);
+ }
+
+ while (true) {
+ lua_pushvalue(L, 1);
+ lua_call(L, 0, 1);
+ int t = lua_type(L, -1);
+ if (t == LUA_TNIL) {
+ break;
+ } else if (t != LUA_TSTRING) {
+ lua_pushnil(L);
+ lua_pushliteral(L, "Loader didn't return a string");
+ return 2;
+ }
+ buf = lua_tolstring(L, -1, &len);
+ code += std::string(buf, len);
+ lua_pop(L, 1); // Pop return value
+ }
+ if (code[0] == LUA_SIGNATURE[0]) {
+ lua_pushnil(L);
+ lua_pushliteral(L, "Bytecode prohibited when mod security is enabled.");
+ return 2;
+ }
+ if (luaL_loadbuffer(L, code.data(), code.size(), chunk_name)) {
+ lua_pushnil(L);
+ lua_insert(L, lua_gettop(L) - 1);
+ return 2;
+ }
+ return 1;
+}
+
+
+int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
+{
+ const char *path = NULL;
+
+ if (lua_isstring(L, 1)) {
+ path = lua_tostring(L, 1);
+ CHECK_SECURE_PATH(L, path);
+ }
+
+ if (!safeLoadFile(L, path)) {
+ lua_pushnil(L);
+ lua_insert(L, -2);
+ return 2;
+ }
+
+ return 1;
+}
+
+
+int ScriptApiSecurity::sl_g_loadstring(lua_State *L)
+{
+ const char *chunk_name = "=(load)";
+
+ luaL_checktype(L, 1, LUA_TSTRING);
+ if (!lua_isnone(L, 2)) {
+ luaL_checktype(L, 2, LUA_TSTRING);
+ chunk_name = lua_tostring(L, 2);
+ }
+
+ size_t size;
+ const char *code = lua_tolstring(L, 1, &size);
+
+ if (size > 0 && code[0] == LUA_SIGNATURE[0]) {
+ lua_pushnil(L);
+ lua_pushliteral(L, "Bytecode prohibited when mod security is enabled.");
+ return 2;
+ }
+ if (luaL_loadbuffer(L, code, size, chunk_name)) {
+ lua_pushnil(L);
+ lua_insert(L, lua_gettop(L) - 1);
+ return 2;
+ }
+ return 1;
+}
+
+
+int ScriptApiSecurity::sl_g_require(lua_State *L)
+{
+ lua_pushliteral(L, "require() is disabled when mod security is on.");
+ return lua_error(L);
+}
+
+
+int ScriptApiSecurity::sl_io_open(lua_State *L)
+{
+ luaL_checktype(L, 1, LUA_TSTRING);
+ const char *path = lua_tostring(L, 1);
+ CHECK_SECURE_PATH(L, path);
+
+ push_original(L, "io", "open");
+ lua_pushvalue(L, 1);
+ lua_pushvalue(L, 2);
+ lua_call(L, 2, 2);
+ return 2;
+}
+
+
+int ScriptApiSecurity::sl_io_input(lua_State *L)
+{
+ if (lua_isstring(L, 1)) {
+ const char *path = lua_tostring(L, 1);
+ CHECK_SECURE_PATH(L, path);
+ }
+
+ push_original(L, "io", "input");
+ lua_pushvalue(L, 1);
+ lua_call(L, 1, 1);
+ return 1;
+}
+
+
+int ScriptApiSecurity::sl_io_output(lua_State *L)
+{
+ if (lua_isstring(L, 1)) {
+ const char *path = lua_tostring(L, 1);
+ CHECK_SECURE_PATH(L, path);
+ }
+
+ push_original(L, "io", "output");
+ lua_pushvalue(L, 1);
+ lua_call(L, 1, 1);
+ return 1;
+}
+
+
+int ScriptApiSecurity::sl_io_lines(lua_State *L)
+{
+ if (lua_isstring(L, 1)) {
+ const char *path = lua_tostring(L, 1);
+ CHECK_SECURE_PATH(L, path);
+ }
+
+ push_original(L, "io", "lines");
+ lua_pushvalue(L, 1);
+ int top_precall = lua_gettop(L);
+ lua_call(L, 1, LUA_MULTRET);
+ // Return number of arguments returned by the function,
+ // adjusting for the function being poped.
+ return lua_gettop(L) - (top_precall - 1);
+}
+
+
+int ScriptApiSecurity::sl_os_rename(lua_State *L)
+{
+ luaL_checktype(L, 1, LUA_TSTRING);
+ const char *path1 = lua_tostring(L, 1);
+ CHECK_SECURE_PATH(L, path1);
+
+ luaL_checktype(L, 2, LUA_TSTRING);
+ const char *path2 = lua_tostring(L, 2);
+ CHECK_SECURE_PATH(L, path2);
+
+ push_original(L, "os", "rename");
+ lua_pushvalue(L, 1);
+ lua_pushvalue(L, 2);
+ lua_call(L, 2, 2);
+ return 2;
+}
+
+
+int ScriptApiSecurity::sl_os_remove(lua_State *L)
+{
+ luaL_checktype(L, 1, LUA_TSTRING);
+ const char *path = lua_tostring(L, 1);
+ CHECK_SECURE_PATH(L, path);
+
+ push_original(L, "os", "remove");
+ lua_pushvalue(L, 1);
+ lua_call(L, 1, 2);
+ return 2;
+}
+
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_SECURITY_H
+#define S_SECURITY_H
+
+#include "cpp_api/s_base.h"
+
+
+#define CHECK_SECURE_PATH(L, path) \
+ if (!ScriptApiSecurity::checkPath(L, path)) { \
+ lua_pushstring(L, (std::string("Attempt to access external file ") + \
+ path + " with mod security on.").c_str()); \
+ lua_error(L); \
+ }
+#define CHECK_SECURE_PATH_OPTIONAL(L, path) \
+ if (ScriptApiSecurity::isSecure(L)) { \
+ CHECK_SECURE_PATH(L, path); \
+ }
+
+
+class ScriptApiSecurity : virtual public ScriptApiBase
+{
+public:
+ // Sets up security on the ScriptApi's Lua state
+ void initializeSecurity();
+ // Checks if the Lua state has been secured
+ static bool isSecure(lua_State *L);
+ // Loads a file as Lua code safely (doesn't allow bytecode).
+ static bool safeLoadFile(lua_State *L, const char *path);
+ // Checks if mods are allowed to read and write to the path
+ static bool checkPath(lua_State *L, const char *path);
+
+private:
+ // Syntax: "sl_" <Library name or 'g' (global)> '_' <Function name>
+ // (sl stands for Secure Lua)
+
+ static int sl_g_dofile(lua_State *L);
+ static int sl_g_load(lua_State *L);
+ static int sl_g_loadfile(lua_State *L);
+ static int sl_g_loadstring(lua_State *L);
+ static int sl_g_require(lua_State *L);
+
+ static int sl_io_open(lua_State *L);
+ static int sl_io_input(lua_State *L);
+ static int sl_io_output(lua_State *L);
+ static int sl_io_lines(lua_State *L);
+
+ static int sl_os_rename(lua_State *L);
+ static int sl_os_remove(lua_State *L);
+};
+
+#endif
+
#include "lua_api/l_vmanip.h"
#include "common/c_converter.h"
#include "common/c_content.h"
+#include "cpp_api/s_security.h"
#include "util/serialize.h"
#include "server.h"
#include "environment.h"
int ModApiMapgen::l_create_schematic(lua_State *L)
{
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
+
+ const char *filename = luaL_checkstring(L, 4);
+ CHECK_SECURE_PATH_OPTIONAL(L, filename);
+
Map *map = &(getEnv(L)->getMap());
Schematic schem;
}
}
- const char *filename = luaL_checkstring(L, 4);
-
if (!schem.getSchematicFromMap(map, p1, p2)) {
errorstream << "create_schematic: failed to get schematic "
"from map" << std::endl;
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
+#include "cpp_api/s_base.h"
#include "server.h"
#include "environment.h"
#include "player.h"
int ModApiServer::l_get_current_modname(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- lua_getfield(L, LUA_REGISTRYINDEX, "current_modname");
+ lua_getfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD);
return 1;
}
#include "lua_api/l_settings.h"
#include "lua_api/l_internal.h"
+#include "cpp_api/s_security.h"
#include "settings.h"
#include "log.h"
{
NO_MAP_LOCK_REQUIRED;
const char* filename = luaL_checkstring(L, 1);
+ CHECK_SECURE_PATH_OPTIONAL(L, filename);
LuaSettings* o = new LuaSettings(filename);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
return 0;
}
+#define CHECK_SECURE_SETTING(L, name) \
+ if (name.compare(0, 7, "secure.") == 0) {\
+ lua_pushliteral(L, "Attempt to set secure setting.");\
+ lua_error(L);\
+ }
+
// setting_set(name, value)
int ModApiUtil::l_setting_set(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- const char *name = luaL_checkstring(L, 1);
- const char *value = luaL_checkstring(L, 2);
+ std::string name = luaL_checkstring(L, 1);
+ std::string value = luaL_checkstring(L, 2);
+ CHECK_SECURE_SETTING(L, name);
g_settings->set(name, value);
return 0;
}
int ModApiUtil::l_setting_setbool(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
- const char *name = luaL_checkstring(L, 1);
+ std::string name = luaL_checkstring(L, 1);
bool value = lua_toboolean(L, 2);
+ CHECK_SECURE_SETTING(L, name);
g_settings->setBool(name, value);
return 0;
}
#include "scripting_game.h"
#include "server.h"
#include "log.h"
+#include "settings.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
#include "lua_api/l_craft.h"
// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
// once the environment has been created
- //TODO add security
-
SCRIPTAPI_PRECHECKHEADER
+ if (g_settings->getBool("secure.enable_security")) {
+ initializeSecurity();
+ }
+
lua_getglobal(L, "core");
int top = lua_gettop(L);
#include "cpp_api/s_node.h"
#include "cpp_api/s_player.h"
#include "cpp_api/s_server.h"
+#include "cpp_api/s_security.h"
/*****************************************************************************/
/* Scripting <-> Game Interface */
/*****************************************************************************/
-class GameScripting
- : virtual public ScriptApiBase,
- public ScriptApiDetached,
- public ScriptApiEntity,
- public ScriptApiEnv,
- public ScriptApiNode,
- public ScriptApiPlayer,
- public ScriptApiServer
+class GameScripting :
+ virtual public ScriptApiBase,
+ public ScriptApiDetached,
+ public ScriptApiEntity,
+ public ScriptApiEnv,
+ public ScriptApiNode,
+ public ScriptApiPlayer,
+ public ScriptApiServer,
+ public ScriptApiSecurity
{
public:
GameScripting(Server* server);
{
setGuiEngine(guiengine);
- //TODO add security
-
SCRIPTAPI_PRECHECKHEADER
lua_getglobal(L, "core");
m_script = new GameScripting(this);
- std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua";
+ std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua";
- if (!m_script->loadScript(scriptpath))
- throw ModError("Failed to load and run " + scriptpath);
+ if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME)) {
+ throw ModError("Failed to load and run " + script_path);
+ }
- // Print 'em
- infostream<<"Server: Loading mods: ";
+ // Print mods
+ infostream << "Server: Loading mods: ";
for(std::vector<ModSpec>::iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
- infostream<<mod.name<<" ";
+ infostream << mod.name << " ";
}
- infostream<<std::endl;
+ infostream << std::endl;
// Load and run "mod" scripts
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
- i != m_mods.end(); i++){
+ for (std::vector<ModSpec>::iterator i = m_mods.begin();
+ i != m_mods.end(); i++) {
const ModSpec &mod = *i;
- std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
- infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
- <<scriptpath<<"\"]"<<std::endl;
- bool success = m_script->loadMod(scriptpath, mod.name);
- if(!success){
- errorstream<<"Server: Failed to load and run "
- <<scriptpath<<std::endl;
- throw ModError("Failed to load and run "+scriptpath);
+ if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
+ errorstream << "Error loading mod \"" << mod.name
+ << "\": mod_name does not follow naming conventions: "
+ << "Only chararacters [a-z0-9_] are allowed." << std::endl;
+ throw ModError("Mod \"" + mod.name + "\" does not follow naming conventions.");
+ }
+ std::string script_path = mod.path + DIR_DELIM "init.lua";
+ infostream << " [" << padStringRight(mod.name, 12) << "] [\""
+ << script_path << "\"]" << std::endl;
+ if (!m_script->loadMod(script_path, mod.name)) {
+ errorstream << "Server: Failed to load and run "
+ << script_path << std::endl;
+ throw ModError("Failed to load and run " + script_path);
}
}
return m_craftdef;
}
-const ModSpec* Server::getModSpec(const std::string &modname)
+const ModSpec* Server::getModSpec(const std::string &modname) const
{
- for(std::vector<ModSpec>::iterator i = m_mods.begin();
+ for(std::vector<ModSpec>::const_iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
if(mod.name == modname)
IWritableNodeDefManager* getWritableNodeDefManager();
IWritableCraftDefManager* getWritableCraftDefManager();
- const ModSpec* getModSpec(const std::string &modname);
+ const ModSpec* getModSpec(const std::string &modname) const;
void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
- inline std::string getWorldPath()
+ inline std::string getWorldPath() const
{ return m_path_world; }
inline bool isSingleplayer()
bool Settings::checkNameValid(const std::string &name)
{
- size_t pos = name.find_first_of("\t\n\v\f\r\b =\"{}#");
- if (pos != std::string::npos) {
- errorstream << "Invalid character '" << name[pos]
- << "' found in setting name" << std::endl;
+ bool valid = name.find_first_of("=\"{}#") == std::string::npos;
+ if (valid) valid = trim(name) == name;
+ if (!valid) {
+ errorstream << "Invalid setting name \"" << name << "\""
+ << std::endl;
return false;
}
return true;
if (value.substr(0, 3) == "\"\"\"" ||
value.find("\n\"\"\"") != std::string::npos) {
errorstream << "Invalid character sequence '\"\"\"' found in"
- " setting value" << std::endl;
+ " setting value!" << std::endl;
return false;
}
return true;
std::string Settings::sanitizeName(const std::string &name)
{
- std::string n(name);
+ std::string n = trim(name);
- for (const char *s = "\t\n\v\f\r\b =\"{}#"; *s; s++)
+ for (const char *s = "=\"{}#"; *s; s++)
n.erase(std::remove(n.begin(), n.end(), *s), n.end());
return n;