Objectpos over limit: Avoid crash caused by sector over limit
authorparamat <mat.gregory@virginmedia.com>
Mon, 13 Feb 2017 04:37:25 +0000 (04:37 +0000)
committerparamat <mat.gregory@virginmedia.com>
Thu, 16 Feb 2017 22:25:07 +0000 (22:25 +0000)
Reduce the object limit by mapblock size, to avoid objects being
added just inside the map generation limit but in a block and sector
that extend beyond the map generation limit.

Change notification of 'objectpos over limit' from red in-chat ERROR
to in-terminal only WARNING, since this will happen often using mob
mods near the world's edge.

src/mapblock.h
src/serverenvironment.cpp

index 5a0ec937ade1eb15a7b693638fb5aa254deae414..bec3b6f5657f2bc8cc6a5b4b0f4cd28ceadb1dba 100644 (file)
@@ -669,14 +669,18 @@ typedef std::vector<MapBlock*> MapBlockVect;
 
 inline bool objectpos_over_limit(v3f p)
 {
-       const float map_gen_limit_bs = MYMIN(MAX_MAP_GENERATION_LIMIT,
-               g_settings->getU16("map_generation_limit")) * BS;
-       return (p.X < -map_gen_limit_bs
-               || p.X > map_gen_limit_bs
-               || p.Y < -map_gen_limit_bs
-               || p.Y > map_gen_limit_bs
-               || p.Z < -map_gen_limit_bs
-               || p.Z > map_gen_limit_bs);
+       // MAP_BLOCKSIZE must be subtracted to avoid an object being spawned just
+       // within the map generation limit but in a block and sector that extend
+       // beyond the map generation limit.
+       // This avoids crashes caused by sector over limit in createSector().
+       const float object_limit = (MYMIN(MAX_MAP_GENERATION_LIMIT,
+               g_settings->getU16("map_generation_limit")) - MAP_BLOCKSIZE) * BS;
+       return (p.X < -object_limit
+               || p.X > object_limit
+               || p.Y < -object_limit
+               || p.Y > object_limit
+               || p.Z < -object_limit
+               || p.Z > object_limit);
 }
 
 /*
index 61faaace7214ca6702201e39bd873aa72961576d..f3f489092a504b0060882b52efffe62ed81774ea 100644 (file)
@@ -1667,7 +1667,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
 
        if (objectpos_over_limit(object->getBasePosition())) {
                v3f p = object->getBasePosition();
-               errorstream << "ServerEnvironment::addActiveObjectRaw(): "
+               warningstream << "ServerEnvironment::addActiveObjectRaw(): "
                        << "object position (" << p.X << "," << p.Y << "," << p.Z
                        << ") outside maximum range" << std::endl;
                if (object->environmentDeletes())