#include "gamedef.h"
#include "inventory.h"
#include "util/serialize.h"
+#include "util/string.h"
#include "util/numeric.h"
#include "strfnd.h"
#include "exceptions.h"
+inline bool isGroupRecipeStr(const std::string &rec_name)
+{
+ return str_starts_with(rec_name, std::string("group:"));
+}
+
+inline u64 getHashForString(const std::string &recipe_str)
+{
+ /*errorstream << "Hashing craft string \"" << recipe_str << "\"";*/
+ return murmur_hash_64_ua(recipe_str.data(), recipe_str.length(), 0xdeadbeef);
+}
+
+static u64 getHashForGrid(CraftHashType type, const std::vector<std::string> &grid_names)
+{
+ switch (type) {
+ case CRAFT_HASH_TYPE_ITEM_NAMES: {
+ std::ostringstream os;
+ bool is_first = true;
+ for (size_t i = 0; i < grid_names.size(); i++) {
+ if (grid_names[i] != "") {
+ os << (is_first ? "" : "\n") << grid_names[i];
+ is_first = false;
+ }
+ }
+ return getHashForString(os.str());
+ } case CRAFT_HASH_TYPE_COUNT: {
+ u64 cnt = 0;
+ for (size_t i = 0; i < grid_names.size(); i++)
+ if (grid_names[i] != "")
+ cnt++;
+ return cnt;
+ } case CRAFT_HASH_TYPE_UNHASHED:
+ return 0;
+ }
+ // invalid CraftHashType
+ assert(false);
+}
+
// Check if input matches recipe
// Takes recipe groups into account
static bool inputItemMatchesRecipe(const std::string &inp_name,
return true;
// Group
- if(rec_name.substr(0,6) == "group:" && idef->isKnown(inp_name)){
+ if (isGroupRecipeStr(rec_name) && idef->isKnown(inp_name)) {
const struct ItemDefinition &def = idef->get(inp_name);
Strfnd f(rec_name.substr(6));
bool all_groups_match = true;
if(!craftGetBounds(inp_names, inp_width, inp_min_x, inp_max_x, inp_min_y, inp_max_y))
return false; // it was empty
+ std::vector<std::string> rec_names;
+ if (hash_inited)
+ rec_names = recipe_names;
+ else
+ rec_names = craftGetItemNames(recipe, gamedef);
+
// Get recipe item matrix
- std::vector<std::string> rec_names = craftGetItemNames(recipe, gamedef);
unsigned int rec_width = width;
if(rec_width == 0)
return false;
craftDecrementOrReplaceInput(input, replacements, gamedef);
}
+CraftHashType CraftDefinitionShaped::getHashType() const
+{
+ assert(hash_inited); //pre-condition
+ bool has_group = false;
+ for (size_t i = 0; i < recipe_names.size(); i++) {
+ if (isGroupRecipeStr(recipe_names[i])) {
+ has_group = true;
+ break;
+ }
+ }
+ if (has_group)
+ return CRAFT_HASH_TYPE_COUNT;
+ else
+ return CRAFT_HASH_TYPE_ITEM_NAMES;
+}
+
+u64 CraftDefinitionShaped::getHash(CraftHashType type) const
+{
+ assert(hash_inited); //pre-condition
+ if ((type == CRAFT_HASH_TYPE_ITEM_NAMES) || (type == CRAFT_HASH_TYPE_COUNT)) {
+ std::vector<std::string> rec_names = recipe_names;
+ std::sort(rec_names.begin(), rec_names.end());
+ return getHashForGrid(type, rec_names);
+ } else {
+ //illegal hash type for this CraftDefinition (pre-condition)
+ assert(false);
+ }
+}
+
+void CraftDefinitionShaped::initHash(IGameDef *gamedef)
+{
+ if (hash_inited)
+ return;
+ hash_inited = true;
+ recipe_names = craftGetItemNames(recipe, gamedef);
+}
+
std::string CraftDefinitionShaped::dump() const
{
std::ostringstream os(std::ios::binary);
return false;
}
- // Try with all permutations of the recipe
- std::vector<std::string> recipe_copy = craftGetItemNames(recipe, gamedef);
- // Start from the lexicographically first permutation (=sorted)
- std::sort(recipe_copy.begin(), recipe_copy.end());
- //while(std::prev_permutation(recipe_copy.begin(), recipe_copy.end())){}
- do{
+ std::vector<std::string> recipe_copy;
+ if (hash_inited)
+ recipe_copy = recipe_names;
+ else {
+ recipe_copy = craftGetItemNames(recipe, gamedef);
+ std::sort(recipe_copy.begin(), recipe_copy.end());
+ }
+
+ // Try with all permutations of the recipe,
+ // start from the lexicographically first permutation (=sorted),
+ // recipe_names is pre-sorted
+ do {
// If all items match, the recipe matches
bool all_match = true;
//dstream<<"Testing recipe (output="<<output<<"):";
craftDecrementOrReplaceInput(input, replacements, gamedef);
}
+CraftHashType CraftDefinitionShapeless::getHashType() const
+{
+ assert(hash_inited); //pre-condition
+ bool has_group = false;
+ for (size_t i = 0; i < recipe_names.size(); i++) {
+ if (isGroupRecipeStr(recipe_names[i])) {
+ has_group = true;
+ break;
+ }
+ }
+ if (has_group)
+ return CRAFT_HASH_TYPE_COUNT;
+ else
+ return CRAFT_HASH_TYPE_ITEM_NAMES;
+}
+
+u64 CraftDefinitionShapeless::getHash(CraftHashType type) const
+{
+ assert(hash_inited); //pre-condition
+ if (type == CRAFT_HASH_TYPE_ITEM_NAMES || type == CRAFT_HASH_TYPE_COUNT) {
+ return getHashForGrid(type, recipe_names);
+ } else {
+ //illegal hash type for this CraftDefinition (pre-condition)
+ assert(false);
+ }
+}
+
+void CraftDefinitionShapeless::initHash(IGameDef *gamedef)
+{
+ if (hash_inited)
+ return;
+ hash_inited = true;
+ recipe_names = craftGetItemNames(recipe, gamedef);
+ std::sort(recipe_names.begin(), recipe_names.end());
+}
+
std::string CraftDefinitionShapeless::dump() const
{
std::ostringstream os(std::ios::binary);
craftDecrementOrReplaceInput(input, replacements, gamedef);
}
+CraftHashType CraftDefinitionCooking::getHashType() const
+{
+ if (isGroupRecipeStr(recipe_name))
+ return CRAFT_HASH_TYPE_COUNT;
+ else
+ return CRAFT_HASH_TYPE_ITEM_NAMES;
+}
+
+u64 CraftDefinitionCooking::getHash(CraftHashType type) const
+{
+ if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
+ return getHashForString(recipe_name);
+ } else if (type == CRAFT_HASH_TYPE_COUNT) {
+ return 1;
+ } else {
+ //illegal hash type for this CraftDefinition (pre-condition)
+ assert(false);
+ }
+}
+
+void CraftDefinitionCooking::initHash(IGameDef *gamedef)
+{
+ if (hash_inited)
+ return;
+ hash_inited = true;
+ recipe_name = craftGetItemName(recipe, gamedef);
+}
+
std::string CraftDefinitionCooking::dump() const
{
std::ostringstream os(std::ios::binary);
craftDecrementOrReplaceInput(input, replacements, gamedef);
}
+CraftHashType CraftDefinitionFuel::getHashType() const
+{
+ if (isGroupRecipeStr(recipe_name))
+ return CRAFT_HASH_TYPE_COUNT;
+ else
+ return CRAFT_HASH_TYPE_ITEM_NAMES;
+}
+
+u64 CraftDefinitionFuel::getHash(CraftHashType type) const
+{
+ if (type == CRAFT_HASH_TYPE_ITEM_NAMES) {
+ return getHashForString(recipe_name);
+ } else if (type == CRAFT_HASH_TYPE_COUNT) {
+ return 1;
+ } else {
+ //illegal hash type for this CraftDefinition (pre-condition)
+ assert(false);
+ }
+}
+
+void CraftDefinitionFuel::initHash(IGameDef *gamedef)
+{
+ if (hash_inited)
+ return;
+ hash_inited = true;
+ recipe_name = craftGetItemName(recipe, gamedef);
+}
std::string CraftDefinitionFuel::dump() const
{
std::ostringstream os(std::ios::binary);
class CCraftDefManager: public IWritableCraftDefManager
{
public:
+ CCraftDefManager()
+ {
+ m_craft_defs.resize(craft_hash_type_max + 1);
+ }
+
virtual ~CCraftDefManager()
{
clear();
}
+
virtual bool getCraftResult(CraftInput &input, CraftOutput &output,
bool decrementInput, IGameDef *gamedef) const
{
// If all input items are empty, abort.
bool all_empty = true;
- for(std::vector<ItemStack>::const_iterator
+ for (std::vector<ItemStack>::const_iterator
i = input.items.begin();
- i != input.items.end(); i++)
- {
- if(!i->empty())
- {
+ i != input.items.end(); i++) {
+ if (!i->empty()) {
all_empty = false;
break;
}
}
- if(all_empty)
+ if (all_empty)
return false;
- // Walk crafting definitions from back to front, so that later
- // definitions can override earlier ones.
- for(std::vector<CraftDefinition*>::const_reverse_iterator
- i = m_craft_definitions.rbegin();
- i != m_craft_definitions.rend(); i++)
- {
- CraftDefinition *def = *i;
+ std::vector<std::string> input_names;
+ input_names = craftGetItemNames(input.items, gamedef);
+ std::sort(input_names.begin(), input_names.end());
- /*infostream<<"Checking "<<input.dump()<<std::endl
- <<" against "<<def->dump()<<std::endl;*/
+ // Try hash types with increasing collision rate, and return if found.
+ for (int type = 0; type <= craft_hash_type_max; type++) {
+ u64 hash = getHashForGrid((CraftHashType) type, input_names);
- try {
- if(def->check(input, gamedef))
- {
+ /*errorstream << "Checking type " << type << " with hash " << hash << std::endl;*/
+
+ // We'd like to do "const [...] hash_collisions = m_craft_defs[type][hash];"
+ // but that doesn't compile for some reason. This does.
+ std::map<u64, std::vector<CraftDefinition*> >::const_iterator
+ col_iter = (m_craft_defs[type]).find(hash);
+
+ if (col_iter == (m_craft_defs[type]).end())
+ continue;
+
+ const std::vector<CraftDefinition*> &hash_collisions = col_iter->second;
+ // Walk crafting definitions from back to front, so that later
+ // definitions can override earlier ones.
+ for (std::vector<CraftDefinition*>::const_reverse_iterator
+ i = hash_collisions.rbegin();
+ i != hash_collisions.rend(); i++) {
+ CraftDefinition *def = *i;
+
+ /*errorstream << "Checking " << input.dump() << std::endl
+ << " against " << def->dump() << std::endl;*/
+
+ if (def->check(input, gamedef)) {
// Get output, then decrement input (if requested)
output = def->getOutput(input, gamedef);
- if(decrementInput)
+ if (decrementInput)
def->decrementInput(input, gamedef);
+ /*errorstream << "Check RETURNS TRUE" << std::endl;*/
return true;
}
}
- catch(SerializationError &e)
- {
- errorstream<<"getCraftResult: ERROR: "
- <<"Serialization error in recipe "
- <<def->dump()<<std::endl;
- // then go on with the next craft definition
- }
}
return false;
}
virtual std::string dump() const
{
std::ostringstream os(std::ios::binary);
- os<<"Crafting definitions:\n";
- for(std::vector<CraftDefinition*>::const_iterator
- i = m_craft_definitions.begin();
- i != m_craft_definitions.end(); i++)
- {
- os<<(*i)->dump()<<"\n";
+ os << "Crafting definitions:\n";
+ for (int type = 0; type <= craft_hash_type_max; type++) {
+ for (std::map<u64, std::vector<CraftDefinition*> >::const_iterator
+ i = (m_craft_defs[type]).begin();
+ i != (m_craft_defs[type]).end(); i++) {
+ for (std::vector<CraftDefinition*>::const_iterator
+ ii = i->second.begin(); ii != i->second.end(); ii++) {
+ os << "type " << type << " hash " << i->first << (*ii)->dump() << "\n";
+ }
+ }
}
return os.str();
}
{
verbosestream<<"registerCraft: registering craft definition: "
<<def->dump()<<std::endl;
- m_craft_definitions.push_back(def);
+ m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].push_back(def);
CraftInput input;
std::string output_name = craftGetItemName(
}
virtual void clear()
{
- for(std::vector<CraftDefinition*>::iterator
- i = m_craft_definitions.begin();
- i != m_craft_definitions.end(); i++){
- delete *i;
+ for (int type = 0; type <= craft_hash_type_max; type++) {
+ for (std::map<u64, std::vector<CraftDefinition*> >::iterator
+ i = m_craft_defs[type].begin();
+ i != m_craft_defs[type].end(); i++) {
+ for (std::vector<CraftDefinition*>::iterator
+ ii = i->second.begin(); ii != i->second.end(); ii++) {
+ delete *ii;
+ }
+ i->second.clear();
+ }
+ m_craft_defs[type].clear();
}
- m_craft_definitions.clear();
m_output_craft_definitions.clear();
}
- virtual void serialize(std::ostream &os) const
+ virtual void initHashes(IGameDef *gamedef)
{
- writeU8(os, 0); // version
- u16 count = m_craft_definitions.size();
- writeU16(os, count);
- for(std::vector<CraftDefinition*>::const_iterator
- i = m_craft_definitions.begin();
- i != m_craft_definitions.end(); i++){
+ // Move the CraftDefs from the unhashed layer into layers higher up.
+ for (std::vector<CraftDefinition*>::iterator
+ i = (m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]).begin();
+ i != (m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]).end(); i++) {
CraftDefinition *def = *i;
- // Serialize wrapped in a string
- std::ostringstream tmp_os(std::ios::binary);
- def->serialize(tmp_os);
- os<<serializeString(tmp_os.str());
- }
- }
- virtual void deSerialize(std::istream &is, IGameDef *gamedef)
- {
- // Clear everything
- clear();
- // Deserialize
- int version = readU8(is);
- if(version != 0) throw SerializationError(
- "unsupported CraftDefManager version");
- u16 count = readU16(is);
- for(u16 i=0; i<count; i++){
- // Deserialize a string and grab a CraftDefinition from it
- std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
- CraftDefinition *def = CraftDefinition::deSerialize(tmp_is);
- // Register
- registerCraft(def, gamedef);
+
+ // Initialize and get the definition's hash
+ def->initHash(gamedef);
+ CraftHashType type = def->getHashType();
+ u64 hash = def->getHash(type);
+
+ // Enter the definition
+ m_craft_defs[type][hash].push_back(def);
}
+ m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].clear();
}
private:
- std::vector<CraftDefinition*> m_craft_definitions;
+ //TODO: change both maps to unordered_map when c++11 can be used
+ std::vector<std::map<u64, std::vector<CraftDefinition*> > > m_craft_defs;
std::map<std::string, std::vector<CraftDefinition*> > m_output_craft_definitions;
};
CRAFT_METHOD_FUEL,
};
+/*
+ The type a hash can be. The earlier a type is mentioned in this enum,
+ the earlier it is tried at crafting, and the less likely is a collision.
+ Changing order causes changes in behaviour, so know what you do.
+ */
+enum CraftHashType
+{
+ // Hashes the normalized names of the recipe's elements.
+ // Only recipes without group usage can be found here,
+ // because groups can't be guessed efficiently.
+ CRAFT_HASH_TYPE_ITEM_NAMES,
+
+ // Counts the non-empty slots.
+ CRAFT_HASH_TYPE_COUNT,
+
+ // This layer both spares an extra variable, and helps to retain (albeit rarely used) functionality. Maps to 0.
+ // Before hashes are "initialized", all hashes reside here, after initialisation, none are.
+ CRAFT_HASH_TYPE_UNHASHED
+
+};
+const int craft_hash_type_max = (int) CRAFT_HASH_TYPE_UNHASHED;
+
/*
Input: The contents of the crafting slots, arranged in matrix form
*/
// Decreases count of every input item
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const=0;
- virtual std::string dump() const=0;
+ virtual CraftHashType getHashType() const = 0;
+ virtual u64 getHash(CraftHashType type) const = 0;
+
+ // to be called after all mods are loaded, so that we catch all aliases
+ virtual void initHash(IGameDef *gamedef) = 0;
+ virtual std::string dump() const=0;
protected:
virtual void serializeBody(std::ostream &os) const=0;
virtual void deSerializeBody(std::istream &is, int version)=0;
{
public:
CraftDefinitionShaped():
- output(""), width(1), recipe(), replacements()
+ output(""), width(1), recipe(), hash_inited(false), replacements()
{}
CraftDefinitionShaped(
const std::string &output_,
unsigned int width_,
const std::vector<std::string> &recipe_,
const CraftReplacements &replacements_):
- output(output_), width(width_), recipe(recipe_), replacements(replacements_)
+ output(output_), width(width_), recipe(recipe_),
+ hash_inited(false), replacements(replacements_)
{}
virtual ~CraftDefinitionShaped(){}
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+ virtual CraftHashType getHashType() const;
+ virtual u64 getHash(CraftHashType type) const;
+
+ virtual void initHash(IGameDef *gamedef);
+
virtual std::string dump() const;
protected:
unsigned int width;
// Recipe matrix (itemstrings)
std::vector<std::string> recipe;
+ // Recipe matrix (item names)
+ std::vector<std::string> recipe_names;
+ // bool indicating if initHash has been called already
+ bool hash_inited;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
{
public:
CraftDefinitionShapeless():
- output(""), recipe(), replacements()
+ output(""), recipe(), hash_inited(false), replacements()
{}
CraftDefinitionShapeless(
const std::string &output_,
const std::vector<std::string> &recipe_,
const CraftReplacements &replacements_):
- output(output_), recipe(recipe_), replacements(replacements_)
+ output(output_), recipe(recipe_),
+ hash_inited(false), replacements(replacements_)
{}
virtual ~CraftDefinitionShapeless(){}
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+ virtual CraftHashType getHashType() const;
+ virtual u64 getHash(CraftHashType type) const;
+
+ virtual void initHash(IGameDef *gamedef);
+
virtual std::string dump() const;
protected:
std::string output;
// Recipe list (itemstrings)
std::vector<std::string> recipe;
+ // Recipe list (item names)
+ std::vector<std::string> recipe_names;
+ // bool indicating if initHash has been called already
+ bool hash_inited;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+ virtual CraftHashType getHashType() const { return CRAFT_HASH_TYPE_COUNT; }
+ virtual u64 getHash(CraftHashType type) const { return 2; }
+
+ virtual void initHash(IGameDef *gamedef) {}
+
virtual std::string dump() const;
protected:
{
public:
CraftDefinitionCooking():
- output(""), recipe(""), cooktime()
+ output(""), recipe(""), hash_inited(false), cooktime()
{}
CraftDefinitionCooking(
const std::string &output_,
const std::string &recipe_,
float cooktime_,
const CraftReplacements &replacements_):
- output(output_), recipe(recipe_), cooktime(cooktime_), replacements(replacements_)
+ output(output_), recipe(recipe_), hash_inited(false),
+ cooktime(cooktime_), replacements(replacements_)
{}
virtual ~CraftDefinitionCooking(){}
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+ virtual CraftHashType getHashType() const;
+ virtual u64 getHash(CraftHashType type) const;
+
+ virtual void initHash(IGameDef *gamedef);
+
virtual std::string dump() const;
protected:
std::string output;
// Recipe itemstring
std::string recipe;
+ // Recipe item name
+ std::string recipe_name;
+ // bool indicating if initHash has been called already
+ bool hash_inited;
// Time in seconds
float cooktime;
// Replacement items for decrementInput()
{
public:
CraftDefinitionFuel():
- recipe(""), burntime()
+ recipe(""), hash_inited(false), burntime()
{}
CraftDefinitionFuel(std::string recipe_,
float burntime_,
const CraftReplacements &replacements_):
- recipe(recipe_), burntime(burntime_), replacements(replacements_)
+ recipe(recipe_), hash_inited(false), burntime(burntime_), replacements(replacements_)
{}
virtual ~CraftDefinitionFuel(){}
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
+ virtual CraftHashType getHashType() const;
+ virtual u64 getHash(CraftHashType type) const;
+
+ virtual void initHash(IGameDef *gamedef);
+
virtual std::string dump() const;
protected:
private:
// Recipe itemstring
std::string recipe;
+ // Recipe item name
+ std::string recipe_name;
+ // bool indicating if initHash has been called already
+ bool hash_inited;
// Time in seconds
float burntime;
// Replacement items for decrementInput()
// Print crafting recipes for debugging
virtual std::string dump() const=0;
-
- virtual void serialize(std::ostream &os) const=0;
};
class IWritableCraftDefManager : public ICraftDefManager
// Add a crafting definition.
// After calling this, the pointer belongs to the manager.
virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef) = 0;
+
// Delete all crafting definitions
virtual void clear()=0;
- virtual void serialize(std::ostream &os) const=0;
- virtual void deSerialize(std::istream &is, IGameDef *gamedef) = 0;
+ // To be called after all mods are loaded, so that we catch all aliases
+ virtual void initHashes(IGameDef *gamedef) = 0;
};
IWritableCraftDefManager* createCraftDefManager();