TNT: Whitespace cleanup
authorAuke Kok <sofar@foo-projects.org>
Sat, 16 Apr 2016 17:22:37 +0000 (10:22 -0700)
committerparamat <mat.gregory@virginmedia.com>
Tue, 26 Apr 2016 21:33:59 +0000 (22:33 +0100)
mods/tnt/init.lua

index 66b01f1a1876f5398663c3f963ecc15c8c7d79f2..f8b59ab2caf535b168ad086a2c42c72b9ad6fa87 100644 (file)
@@ -90,7 +90,7 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
        if not ignore_protection and minetest.is_protected(npos, "") then
                return cid
        end
-       
+
        local def = cid_data[cid]
 
        if not def then
@@ -319,7 +319,7 @@ minetest.register_node("tnt:gunpowder", {
        },
        groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
        sounds = default.node_sound_leaves_defaults(),
-       
+
        on_punch = function(pos, node, puncher)
                if puncher:get_wielded_item():get_name() == "default:torch" then
                        tnt.burn(pos)
@@ -440,7 +440,7 @@ function tnt.register_tnt(def)
        local tnt_side = def.tiles.side or def.name .. "_side.png"
        local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
        if not def.damage_radius then def.damage_radius = def.radius * 2 end
-       
+
        minetest.register_node(":" .. name, {
                description = def.description,
                tiles = {tnt_top, tnt_bottom, tnt_side},
@@ -457,15 +457,15 @@ function tnt.register_tnt(def)
                                tnt.boom(pos, def)
                        end)
                end,
-               mesecons = {effector = 
-                       {action_on = 
+               mesecons = {effector =
+                       {action_on =
                                function(pos)
                                        tnt.boom(pos, def)
                                end
                        }
                },
        })
-       
+
        minetest.register_node(":" .. name .. "_burning", {
                tiles = {
                        {