}
-void CNodeDefManager::getIds(const std::string &name, std::set<content_t> &result)
- const
+void CNodeDefManager::getIds(const std::string &name,
+ std::set<content_t> &result) const
{
//TimeTaker t("getIds", NULL, PRECISION_MICRO);
if (name.substr(0,6) != "group:") {
break;
case NDT_FIRELIKE:
f->backface_culling = false;
+ f->solidness = 0;
+ break;
case NDT_TORCHLIKE:
case NDT_SIGNLIKE:
case NDT_FENCELIKE:
// Sets everything else except the texture in the material
void applyMaterialOptions(video::SMaterial &material) const
{
- switch(material_type){
+ switch (material_type) {
case TILE_MATERIAL_BASIC:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
break;
case TILE_MATERIAL_WAVING_PLANTS:
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
+ break;
}
- material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
+ material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
+ ? true : false;
}
void applyMaterialOptionsWithShaders(video::SMaterial &material) const
{
- material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
+ material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
+ ? true : false;
}
u32 texture_id;
#include "../porting.h"
#ifdef __ANDROID__
-const wchar_t* wide_chars = L" !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~";
+const wchar_t* wide_chars =
+ L" !\"#$%&'()*+,-./0123456789:;<=>?@"
+ L"ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"
+ L"abcdefghijklmnopqrstuvwxyz{|}~";
int wctomb(char *s, wchar_t wc)
{