inline bool objectpos_over_limit(v3f p)
{
- const float map_gen_limit_bs = MYMIN(MAX_MAP_GENERATION_LIMIT,
- g_settings->getU16("map_generation_limit")) * BS;
- return (p.X < -map_gen_limit_bs
- || p.X > map_gen_limit_bs
- || p.Y < -map_gen_limit_bs
- || p.Y > map_gen_limit_bs
- || p.Z < -map_gen_limit_bs
- || p.Z > map_gen_limit_bs);
+ // MAP_BLOCKSIZE must be subtracted to avoid an object being spawned just
+ // within the map generation limit but in a block and sector that extend
+ // beyond the map generation limit.
+ // This avoids crashes caused by sector over limit in createSector().
+ const float object_limit = (MYMIN(MAX_MAP_GENERATION_LIMIT,
+ g_settings->getU16("map_generation_limit")) - MAP_BLOCKSIZE) * BS;
+ return (p.X < -object_limit
+ || p.X > object_limit
+ || p.Y < -object_limit
+ || p.Y > object_limit
+ || p.Z < -object_limit
+ || p.Z > object_limit);
}
/*
if (objectpos_over_limit(object->getBasePosition())) {
v3f p = object->getBasePosition();
- errorstream << "ServerEnvironment::addActiveObjectRaw(): "
+ warningstream << "ServerEnvironment::addActiveObjectRaw(): "
<< "object position (" << p.X << "," << p.Y << "," << p.Z
<< ") outside maximum range" << std::endl;
if (object->environmentDeletes())