// (compatible with ContentFeatures). If you specified 0,0,1,1
// for each face, that would be the same as passing NULL.
void makeCuboid(MeshCollector *collector, const aabb3f &box,
- TileSpec *tiles, int tilecount,
- video::SColor &c, const f32* txc)
+ TileSpec *tiles, int tilecount, video::SColor &c, const f32* txc)
{
assert(tilecount >= 1 && tilecount <= 6);
- if(txc == NULL)
- {
+ if(txc == NULL) {
static const f32 txc_default[24] = {
0,0,1,1,
0,0,1,1,
}
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
- for(s32 j=0; j<24; j+=4)
- {
- int tileindex = MYMIN(j/4, tilecount-1);
- collector->append(tiles[tileindex],
- vertices+j, 4, indices, 6);
+ for (s32 j = 0; j < 24; j += 4) {
+ int tileindex = MYMIN(j / 4, tilecount - 1);
+ collector->append(tiles[tileindex], vertices + j, 4, indices, 6);
}
}
+/*
+ TODO: Fix alpha blending for special nodes
+ Currently only the last element rendered is blended correct
+*/
void mapblock_mesh_generate_special(MeshMakeData *data,
MeshCollector &collector)
{
v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE;
- // Create selection mesh
- v3s16 p = data->m_highlighted_pos_relative;
- if (data->m_show_hud &&
- (p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
- (p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
- (p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
-
- MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
- if(n.getContent() != CONTENT_AIR) {
- // Get selection mesh light level
- static const v3s16 dirs[7] = {
- v3s16( 0, 0, 0),
- v3s16( 0, 1, 0),
- v3s16( 0,-1, 0),
- v3s16( 1, 0, 0),
- v3s16(-1, 0, 0),
- v3s16( 0, 0, 1),
- v3s16( 0, 0,-1)
- };
-
- u16 l = 0;
- u16 l1 = 0;
- for (u8 i = 0; i < 7; i++) {
- MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);
- l1 = getInteriorLight(n1, -4, nodedef);
- if (l1 > l)
- l = l1;
- }
- video::SColor c = MapBlock_LightColor(255, l, 0);
- data->m_highlight_mesh_color = c;
- std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
- TileSpec h_tile;
- h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
- h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
- v3f pos = intToFloat(p, BS);
- f32 d = 0.05 * BS;
- for(std::vector<aabb3f>::iterator
- i = boxes.begin();
- i != boxes.end(); i++)
- {
- aabb3f box = *i;
- box.MinEdge += v3f(-d, -d, -d) + pos;
- box.MaxEdge += v3f(d, d, d) + pos;
- makeCuboid(&collector, box, &h_tile, 1, c, NULL);
- }
- }
- }
-
for(s16 z = 0; z < MAP_BLOCKSIZE; z++)
for(s16 y = 0; y < MAP_BLOCKSIZE; y++)
for(s16 x = 0; x < MAP_BLOCKSIZE; x++)
break;}
}
}
+
+ /*
+ Caused by incorrect alpha blending, selection mesh needs to be created as
+ last element to ensure it gets blended correct over nodes with alpha channel
+ */
+ // Create selection mesh
+ v3s16 p = data->m_highlighted_pos_relative;
+ if (data->m_show_hud &&
+ (p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
+ (p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
+ (p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
+
+ MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
+ if(n.getContent() != CONTENT_AIR) {
+ // Get selection mesh light level
+ static const v3s16 dirs[7] = {
+ v3s16( 0, 0, 0),
+ v3s16( 0, 1, 0),
+ v3s16( 0,-1, 0),
+ v3s16( 1, 0, 0),
+ v3s16(-1, 0, 0),
+ v3s16( 0, 0, 1),
+ v3s16( 0, 0,-1)
+ };
+
+ u16 l = 0;
+ u16 l1 = 0;
+ for (u8 i = 0; i < 7; i++) {
+ MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);
+ l1 = getInteriorLight(n1, -4, nodedef);
+ if (l1 > l)
+ l = l1;
+ }
+ video::SColor c = MapBlock_LightColor(255, l, 0);
+ data->m_highlight_mesh_color = c;
+ std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+ TileSpec h_tile;
+ h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
+ h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
+ v3f pos = intToFloat(p, BS);
+ f32 d = 0.05 * BS;
+ for (std::vector<aabb3f>::iterator i = boxes.begin();
+ i != boxes.end(); i++) {
+ aabb3f box = *i;
+ box.MinEdge += v3f(-d, -d, -d) + pos;
+ box.MaxEdge += v3f(d, d, d) + pos;
+ makeCuboid(&collector, box, &h_tile, 1, c, NULL);
+ }
+ }
+ }
}