#keymap_rangeselect = KEY_KEY_R
#keymap_freemove = KEY_KEY_K
#keymap_fastmove = KEY_KEY_J
-#keymap_frametime_graph = KEY_F1
#keymap_screenshot = KEY_F12
# Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P
# (to not waste CPU power for no benefit)
#fps_max = 60
# The allowed adjustment range for the automatic rendering range adjustment
-#viewing_range_nodes_max = 300
-#viewing_range_nodes_min = 25
+#viewing_range_nodes_max = 160
+#viewing_range_nodes_min = 35
# Initial window size
#screenW = 800
#screenH = 600
# Enable smooth lighting with simple ambient occlusion;
# disable for speed or for different looks.
#smooth_lighting = true
-# Whether to draw a frametime graph (for debugging frametime)
-#frametime_graph = false
# Enable combining mainly used textures to a bigger one for improved speed
# disable if it causes graphics glitches.
#enable_texture_atlas = true
#
# Default game (default when creating a new world)
-#default_game = mesetint
-# Map directory (everything in the world is stored here)
-#map-dir = /custom/map
+#default_game = minetest
+# World directory (everything in the world is stored here)
+#map-dir = /custom/world
# Message of the Day
#motd = Welcome to this awesome Minetest server!
# Maximum number of players connected simultaneously
-#max_users = 20
+#max_users = 100
# Set to false to allow old clients to connect
#strict_protocol_version_checking = true
# Set to true to enable creative mode (unlimited inventory)
#default_password =
# Available privileges: build, teleport, settime, privs, shout
#default_privs = build, shout
-# Whether players are transferred to client without any range limit
+# Whether players are shown to clients without any range limit
#unlimited_player_transfer_distance = true
# Whether to enable players killing each other
#enable_pvp = true
#max_simultaneous_block_sends_per_client = 2
# how many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 8
-#max_block_send_distance = 7
-#max_block_generate_distance = 5
-#time_send_interval = 20
+#max_block_send_distance = 10
+#max_block_generate_distance = 6
+#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
-#time_speed = 72
+#time_speed = 96
#server_unload_unused_data_timeout = 29
#server_map_save_interval = 5.3
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
#full_block_send_enable_min_time_from_building = 2.0
-# Set to true to enable experimental features or stuff that is tested
-# (varies from version to version, usually not useful at all)
-#enable_experimental = false