//// Get schematic size
lua_getfield(L, index, "size");
- v3s16 size = read_v3s16(L, -1);
+ v3s16 size = check_v3s16(L, -1);
lua_pop(L, 1);
schem->size = size;
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
mg.ndef = getServer(L)->getNodeDefManager();
- v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) :
+ v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) :
mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE;
- v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) :
+ v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) :
mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE;
sortBoxVerticies(pmin, pmax);
mg.vm = LuaVoxelManip::checkobject(L, 1)->vm;
mg.ndef = getServer(L)->getNodeDefManager();
- v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) :
+ v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) :
mg.vm->m_area.MinEdge + v3s16(1,1,1) * MAP_BLOCKSIZE;
- v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) :
+ v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) :
mg.vm->m_area.MaxEdge - v3s16(1,1,1) * MAP_BLOCKSIZE;
sortBoxVerticies(pmin, pmax);
Map *map = &(getEnv(L)->getMap());
- v3s16 p1 = read_v3s16(L, 1);
- v3s16 p2 = read_v3s16(L, 2);
+ v3s16 p1 = check_v3s16(L, 1);
+ v3s16 p2 = check_v3s16(L, 2);
sortBoxVerticies(p1, p2);
std::vector<std::pair<v3s16, u8> > prob_list;
while (lua_next(L, 3)) {
if (lua_istable(L, -1)) {
lua_getfield(L, -1, "pos");
- v3s16 pos = read_v3s16(L, -1);
+ v3s16 pos = check_v3s16(L, -1);
lua_pop(L, 1);
u8 prob = getintfield_default(L, -1, "prob", MTSCHEM_PROB_ALWAYS);
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
//// Read position
- v3s16 p = read_v3s16(L, 1);
+ v3s16 p = check_v3s16(L, 1);
//// Read rotation
int rot = ROTATE_0;
LuaVoxelManip *o = checkobject(L, 1);
MMVManip *vm = o->vm;
- v3s16 bp1 = getNodeBlockPos(read_v3s16(L, 2));
- v3s16 bp2 = getNodeBlockPos(read_v3s16(L, 3));
+ v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 2));
+ v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 3));
sortBoxVerticies(bp1, bp2);
vm->initialEmerge(bp1, bp2);
GET_ENV_PTR;
LuaVoxelManip *o = checkobject(L, 1);
- v3s16 pos = read_v3s16(L, 2);
+ v3s16 pos = check_v3s16(L, 2);
pushnode(L, o->vm->getNodeNoExNoEmerge(pos), env->getGameDef()->ndef());
return 1;
GET_ENV_PTR;
LuaVoxelManip *o = checkobject(L, 1);
- v3s16 pos = read_v3s16(L, 2);
+ v3s16 pos = check_v3s16(L, 2);
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
o->vm->setNodeNoEmerge(pos, n);
v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
v3s16 fpmin = vm->m_area.MinEdge;
v3s16 fpmax = vm->m_area.MaxEdge;
- v3s16 pmin = lua_istable(L, 2) ? read_v3s16(L, 2) : fpmin + yblock;
- v3s16 pmax = lua_istable(L, 3) ? read_v3s16(L, 3) : fpmax - yblock;
+ v3s16 pmin = lua_istable(L, 2) ? check_v3s16(L, 2) : fpmin + yblock;
+ v3s16 pmax = lua_istable(L, 3) ? check_v3s16(L, 3) : fpmax - yblock;
sortBoxVerticies(pmin, pmax);
if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
MMVManip *vm = o->vm;
v3s16 yblock = v3s16(0, 1, 0) * MAP_BLOCKSIZE;
- v3s16 pmin = lua_istable(L, 3) ? read_v3s16(L, 3) : vm->m_area.MinEdge + yblock;
- v3s16 pmax = lua_istable(L, 4) ? read_v3s16(L, 4) : vm->m_area.MaxEdge - yblock;
+ v3s16 pmin = lua_istable(L, 3) ? check_v3s16(L, 3) : vm->m_area.MinEdge + yblock;
+ v3s16 pmax = lua_istable(L, 4) ? check_v3s16(L, 4) : vm->m_area.MaxEdge - yblock;
sortBoxVerticies(pmin, pmax);
if (!vm->m_area.contains(VoxelArea(pmin, pmax)))
Map *map = &(env->getMap());
LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
- new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
+ new LuaVoxelManip(map, check_v3s16(L, 1), check_v3s16(L, 2)) :
new LuaVoxelManip(map);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;