core.disconnect()
end,
})
+
+core.register_chatcommand("clear_chat_queue", {
+ description = core.gettext("Clear the out chat queue"),
+ func = function(param)
+ core.clear_out_chat_queue()
+ return true, core.gettext("The out chat queue is now empty")
+ end,
+})
+
+function core.run_server_chatcommand(cmd, param)
+ core.send_chat_message("/" .. cmd .. " " .. param)
+end
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt
+# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+max_out_chat_queue_size (Maximum size of the out chat queue) int 20
+
[*Graphics]
[**In-Game]
### Player
* `minetest.get_wielded_item()`
* Returns the itemstack the local player is holding
+* `minetest.send_chat_message(message)`
+ * Act as if `message` was typed by the player into the terminal.
+* `minetest.run_server_chatcommand(cmd, param)`
+ * Alias for `minetest.send_chat_message("/" .. cmd .. " " .. param)`
+* `minetest.clear_out_chat_queue()`
+ * Clears the out chat queue
* `minetest.localplayer`
* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
* Returns with same syntax as above
* `get_fov()`
* Returns:
-
+
```lua
{
x = number,
actual = number
}
```
-
+
* `get_pos()`
* Returns position of camera with view bobbing
* `get_offset()`
# type: string
# serverlist_file = favoriteservers.txt
+# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
+# type: int min: -1
+max_out_chat_queue_size = 20
+
## Graphics
### In-Game
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
+ m_last_chat_message_sent(time(NULL)),
+ m_chat_message_allowance(5.0f),
m_map_seed(0),
m_password(password),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
}
}
+ /*
+ Send pending messages on out chat queue
+ */
+ if (!m_out_chat_queue.empty() && canSendChatMessage()) {
+ sendChatMessage(m_out_chat_queue.front());
+ m_out_chat_queue.pop();
+ }
+
/*
Handle environment
*/
Send(&pkt);
}
+bool Client::canSendChatMessage() const
+{
+ u32 now = time(NULL);
+ float time_passed = now - m_last_chat_message_sent;
+
+ float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
+ (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+
+ if (virt_chat_message_allowance < 1.0f)
+ return false;
+
+ return true;
+}
+
void Client::sendChatMessage(const std::wstring &message)
{
- NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+ const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
+ if (canSendChatMessage()) {
+ u32 now = time(NULL);
+ float time_passed = now - m_last_chat_message_sent;
+ m_last_chat_message_sent = time(NULL);
- pkt << message;
+ m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
+ if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
+ m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
- Send(&pkt);
+ m_chat_message_allowance -= 1.0f;
+
+ NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+
+ pkt << message;
+
+ Send(&pkt);
+ } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
+ m_out_chat_queue.push(message);
+ } else {
+ infostream << "Could not queue chat message because maximum out chat queue size ("
+ << max_queue_size << ") is reached." << std::endl;
+ }
+}
+
+void Client::clearOutChatQueue()
+{
+ m_out_chat_queue = std::queue<std::wstring>();
}
void Client::sendChangePassword(const std::string &oldpassword,
{
return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
}
-
#include "tileanimation.h"
#include "mesh_generator_thread.h"
+#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
+
struct MeshMakeData;
class MapBlockMesh;
class IWritableTextureSource;
const StringMap &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
+ void clearOutChatQueue();
void sendChangePassword(const std::string &oldpassword,
const std::string &newpassword);
void sendDamage(u8 damage);
inline std::string getPlayerName()
{ return m_env.getLocalPlayer()->getName(); }
+ bool canSendChatMessage() const;
+
float m_packetcounter_timer;
float m_connection_reinit_timer;
float m_avg_rtt_timer;
//s32 m_daynight_i;
//u32 m_daynight_ratio;
std::queue<std::wstring> m_chat_queue;
+ std::queue<std::wstring> m_out_chat_queue;
+ u32 m_last_chat_message_sent;
+ float m_chat_message_allowance;
// The authentication methods we can use to enter sudo mode (=change password)
u32 m_sudo_auth_methods;
settings->setDefault("curl_verify_cert", "true");
settings->setDefault("enable_remote_media_server", "true");
settings->setDefault("enable_client_modding", "false");
+ settings->setDefault("max_out_chat_queue_size", "20");
// Keymap
settings->setDefault("remote_port", "30000");
return 1;
}
+// send_chat_message(message)
+int ModApiClient::l_send_chat_message(lua_State *L)
+{
+ if (!lua_isstring(L,1))
+ return 0;
+ std::string message = luaL_checkstring(L, 1);
+ getClient(L)->sendChatMessage(utf8_to_wide(message));
+ return 0;
+}
+
+// clear_out_chat_queue()
+int ModApiClient::l_clear_out_chat_queue(lua_State *L)
+{
+ getClient(L)->clearOutChatQueue();
+ return 0;
+}
+
// get_player_names()
int ModApiClient::l_get_player_names(lua_State *L)
{
API_FCT(get_current_modname);
API_FCT(print);
API_FCT(display_chat_message);
+ API_FCT(send_chat_message);
+ API_FCT(clear_out_chat_queue);
API_FCT(get_player_names);
API_FCT(set_last_run_mod);
API_FCT(get_last_run_mod);
// display_chat_message(message)
static int l_display_chat_message(lua_State *L);
+ // send_chat_message(message)
+ static int l_send_chat_message(lua_State *L);
+
+ // clear_out_chat_queue()
+ static int l_clear_out_chat_queue(lua_State *L);
+
// get_player_names()
static int l_get_player_names(lua_State *L);