string name
}
*/
-void Client::request_media(const std::list<std::string> &file_requests)
+void Client::request_media(const std::vector<std::string> &file_requests)
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REQUEST_MEDIA);
*pkt << (u16) (file_requests_size & 0xFFFF);
- for(std::list<std::string>::const_iterator i = file_requests.begin();
+ for(std::vector<std::string>::const_iterator i = file_requests.begin();
i != file_requests.end(); ++i) {
*pkt << (*i);
}
// Insert a media file appropriately into the appropriate manager
bool loadMedia(const std::string &data, const std::string &filename);
// Send a request for conventional media transfer
- void request_media(const std::list<std::string> &file_requests);
+ void request_media(const std::vector<std::string> &file_requests);
// Send a notification that no conventional media transfer is needed
void received_media();
if (m_uncached_received_count != m_uncached_count) {
// Some media files have not been received yet, use the
// conventional slow method (minetest protocol) to get them
- std::list<std::string> file_requests;
+ std::vector<std::string> file_requests;
for (std::map<std::string, FileStatus*>::iterator
it = m_files.begin();
it != m_files.end(); ++it) {
delete i->second;
}
- for(std::list<ClientSimpleObject*>::iterator
- i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i)
- {
+ for(std::vector<ClientSimpleObject*>::iterator
+ i = m_simple_objects.begin(); i != m_simple_objects.end(); ++i) {
delete *i;
}
Step and handle simple objects
*/
g_profiler->avg("CEnv: num of simple objects", m_simple_objects.size());
- for(std::list<ClientSimpleObject*>::iterator
- i = m_simple_objects.begin(); i != m_simple_objects.end();)
- {
+ for(std::vector<ClientSimpleObject*>::iterator
+ i = m_simple_objects.begin(); i != m_simple_objects.end();) {
ClientSimpleObject *simple = *i;
- std::list<ClientSimpleObject*>::iterator cur = i;
+ std::vector<ClientSimpleObject*>::iterator cur = i;
++i;
simple->step(dtime);
if(simple->m_to_be_removed){
IGameDef *m_gamedef;
IrrlichtDevice *m_irr;
std::map<u16, ClientActiveObject*> m_active_objects;
- std::list<ClientSimpleObject*> m_simple_objects;
+ std::vector<ClientSimpleObject*> m_simple_objects;
std::list<ClientEnvEvent> m_client_event_queue;
IntervalLimiter m_active_object_light_update_interval;
IntervalLimiter m_lava_hurt_interval;
NO_MAP_LOCK_REQUIRED;
// Get a list of mods
- std::list<std::string> mods_unsorted, mods_sorted;
+ std::vector<std::string> mods_unsorted;
+ std::list<std::string> mods_sorted;
getServer(L)->getModNames(mods_unsorted);
// Take unsorted items from mods_unsorted and sort them into
// mods_sorted; not great performance but the number of mods on a
// server will likely be small.
- for(std::list<std::string>::iterator i = mods_unsorted.begin();
+ for(std::vector<std::string>::iterator i = mods_unsorted.begin();
i != mods_unsorted.end(); ++i) {
bool added = false;
for(std::list<std::string>::iterator x = mods_sorted.begin();
}
return NULL;
}
-void Server::getModNames(std::list<std::string> &modlist)
+void Server::getModNames(std::vector<std::string> &modlist)
{
- for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
- {
+ for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++) {
modlist.push_back(i->name);
}
}
IWritableCraftDefManager* getWritableCraftDefManager();
const ModSpec* getModSpec(const std::string &modname);
- void getModNames(std::list<std::string> &modlist);
+ void getModNames(std::vector<std::string> &modlist);
std::string getBuiltinLuaPath();
inline std::string getWorldPath()
{ return m_path_world; }
Random stuff
*/
- // Mod parent directory paths
- std::list<std::string> m_modspaths;
-
bool m_shutdown_requested;
/*