if(datasize < 2+1+PLAYERNAME_SIZE)
return;
- verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<std::endl;
+ // If net_proto_version is set, this client has already been handled
+ if(getClient(peer_id)->net_proto_version != 0){
+ verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from "
+ <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
+ return;
+ }
+
+ verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<" (peer_id="
+ <<peer_id<<")"<<std::endl;
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now.
// If there are way too many clients, get rid of denied new ones immediately
if(m_clients.size() > 2 * g_settings->getU16("max_users")){
+ verbosestream<<"Server: DenyAccess: Too many clients; getting rid of "
+ <<"peer_id="<<peer_id<<" immediately"<<std::endl;
// Delete peer to stop sending it data
m_con.DeletePeer(peer_id);
// Delete client also to stop block sends and other stuff