--------------------------------------------------------------------------------
+-- Dropdown labels : Leaves
local leaves_style_labels = {
fgettext("Opaque Leaves"),
fgettext("Simple Leaves"),
}
local leaves_style = {
- {leaves_style_labels[1] .. "," .. leaves_style_labels[2] .. "," .. leaves_style_labels[3]},
+ table.concat(leaves_style_labels, ","),
{"opaque", "simple", "fancy"},
}
+-- Dropdown labels : Node highlighting
+local node_highlighting_style_labels = {
+ fgettext("Node Outlining"),
+ fgettext("Node Highlighting")
+}
+
+local node_highlighting_style = {
+ table.concat(node_highlighting_style_labels, ","),
+ {"box", "halo"},
+}
+
+-- Dropdown labels : Textures filtering
local dd_filter_labels = {
fgettext("No Filter"),
fgettext("Bilinear Filter"),
}
local filters = {
- {dd_filter_labels[1] .. "," .. dd_filter_labels[2] .. "," .. dd_filter_labels[3]},
+ table.concat(dd_filter_labels, ","),
{"", "bilinear_filter", "trilinear_filter"},
}
+-- Dropdown labels : Mip-mapping
local dd_mipmap_labels = {
fgettext("No Mipmap"),
fgettext("Mipmap"),
}
local mipmap = {
- {dd_mipmap_labels[1] .. "," .. dd_mipmap_labels[2] .. "," .. dd_mipmap_labels[3]},
+ table.concat(dd_mipmap_labels, ","),
{"", "mip_map", "anisotropic_filter"},
}
-local function getLeavesStyleSettingIndex()
- local style = core.setting_get("leaves_style")
- if (style == leaves_style[2][3]) then
- return 3
- elseif (style == leaves_style[2][2]) then
- return 2
- end
- return 1
-end
-
+-- Dropdown labels : Anti-aliasing
local dd_antialiasing_labels = {
fgettext("None"),
fgettext("2x"),
}
local antialiasing = {
- {dd_antialiasing_labels[1] .. "," .. dd_antialiasing_labels[2] .. "," ..
- dd_antialiasing_labels[3] .. "," .. dd_antialiasing_labels[4]},
+ table.concat(dd_antialiasing_labels, ","),
{"0", "2", "4", "8"}
}
+-- Dropdown index getter : Leaves
+local function getLeavesStyleSettingIndex()
+ local style = core.setting_get("leaves_style")
+ for idx, name in pairs(leaves_style[2]) do
+ if style == name then return idx end
+ end
+ return 1
+end
+
+-- Dropdown index getter : Node highlighting
+local function getNodeHighlightingSettingIndex()
+ local style = core.setting_get("node_highlighting")
+ for idx, name in pairs(node_highlighting_style[2]) do
+ if style == name then return idx end
+ end
+ return 1
+end
+
+-- Dropdown index getter : Textures filtering
local function getFilterSettingIndex()
- if (core.setting_get(filters[2][3]) == "true") then
+ if core.setting_get(filters[2][3]) == "true" then
return 3
- end
- if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then
+ elseif core.setting_get(filters[2][3]) == "false" and
+ core.setting_get(filters[2][2]) == "true" then
return 2
end
return 1
end
+-- Dropdown index getter : Mip-mapping
local function getMipmapSettingIndex()
- if (core.setting_get(mipmap[2][3]) == "true") then
+ if core.setting_get(mipmap[2][3]) == "true" then
return 3
- end
- if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then
+ elseif core.setting_get(mipmap[2][3]) == "false" and
+ core.setting_get(mipmap[2][2]) == "true" then
return 2
end
return 1
end
+-- Dropdown index getter : Anti-aliasing
local function getAntialiasingSettingIndex()
local antialiasing_setting = core.setting_get("fsaa")
- for i = 1, #(antialiasing[2]) do
+ for i = 1, #antialiasing[2] do
if antialiasing_setting == antialiasing[2][i] then
return i
end
end
local function antialiasing_fname_to_name(fname)
- for i = 1, #(dd_antialiasing_labels) do
+ for i = 1, #dd_antialiasing_labels do
if fname == dd_antialiasing_labels[i] then
return antialiasing[2][i]
end
end
local function dlg_confirm_reset_formspec(data)
- local retval =
- "size[8,3]" ..
+ return "size[8,3]" ..
"label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
- "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" ..
- fgettext("Yes") .. "]" ..
- "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" ..
- fgettext("No!!!") .. "]"
- return retval
+ "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
+ "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
end
local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
local worldlist = core.get_worlds()
local found_singleplayerworld = false
- for i = 1, #worldlist, 1 do
+ for i = 1, #worldlist do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
end
core.create_world("singleplayerworld", 1)
-
worldlist = core.get_worlds()
-
found_singleplayerworld = false
- for i = 1, #worldlist, 1 do
+ for i = 1, #worldlist do
if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true
gamedata.worldindex = i
new_dlg:show()
end
-local function gui_scale_to_scrollbar()
- local current_value = tonumber(core.setting_get("gui_scaling"))
-
- if (current_value == nil) or current_value < 0.25 then
- return 0
- end
- if current_value <= 1.25 then
- return ((current_value - 0.25)/ 1.0) * 700
- end
- if current_value <= 6 then
- return ((current_value -1.25) * 100) + 700
- end
-
- return 1000
-end
-
-local function scrollbar_to_gui_scale(value)
- value = tonumber(value)
-
- if (value <= 700) then
- return ((value / 700) * 1.0) + 0.25
- end
- if (value <= 1000) then
- return ((value - 700) / 100) + 1.25
- end
-
- return 1
-end
-
local function formspec(tabview, name, tabdata)
local tab_string =
- "box[0,0;3.5,4.3;#999999]" ..
- "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting")
- .. ";" .. dump(core.setting_getbool("smooth_lighting")) .. "]" ..
- "checkbox[0.25,0.5;cb_particles;" .. fgettext("Enable Particles") .. ";"
+ "box[0,0;3.5,4.5;#999999]" ..
+ "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
+ .. dump(core.setting_getbool("smooth_lighting")) .. "]" ..
+ "checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
.. dump(core.setting_getbool("enable_particles")) .. "]" ..
"checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
.. dump(core.setting_getbool("enable_3d_clouds")) .. "]" ..
.. dump(core.setting_getbool("opaque_water")) .. "]" ..
"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
.. dump(core.setting_getbool("connected_glass")) .. "]" ..
- "checkbox[0.25,2.5;cb_node_highlighting;" .. fgettext("Node Highlighting") .. ";"
- .. dump(core.setting_getbool("enable_node_highlighting")) .. "]" ..
- "dropdown[0.25,3.4;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";"
+ "dropdown[0.25,2.8;3.3;dd_node_highlighting;" .. node_highlighting_style[1] .. ";"
+ .. getNodeHighlightingSettingIndex() .. "]" ..
+ "dropdown[0.25,3.6;3.3;dd_leaves_style;" .. leaves_style[1] .. ";"
.. getLeavesStyleSettingIndex() .. "]" ..
"box[3.75,0;3.75,3.45;#999999]" ..
"label[3.85,0.1;" .. fgettext("Texturing:") .. "]" ..
- "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";"
+ "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1] .. ";"
.. getFilterSettingIndex() .. "]" ..
- "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";"
+ "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1] .. ";"
.. getMipmapSettingIndex() .. "]" ..
"label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" ..
- "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";"
+ "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1] .. ";"
.. getAntialiasingSettingIndex() .. "]" ..
- "box[7.75,0;4,4;#999999]" ..
+ "box[7.75,0;4,4.4;#999999]" ..
"checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
.. dump(core.setting_getbool("enable_shaders")) .. "]"
if core.setting_get("touchscreen_threshold") ~= nil then
tab_string = tab_string ..
- "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
- "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
- ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]"
+ "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
+ "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
+ ((tonumber(core.setting_get("touchscreen_threshold")) / 10) + 1) .. "]"
end
if core.setting_getbool("enable_shaders") then
tab_string = tab_string ..
- "checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bumpmapping") .. ";"
- .. dump(core.setting_getbool("enable_bumpmapping")) .. "]" ..
- "checkbox[8,1.0;cb_generate_normalmaps;" .. fgettext("Generate Normalmaps") .. ";"
- .. dump(core.setting_getbool("generate_normalmaps")) .. "]" ..
- "checkbox[8,1.5;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
- .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" ..
- "checkbox[8,2.0;cb_waving_water;" .. fgettext("Waving Water") .. ";"
- .. dump(core.setting_getbool("enable_waving_water")) .. "]" ..
- "checkbox[8,2.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
- .. dump(core.setting_getbool("enable_waving_leaves")) .. "]" ..
- "checkbox[8,3.0;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
- .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
+ "checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
+ .. dump(core.setting_getbool("enable_bumpmapping")) .. "]" ..
+ "checkbox[8,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
+ .. dump(core.setting_getbool("tone_mapping")) .. "]" ..
+ "checkbox[8,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";"
+ .. dump(core.setting_getbool("generate_normalmaps")) .. "]" ..
+ "checkbox[8,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
+ .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" ..
+ "checkbox[8,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
+ .. dump(core.setting_getbool("enable_waving_water")) .. "]" ..
+ "checkbox[8,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
+ .. dump(core.setting_getbool("enable_waving_leaves")) .. "]" ..
+ "checkbox[8,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
+ .. dump(core.setting_getbool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
- "tablecolumns[color;text]" ..
- "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
- "table[8.33,0.7;3.5,4;shaders;" ..
- "#888888," .. fgettext("Bumpmapping") .. "," ..
- "#888888," .. fgettext("Generate Normalmaps") .. "," ..
- "#888888," .. fgettext("Parallax Occlusion") .. "," ..
- "#888888," .. fgettext("Waving Water") .. "," ..
- "#888888," .. fgettext("Waving Leaves") .. "," ..
- "#888888," .. fgettext("Waving Plants") .. "," ..
- ";1]"
+ "tablecolumns[color;text]" ..
+ "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
+ "table[8.33,0.7;3.5,4;shaders;" ..
+ "#888888," .. fgettext("Bump Mapping") .. "," ..
+ "#888888," .. fgettext("Tone Mapping") .. "," ..
+ "#888888," .. fgettext("Normal Mapping") .. "," ..
+ "#888888," .. fgettext("Parallax Occlusion") .. "," ..
+ "#888888," .. fgettext("Waving Water") .. "," ..
+ "#888888," .. fgettext("Waving Leaves") .. "," ..
+ "#888888," .. fgettext("Waving Plants") .. "," ..
+ ";1]"
end
return tab_string
--mm_texture.update("singleplayer", current_game())
return true
end
-
if fields["cb_smooth_lighting"] then
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
return true
core.setting_set("connected_glass", fields["cb_connected_glass"])
return true
end
- if fields["cb_node_highlighting"] then
- core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
- return true
- end
if fields["cb_shaders"] then
- if (core.setting_get("video_driver") == "direct3d8"
- or core.setting_get("video_driver") == "direct3d9") then
+ if (core.setting_get("video_driver") == "direct3d8" or
+ core.setting_get("video_driver") == "direct3d9") then
core.setting_set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
else
end
if fields["cb_bumpmapping"] then
core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
+ return true
+ end
+ if fields["cb_tonemapping"] then
+ core.setting_set("tone_mapping", fields["cb_tonemapping"])
+ return true
end
if fields["cb_generate_normalmaps"] then
core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
+ return true
end
if fields["cb_parallax"] then
core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
return true
end
-
- if fields["sb_gui_scaling"] then
- local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
-
- if event.type == "CHG" then
- local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
- core.setting_set("gui_scaling", tosave)
- return true
- end
- end
-
if fields["btn_change_keys"] then
core.show_keys_menu()
return true
--Note dropdowns have to be handled LAST!
local ddhandled = false
- if fields["dd_leaves_style"] == leaves_style_labels[1] then
- core.setting_set("leaves_style", leaves_style[2][1])
- ddhandled = true
- elseif fields["dd_leaves_style"] == leaves_style_labels[2] then
- core.setting_set("leaves_style", leaves_style[2][2])
- ddhandled = true
- elseif fields["dd_leaves_style"] == leaves_style_labels[3] then
- core.setting_set("leaves_style", leaves_style[2][3])
- ddhandled = true
+ for i = 1, #leaves_style_labels do
+ if fields["dd_leaves_style"] == leaves_style_labels[i] then
+ core.setting_set("leaves_style", leaves_style[2][i])
+ ddhandled = true
+ end
+ end
+ for i = 1, #node_highlighting_style_labels do
+ if fields["dd_node_highlighting"] == node_highlighting_style_labels[i] then
+ core.setting_set("node_highlighting", node_highlighting_style[2][i])
+ ddhandled = true
+ end
end
if fields["dd_filters"] == dd_filter_labels[1] then
core.setting_set("bilinear_filter", "false")
ddhandled = true
end
if fields["dd_touchthreshold"] then
- core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"])
+ core.setting_set("touchscreen_threshold", fields["dd_touchthreshold"])
ddhandled = true
end