this->offset_x = sp->offset_x;
this->offset_y = sp->offset_y;
this->offset_z = sp->offset_z;
+ this->slice_w = sp->slice_w;
+ this->julia_x = sp->julia_x;
+ this->julia_y = sp->julia_y;
+ this->julia_z = sp->julia_z;
+ this->julia_w = sp->julia_w;
//// 2D terrain noise
noise_seabed = new Noise(&sp->np_seabed, seed, csize.X, csize.Z);
offset_x = -1.75;
offset_y = 0.0;
offset_z = 0.0;
- slice_w = 0.5;
+ slice_w = 0.0;
julia_x = 0.33;
julia_y = 0.33;
julia_z = 0.33;