// no shift: select item
m_selected_amount = count;
m_selected_dragging = true;
- m_rmouse_auto_place = false;
+ m_auto_place = false;
} else {
// shift pressed: move item
if (button != 1)
}
m_selected_dragging = false;
- // Keep count of how many times right mouse button has been
- // clicked. One click is drag without dropping. Click + release
- // + click changes to drop one item when moved mode
- if (button == 1 && m_selected_item != NULL)
- m_rmouse_auto_place = !m_rmouse_auto_place;
+ // Keep track of whether the mouse button be released
+ // One click is drag without dropping. Click + release
+ // + click changes to drop item when moved mode
+ if (m_selected_item)
+ m_auto_place = true;
} else if (updown == -1) {
// Mouse has been moved and rmb is down and mouse pointer just
// entered a new inventory field (checked in the entry-if, this
if (m_selected_item != NULL && s.isValid()) {
// Move 1 item
// TODO: middle mouse to move 10 items might be handy
- if (m_rmouse_auto_place) {
+ if (m_auto_place) {
// Only move an item if the destination slot is empty
// or contains the same item type as what is going to be
// moved
u64 m_hovered_time = 0;
s32 m_old_tooltip_id = -1;
- bool m_rmouse_auto_place = false;
+ bool m_auto_place = false;
bool m_allowclose = true;
bool m_lock = false;