* `2`: the node always gets the digging time 0.5 seconds (rail, sign)
* `3`: the node always gets the digging time 0 seconds (torch)
* `disable_jump`: Player (and possibly other things) cannot jump from node
+ or if their feet are in the node. Note: not supported for `new_move = false`
* `fall_damage_add_percent`: damage speed = `speed * (1 + value/100)`
* `falling_node`: if there is no walkable block under the node it will fall
* `float`: the node will not fall through liquids
minetest.register_node("testnodes:nojump", {
description = S("Non-jumping Node"),
groups = {disable_jump=1, dig_immediate=3},
-
-
tiles = {"testnodes_nojump_top.png", "testnodes_nojump_side.png"},
})
+-- Jump disabled plant
+minetest.register_node("testnodes:nojump_walkable", {
+ description = S("Non-jumping Plant Node"),
+ drawtype = "plantlike",
+ groups = {disable_jump=1, dig_immediate=3},
+ walkable = false,
+ tiles = {"testnodes_nojump_top.png"},
+})
+
-- Climbable up and down with jump and sneak keys
minetest.register_node("testnodes:climbable", {
description = S("Climbable Node"),
Check properties of the node on which the player is standing
*/
const ContentFeatures &f = nodemgr->get(map->getNode(m_standing_node));
+ const ContentFeatures &f1 = nodemgr->get(map->getNode(m_standing_node + v3s16(0, 1, 0)));
// Determine if jumping is possible
- m_disable_jump = itemgroup_get(f.groups, "disable_jump");
+ m_disable_jump = itemgroup_get(f.groups, "disable_jump") ||
+ itemgroup_get(f1.groups, "disable_jump");
m_can_jump = ((touching_ground && !is_climbing) || sneak_can_jump) && !m_disable_jump;
// Jump key pressed while jumping off from a bouncy block