forgot to change one thing back
authorPerttu Ahola <celeron55@gmail.com>
Tue, 26 Apr 2011 13:22:00 +0000 (16:22 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Tue, 26 Apr 2011 13:22:00 +0000 (16:22 +0300)
src/map.cpp

index dc77680a9795bb9e188421741405814e4e15f767..e8bd7bf6f6dada0fc877655fbb7da0ad5c1c9592 100644 (file)
@@ -2121,6 +2121,13 @@ double base_rock_level_2d(u64 seed, v2s16 p)
        return h;
 }
 
+double get_mud_add_amount(u64 seed, v2s16 p)
+{
+       return ((float)AVERAGE_MUD_AMOUNT + 3.0 * noise2d_perlin(
+                       0.5+(float)p.X/200, 0.5+(float)p.Y/200,
+                       seed+91013, 3, 0.55));
+}
+
 /*
        Adds random objects to block, depending on the content of the block
 */
@@ -2402,8 +2409,8 @@ void makeChunk(ChunkMakeData *data)
        /*
                Loop this part, it will make stuff look older and newer nicely
        */
-       //for(u32 i_age=0; i_age<1; i_age++)
-       for(u32 i_age=0; i_age<2; i_age++)
+       const u32 age_loops = 2;
+       for(u32 i_age=0; i_age<age_loops; i_age++)
        { // Aging loop
        /******************************
                BEGINNING OF AGING LOOP
@@ -2802,9 +2809,7 @@ void makeChunk(ChunkMakeData *data)
                v2s16 p2d = data->sectorpos_base*MAP_BLOCKSIZE + v2s16(x,z);
                
                // Randomize mud amount
-               s16 mud_add_amount = (s16)(2.5 + 1.5 * noise2d_perlin(
-                               0.5+(float)p2d.X/200, 0.5+(float)p2d.Y/200,
-                               data->seed+1, 3, 0.55));
+               s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0;
 
                // Find ground level
                s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
@@ -4024,7 +4029,7 @@ MapBlock * ServerMap::generateBlock(
                block->unDummify();
        }
        
-#if 1
+#if 0
        /*
                Generate a completely empty block
        */
@@ -4055,8 +4060,10 @@ MapBlock * ServerMap::generateBlock(
 
                //s16 surface_y = 0;
 
+               s16 mud_add_amount = get_mud_add_amount(m_seed, p2d_nodes+v2s16(x0,z0));
+
                s16 surface_y = base_rock_level_2d(m_seed, p2d_nodes+v2s16(x0,z0))
-                               + AVERAGE_MUD_AMOUNT;
+                               + mud_add_amount;
                // If chunks are disabled
                if(m_chunksize == 0)
                        surface_y = WATER_LEVEL + 1;