Called when a client fails to supply the correct password for the account it's attempting to login as.
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
core.registered_can_bypass_userlimit, core.register_can_bypass_userlimit = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
+core.registered_on_auth_fail, core.register_on_auth_fail = make_registration()
--
-- Compatibility for on_mapgen_init()
* `minetest.register_on_leaveplayer(func(ObjectRef, timed_out))`
* Called when a player leaves the game
* `timed_out`: True for timeout, false for other reasons.
+* `minetest.register_on_auth_fail(func(name, ip))`
+ * Called when a client attempts to log into an account but supplies the wrong password.
+ * `ip`: The IP address of the client.
+ * `name`: The account the client attempted to log into.
* `minetest.register_on_cheat(func(ObjectRef, cheat))`
* Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
return;
}
+ std::string ip = getPeerAddress(pkt->getPeerId()).serializeString();
actionstream << "Server: User " << client->getName()
- << " at " << getPeerAddress(pkt->getPeerId()).serializeString()
+ << " at " << ip
<< " supplied wrong password (auth mechanism: SRP)."
<< std::endl;
+ m_script->on_auth_failure(client->getName(), ip);
DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_WRONG_PASSWORD);
return;
}
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}
+void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string &ip)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_auth_failure
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_auth_fail");
+ lua_pushstring(L, name.c_str());
+ lua_pushstring(L, ip.c_str());
+ runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
+}
s16 on_player_hpchange(ServerActiveObject *player, s16 hp_change);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname, const StringMap &fields);
+ void on_auth_failure(const std::string &name, const std::string &ip);
};