size: 1 pixel for 16x16, 2 pixels for 32x32 etc.
* The glass 'shine' (or other desired detail) on each node face is supplied
by the second texture specified in `tiles`.
+ * If a third texture is specified in `tiles` it will be used for the top and
+ base of the glass volume.
+ * If third and fourth textures are specified in `tiles`, the third will be
+ used for the top of the glass volume and the fourth will be used for the
+ base of the glass volume.
* `glasslike_framed_optional`
* This switches between the above 2 drawtypes according to the menu setting
'Connected Glass'.
tiles[2].layers[0].texture &&
tiles[3].layers[0].texture) {
glass_tiles[0] = tiles[4];
- glass_tiles[1] = tiles[0];
+ glass_tiles[1] = tiles[2];
glass_tiles[2] = tiles[4];
glass_tiles[3] = tiles[4];
glass_tiles[4] = tiles[3];