#default_password =
# Available privileges: build, teleport, settime, privs, shout
#default_privs = build, shout
+# Whether players are transferred to client without any range limit
+#unlimited_player_transfer_distance = true
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "build, shout");
+ settings->setDefault("unlimited_player_transfer_distance", "true");
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
bool ServerRemotePlayer::unlimitedTransferDistance() const
{
- return true;
+ return g_settings->getBool("unlimited_player_transfer_distance");
}
void ServerRemotePlayer::step(float dtime, bool send_recommended)