static void print_help(const OptionList &allowed_options)
{
- dstream << _("Allowed options:") << std::endl;
+ std::cout << _("Allowed options:") << std::endl;
print_allowed_options(allowed_options);
}
if (i->second.type != VALUETYPE_FLAG)
os1 << _(" <value>");
- dstream << padStringRight(os1.str(), 24);
+ std::cout << padStringRight(os1.str(), 24);
if (i->second.help != NULL)
- dstream << i->second.help;
+ std::cout << i->second.help;
- dstream << std::endl;
+ std::cout << std::endl;
}
}
static void print_version()
{
- dstream << PROJECT_NAME_C " " << g_version_hash << std::endl;
+ std::cout << PROJECT_NAME_C " " << g_version_hash << std::endl;
#ifndef SERVER
- dstream << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
+ std::cout << "Using Irrlicht " << IRRLICHT_SDK_VERSION << std::endl;
#endif
- dstream << "Build info: " << g_build_info << std::endl;
+ std::cout << "Build info: " << g_build_info << std::endl;
}
static void list_game_ids()
std::set<std::string> gameids = getAvailableGameIds();
for (std::set<std::string>::const_iterator i = gameids.begin();
i != gameids.end(); ++i)
- dstream << (*i) <<std::endl;
+ std::cout << (*i) <<std::endl;
}
static void list_worlds()
{
- dstream << _("Available worlds:") << std::endl;
+ std::cout << _("Available worlds:") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- print_worldspecs(worldspecs, dstream);
+ print_worldspecs(worldspecs, std::cout);
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,