if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.set_node(pos, {name="tnt:tnt_burning"})
- minetest.get_node_timer(pos):start(4)
end
end,
on_blast = function(pos, intensity)
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
+ on_construct = function(pos)
+ minetest.get_node_timer(pos):start(4)
+ end,
on_timer = boom,
-- unaffected by explosions
on_blast = function() end,