jni/src/guiscalingfilter.cpp \
jni/src/gui/guiVolumeChange.cpp \
jni/src/gui/intlGUIEditBox.cpp \
+ jni/src/gui/modalMenu.cpp \
jni/src/gui/profilergraph.cpp \
jni/src/gui/touchscreengui.cpp \
jni/src/httpfetch.cpp \
return false;
bool could_connect, connect_aborted;
-
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui) {
+ g_touchscreengui->init(texture_src);
+ g_touchscreengui->hide();
+ }
+#endif
if (!connectToServer(playername, password, address, port,
&could_connect, &connect_aborted))
return false;
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
- g_touchscreengui->init(texture_src);
+ g_touchscreengui->show();
#endif
${CMAKE_CURRENT_SOURCE_DIR}/guiTable.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiVolumeChange.cpp
${CMAKE_CURRENT_SOURCE_DIR}/intlGUIEditBox.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/modalMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/profilergraph.cpp
PARENT_SCOPE
)
m_client(client), m_playername(playername), m_password(password),
m_address(address), m_aborted(aborted)
{
+#ifdef __ANDROID__
+ m_touchscreen_visible = false;
+#endif
}
GUIConfirmRegistration::~GUIConfirmRegistration()
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
gui::IGUIElement::draw();
+#ifdef __ANDROID__
+ getAndroidUIInput();
+#endif
}
void GUIConfirmRegistration::closeMenu(bool goNext)
bool GUIConfirmRegistration::OnEvent(const SEvent &event)
{
if (event.EventType == EET_KEY_INPUT_EVENT) {
- if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
+ // clang-format off
+ if ((event.KeyInput.Key == KEY_ESCAPE ||
+ event.KeyInput.Key == KEY_CANCEL) &&
+ event.KeyInput.PressedDown) {
closeMenu(false);
return true;
}
+ // clang-format on
if (event.KeyInput.Key == KEY_RETURN && event.KeyInput.PressedDown) {
acceptInput();
if (processInput())
return false;
}
+
+#ifdef __ANDROID__
+bool GUIConfirmRegistration::getAndroidUIInput()
+{
+ if (!hasAndroidUIInput() || m_jni_field_name != "password")
+ return false;
+
+ std::string text = porting::getInputDialogValue();
+ gui::IGUIElement *e = getElementFromId(ID_confirmPassword);
+ if (e)
+ e->setText(utf8_to_wide(text).c_str());
+
+ m_jni_field_name.clear();
+ return false;
+}
+#endif
bool processInput();
bool OnEvent(const SEvent &event);
+#ifdef __ANDROID__
+ bool getAndroidUIInput();
+#endif
private:
+ std::wstring getLabelByID(s32 id) { return L""; }
+ std::string getNameByID(s32 id) { return "password"; }
+
Client *m_client = nullptr;
const std::string &m_playername;
const std::string &m_password;
m_text_dst(tdst),
m_joystick(joystick),
m_remap_dbl_click(remap_dbl_click)
-#ifdef __ANDROID__
- , m_JavaDialogFieldName("")
-#endif
{
current_keys_pending.key_down = false;
current_keys_pending.key_up = false;
#ifdef __ANDROID__
bool GUIFormSpecMenu::getAndroidUIInput()
{
- /* no dialog shown */
- if (m_JavaDialogFieldName == "") {
+ if (!hasAndroidUIInput())
return false;
- }
- /* still waiting */
- if (porting::getInputDialogState() == -1) {
- return true;
- }
-
- std::string fieldname = m_JavaDialogFieldName;
- m_JavaDialogFieldName = "";
-
- /* no value abort dialog processing */
- if (porting::getInputDialogState() != 0) {
- return false;
- }
+ std::string fieldname = m_jni_field_name;
+ m_jni_field_name.clear();
for(std::vector<FieldSpec>::iterator iter = m_fields.begin();
iter != m_fields.end(); ++iter) {
std::string text = porting::getInputDialogValue();
- ((gui::IGUIEditBox*) tochange)->
- setText(utf8_to_wide(text).c_str());
+ ((gui::IGUIEditBox *)tochange)->setText(utf8_to_wide(text).c_str());
}
return false;
}
}
}
- #ifdef __ANDROID__
- // display software keyboard when clicking edit boxes
- if (event.EventType == EET_MOUSE_INPUT_EVENT
- && event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
- gui::IGUIElement *hovered =
- Environment->getRootGUIElement()->getElementFromPoint(
- core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
- if ((hovered) && (hovered->getType() == irr::gui::EGUIET_EDIT_BOX)) {
- bool retval = hovered->OnEvent(event);
- if (retval)
- Environment->setFocus(hovered);
-
- std::string field_name = getNameByID(hovered->getID());
- /* read-only field */
- if (field_name.empty())
- return retval;
-
- m_JavaDialogFieldName = field_name;
- std::string message = gettext("Enter ");
- std::string label = wide_to_utf8(getLabelByID(hovered->getID()));
- if (label.empty())
- label = "text";
- message += gettext(label) + ":";
-
- /* single line text input */
- int type = 2;
-
- /* multi line text input */
- if (((gui::IGUIEditBox*) hovered)->isMultiLineEnabled())
- type = 1;
-
- /* passwords are always single line */
- if (((gui::IGUIEditBox*) hovered)->isPasswordBox())
- type = 3;
-
- porting::showInputDialog(gettext("ok"), "",
- wide_to_utf8(((gui::IGUIEditBox*) hovered)->getText()),
- type);
- return retval;
- }
- }
-
- if (event.EventType == EET_TOUCH_INPUT_EVENT)
- {
- SEvent translated;
- memset(&translated, 0, sizeof(SEvent));
- translated.EventType = EET_MOUSE_INPUT_EVENT;
- gui::IGUIElement* root = Environment->getRootGUIElement();
-
- if (!root) {
- errorstream
- << "GUIFormSpecMenu::preprocessEvent unable to get root element"
- << std::endl;
- return false;
- }
- gui::IGUIElement* hovered = root->getElementFromPoint(
- core::position2d<s32>(
- event.TouchInput.X,
- event.TouchInput.Y));
-
- translated.MouseInput.X = event.TouchInput.X;
- translated.MouseInput.Y = event.TouchInput.Y;
- translated.MouseInput.Control = false;
-
- bool dont_send_event = false;
-
- if (event.TouchInput.touchedCount == 1) {
- switch (event.TouchInput.Event) {
- case ETIE_PRESSED_DOWN:
- m_pointer = v2s32(event.TouchInput.X,event.TouchInput.Y);
- translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
- translated.MouseInput.ButtonStates = EMBSM_LEFT;
- m_down_pos = m_pointer;
- break;
- case ETIE_MOVED:
- m_pointer = v2s32(event.TouchInput.X,event.TouchInput.Y);
- translated.MouseInput.Event = EMIE_MOUSE_MOVED;
- translated.MouseInput.ButtonStates = EMBSM_LEFT;
- break;
- case ETIE_LEFT_UP:
- translated.MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
- translated.MouseInput.ButtonStates = 0;
- hovered = root->getElementFromPoint(m_down_pos);
- /* we don't have a valid pointer element use last
- * known pointer pos */
- translated.MouseInput.X = m_pointer.X;
- translated.MouseInput.Y = m_pointer.Y;
-
- /* reset down pos */
- m_down_pos = v2s32(0,0);
- break;
- default:
- dont_send_event = true;
- //this is not supposed to happen
- errorstream
- << "GUIFormSpecMenu::preprocessEvent unexpected usecase Event="
- << event.TouchInput.Event << std::endl;
- }
- } else if ( (event.TouchInput.touchedCount == 2) &&
- (event.TouchInput.Event == ETIE_PRESSED_DOWN) ) {
- hovered = root->getElementFromPoint(m_down_pos);
-
- translated.MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
- translated.MouseInput.ButtonStates = EMBSM_LEFT | EMBSM_RIGHT;
- translated.MouseInput.X = m_pointer.X;
- translated.MouseInput.Y = m_pointer.Y;
-
- if (hovered) {
- hovered->OnEvent(translated);
- }
-
- translated.MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
- translated.MouseInput.ButtonStates = EMBSM_LEFT;
-
-
- if (hovered) {
- hovered->OnEvent(translated);
- }
- dont_send_event = true;
- }
- /* ignore unhandled 2 touch events ... accidental moving for example */
- else if (event.TouchInput.touchedCount == 2) {
- dont_send_event = true;
- }
- else if (event.TouchInput.touchedCount > 2) {
- errorstream
- << "GUIFormSpecMenu::preprocessEvent to many multitouch events "
- << event.TouchInput.touchedCount << " ignoring them" << std::endl;
- }
-
- if (dont_send_event) {
- return true;
- }
-
- /* check if translated event needs to be preprocessed again */
- if (preprocessEvent(translated)) {
- return true;
- }
- if (hovered) {
- grab();
- bool retval = hovered->OnEvent(translated);
-
- if (event.TouchInput.Event == ETIE_LEFT_UP) {
- /* reset pointer */
- m_pointer = v2s32(0,0);
- }
- drop();
- return retval;
- }
- }
- #endif
-
if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
/* TODO add a check like:
if (event.JoystickEvent != joystick_we_listen_for)
return handled;
}
- return false;
+ return GUIModalMenu::preprocessEvent(event);
}
/******************************************************************************/
{
return padding + offset + AbsoluteRect.UpperLeftCorner;
}
+ std::wstring getLabelByID(s32 id);
+ std::string getNameByID(s32 id);
v2s32 getElementBasePos(bool absolute,
const std::vector<std::string> *v_pos);
bool m_selected_dragging = false;
ItemStack m_selected_swap;
- v2s32 m_pointer;
- v2s32 m_old_pointer; // Mouse position after previous mouse event
gui::IGUIStaticText *m_tooltip_element = nullptr;
u64 m_tooltip_show_delay;
int m_btn_height;
gui::IGUIFont *m_font = nullptr;
- std::wstring getLabelByID(s32 id);
- std::string getNameByID(s32 id);
-#ifdef __ANDROID__
- v2s32 m_down_pos;
- std::string m_JavaDialogFieldName;
-#endif
-
/* If true, remap a double-click (or double-tap) action to ESC. This is so
* that, for example, Android users can double-tap to close a formspec.
*
bool pausesGame() { return true; }
+protected:
+ std::wstring getLabelByID(s32 id) { return L""; }
+ std::string getNameByID(s32 id) { return ""; }
+
private:
void init_keys();
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
-
+#include "keycode.h"
+#include "porting.h"
#include "gettext.h"
const int ID_oldPassword = 256;
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
gui::IGUIElement::draw();
+#ifdef __ANDROID__
+ getAndroidUIInput();
+#endif
}
void GUIPasswordChange::acceptInput()
bool GUIPasswordChange::OnEvent(const SEvent &event)
{
if (event.EventType == EET_KEY_INPUT_EVENT) {
- if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
+ // clang-format off
+ if ((event.KeyInput.Key == KEY_ESCAPE ||
+ event.KeyInput.Key == KEY_CANCEL) &&
+ event.KeyInput.PressedDown) {
quitMenu();
return true;
}
+ // clang-format on
if (event.KeyInput.Key == KEY_RETURN && event.KeyInput.PressedDown) {
acceptInput();
if (processInput())
return Parent ? Parent->OnEvent(event) : false;
}
+
+std::string GUIPasswordChange::getNameByID(s32 id)
+{
+ switch (id) {
+ case ID_oldPassword:
+ return "old_password";
+ case ID_newPassword1:
+ return "new_password_1";
+ case ID_newPassword2:
+ return "new_password_2";
+ }
+ return "";
+}
+
+#ifdef __ANDROID__
+bool GUIPasswordChange::getAndroidUIInput()
+{
+ if (!hasAndroidUIInput())
+ return false;
+
+ gui::IGUIElement *e = nullptr;
+ if (m_jni_field_name == "old_password")
+ e = getElementFromId(ID_oldPassword);
+ else if (m_jni_field_name == "new_password_1")
+ e = getElementFromId(ID_newPassword1);
+ else if (m_jni_field_name == "new_password_2")
+ e = getElementFromId(ID_newPassword2);
+
+ if (e) {
+ std::string text = porting::getInputDialogValue();
+ e->setText(utf8_to_wide(text).c_str());
+ }
+ m_jni_field_name.clear();
+ return false;
+}
+#endif
bool processInput();
bool OnEvent(const SEvent &event);
+#ifdef __ANDROID__
+ bool getAndroidUIInput();
+#endif
+
+protected:
+ std::wstring getLabelByID(s32 id) { return L""; }
+ std::string getNameByID(s32 id);
private:
Client *m_client;
void setTextDest(TextDest *dest) { m_text_dst = dest; }
+protected:
+ std::wstring getLabelByID(s32 id) { return L""; }
+ std::string getNameByID(s32 id) { return ""; }
+
private:
void acceptInput();
bool OnEvent(const SEvent& event);
bool pausesGame() { return true; }
+
+protected:
+ std::wstring getLabelByID(s32 id) { return L""; }
+ std::string getNameByID(s32 id) { return ""; }
};
--- /dev/null
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2018 stujones11, Stuart Jones <stujones111@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <cstdlib>
+#include "modalMenu.h"
+#include "gettext.h"
+#include "porting.h"
+
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
+
+// clang-format off
+GUIModalMenu::GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
+ IMenuManager *menumgr) :
+ IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
+ core::rect<s32>(0, 0, 100, 100)),
+#ifdef __ANDROID__
+ m_jni_field_name(""),
+#endif
+ m_menumgr(menumgr)
+{
+ setVisible(true);
+ Environment->setFocus(this);
+ m_menumgr->createdMenu(this);
+}
+// clang-format on
+
+GUIModalMenu::~GUIModalMenu()
+{
+ m_menumgr->deletingMenu(this);
+}
+
+void GUIModalMenu::allowFocusRemoval(bool allow)
+{
+ m_allow_focus_removal = allow;
+}
+
+bool GUIModalMenu::canTakeFocus(gui::IGUIElement *e)
+{
+ return (e && (e == this || isMyChild(e))) || m_allow_focus_removal;
+}
+
+void GUIModalMenu::draw()
+{
+ if (!IsVisible)
+ return;
+
+ video::IVideoDriver *driver = Environment->getVideoDriver();
+ v2u32 screensize = driver->getScreenSize();
+ if (screensize != m_screensize_old) {
+ m_screensize_old = screensize;
+ regenerateGui(screensize);
+ }
+
+ drawMenu();
+}
+
+/*
+ This should be called when the menu wants to quit.
+
+ WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return
+ immediately if you call this from the menu itself.
+
+ (More precisely, this decrements the reference count.)
+*/
+void GUIModalMenu::quitMenu()
+{
+ allowFocusRemoval(true);
+ // This removes Environment's grab on us
+ Environment->removeFocus(this);
+ m_menumgr->deletingMenu(this);
+ this->remove();
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui && m_touchscreen_visible)
+ g_touchscreengui->show();
+#endif
+}
+
+void GUIModalMenu::removeChildren()
+{
+ const core::list<gui::IGUIElement *> &children = getChildren();
+ core::list<gui::IGUIElement *> children_copy;
+ for (gui::IGUIElement *i : children) {
+ children_copy.push_back(i);
+ }
+
+ for (gui::IGUIElement *i : children_copy) {
+ i->remove();
+ }
+}
+
+bool GUIModalMenu::preprocessEvent(const SEvent &event)
+{
+#ifdef __ANDROID__
+ // clang-format off
+ // display software keyboard when clicking edit boxes
+ if (event.EventType == EET_MOUSE_INPUT_EVENT &&
+ event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
+ gui::IGUIElement *hovered =
+ Environment->getRootGUIElement()->getElementFromPoint(
+ core::position2d<s32>(event.MouseInput.X, event.MouseInput.Y));
+ if ((hovered) && (hovered->getType() == irr::gui::EGUIET_EDIT_BOX)) {
+ bool retval = hovered->OnEvent(event);
+ if (retval)
+ Environment->setFocus(hovered);
+
+ std::string field_name = getNameByID(hovered->getID());
+ // read-only field
+ if (field_name.empty())
+ return retval;
+
+ m_jni_field_name = field_name;
+ std::string message = gettext("Enter ");
+ std::string label = wide_to_utf8(getLabelByID(hovered->getID()));
+ if (label.empty())
+ label = "text";
+ message += gettext(label) + ":";
+
+ // single line text input
+ int type = 2;
+
+ // multi line text input
+ if (((gui::IGUIEditBox *)hovered)->isMultiLineEnabled())
+ type = 1;
+
+ // passwords are always single line
+ if (((gui::IGUIEditBox *)hovered)->isPasswordBox())
+ type = 3;
+
+ porting::showInputDialog(gettext("ok"), "",
+ wide_to_utf8(((gui::IGUIEditBox *)hovered)->getText()), type);
+ return retval;
+ }
+ }
+
+ if (event.EventType == EET_TOUCH_INPUT_EVENT) {
+ SEvent translated;
+ memset(&translated, 0, sizeof(SEvent));
+ translated.EventType = EET_MOUSE_INPUT_EVENT;
+ gui::IGUIElement *root = Environment->getRootGUIElement();
+
+ if (!root) {
+ errorstream << "GUIModalMenu::preprocessEvent"
+ << " unable to get root element" << std::endl;
+ return false;
+ }
+ gui::IGUIElement *hovered = root->getElementFromPoint(
+ core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
+
+ translated.MouseInput.X = event.TouchInput.X;
+ translated.MouseInput.Y = event.TouchInput.Y;
+ translated.MouseInput.Control = false;
+
+ bool dont_send_event = false;
+
+ if (event.TouchInput.touchedCount == 1) {
+ switch (event.TouchInput.Event) {
+ case ETIE_PRESSED_DOWN:
+ m_pointer = v2s32(event.TouchInput.X, event.TouchInput.Y);
+ translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
+ translated.MouseInput.ButtonStates = EMBSM_LEFT;
+ m_down_pos = m_pointer;
+ break;
+ case ETIE_MOVED:
+ m_pointer = v2s32(event.TouchInput.X, event.TouchInput.Y);
+ translated.MouseInput.Event = EMIE_MOUSE_MOVED;
+ translated.MouseInput.ButtonStates = EMBSM_LEFT;
+ break;
+ case ETIE_LEFT_UP:
+ translated.MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
+ translated.MouseInput.ButtonStates = 0;
+ hovered = root->getElementFromPoint(m_down_pos);
+ // we don't have a valid pointer element use last
+ // known pointer pos
+ translated.MouseInput.X = m_pointer.X;
+ translated.MouseInput.Y = m_pointer.Y;
+
+ // reset down pos
+ m_down_pos = v2s32(0, 0);
+ break;
+ default:
+ dont_send_event = true;
+ // this is not supposed to happen
+ errorstream << "GUIModalMenu::preprocessEvent"
+ << " unexpected usecase Event="
+ << event.TouchInput.Event << std::endl;
+ }
+ } else if ((event.TouchInput.touchedCount == 2) &&
+ (event.TouchInput.Event == ETIE_PRESSED_DOWN)) {
+ hovered = root->getElementFromPoint(m_down_pos);
+
+ translated.MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
+ translated.MouseInput.ButtonStates = EMBSM_LEFT | EMBSM_RIGHT;
+ translated.MouseInput.X = m_pointer.X;
+ translated.MouseInput.Y = m_pointer.Y;
+ if (hovered) {
+ hovered->OnEvent(translated);
+ }
+
+ translated.MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
+ translated.MouseInput.ButtonStates = EMBSM_LEFT;
+
+ if (hovered) {
+ hovered->OnEvent(translated);
+ }
+ dont_send_event = true;
+ }
+ // ignore unhandled 2 touch events ... accidental moving for example
+ else if (event.TouchInput.touchedCount == 2) {
+ dont_send_event = true;
+ }
+ else if (event.TouchInput.touchedCount > 2) {
+ errorstream << "GUIModalMenu::preprocessEvent"
+ << " to many multitouch events "
+ << event.TouchInput.touchedCount << " ignoring them"
+ << std::endl;
+ }
+
+ if (dont_send_event) {
+ return true;
+ }
+
+ // check if translated event needs to be preprocessed again
+ if (preprocessEvent(translated)) {
+ return true;
+ }
+ if (hovered) {
+ grab();
+ bool retval = hovered->OnEvent(translated);
+
+ if (event.TouchInput.Event == ETIE_LEFT_UP) {
+ // reset pointer
+ m_pointer = v2s32(0, 0);
+ }
+ drop();
+ return retval;
+ }
+ }
+ // clang-format on
+#endif
+ return false;
+}
+
+#ifdef __ANDROID__
+bool GUIModalMenu::hasAndroidUIInput()
+{
+ // no dialog shown
+ if (m_jni_field_name.empty()) {
+ return false;
+ }
+
+ // still waiting
+ if (porting::getInputDialogState() == -1) {
+ return true;
+ }
+
+ // no value abort dialog processing
+ if (porting::getInputDialogState() != 0) {
+ m_jni_field_name.clear();
+ return false;
+ }
+
+ return true;
+}
+#endif
#pragma once
#include "irrlichttypes_extrabloated.h"
-#ifdef HAVE_TOUCHSCREENGUI
-#include "touchscreengui.h"
-#endif
+#include "util/string.h"
class GUIModalMenu;
virtual void deletingMenu(gui::IGUIElement *menu) = 0;
};
-/*
- Remember to drop() the menu after creating, so that it can
- remove itself when it wants to.
-*/
+// Remember to drop() the menu after creating, so that it can
+// remove itself when it wants to.
class GUIModalMenu : public gui::IGUIElement
{
public:
GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr):
- IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
- core::rect<s32>(0,0,100,100))
- {
- m_menumgr = menumgr;
-
- setVisible(true);
- Environment->setFocus(this);
- m_menumgr->createdMenu(this);
- }
-
- virtual ~GUIModalMenu()
- {
- m_menumgr->deletingMenu(this);
- }
-
- void allowFocusRemoval(bool allow)
- {
- m_allow_focus_removal = allow;
- }
-
- bool canTakeFocus(gui::IGUIElement *e)
- {
- return (e && (e == this || isMyChild(e))) || m_allow_focus_removal;
- }
-
- void draw()
- {
- if(!IsVisible)
- return;
-
- video::IVideoDriver* driver = Environment->getVideoDriver();
- v2u32 screensize = driver->getScreenSize();
- if(screensize != m_screensize_old /*|| m_force_regenerate_gui*/)
- {
- m_screensize_old = screensize;
- regenerateGui(screensize);
- //m_force_regenerate_gui = false;
- }
-
- drawMenu();
- }
+ IMenuManager *menumgr);
+ virtual ~GUIModalMenu();
- /*
- This should be called when the menu wants to quit.
-
- WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return
- immediately if you call this from the menu itself.
-
- (More precisely, this decrements the reference count.)
- */
- void quitMenu()
- {
- allowFocusRemoval(true);
- // This removes Environment's grab on us
- Environment->removeFocus(this);
- m_menumgr->deletingMenu(this);
- this->remove();
-#ifdef HAVE_TOUCHSCREENGUI
- if (g_touchscreengui)
- g_touchscreengui->show();
-#endif
- }
-
- void removeChildren()
- {
- const core::list<gui::IGUIElement*> &children = getChildren();
- core::list<gui::IGUIElement*> children_copy;
- for (gui::IGUIElement *i : children) {
- children_copy.push_back(i);
- }
-
- for (gui::IGUIElement *i : children_copy) {
- i->remove();
- }
- }
+ void allowFocusRemoval(bool allow);
+ bool canTakeFocus(gui::IGUIElement *e);
+ void draw();
+ void quitMenu();
+ void removeChildren();
virtual void regenerateGui(v2u32 screensize) = 0;
virtual void drawMenu() = 0;
- virtual bool preprocessEvent(const SEvent& event) { return false; };
+ virtual bool preprocessEvent(const SEvent& event);
virtual bool OnEvent(const SEvent& event) { return false; };
- virtual bool pausesGame(){ return false; } // Used for pause menu
+ virtual bool pausesGame() { return false; } // Used for pause menu
+#ifdef __ANDROID__
+ virtual bool getAndroidUIInput() { return false; }
+ bool hasAndroidUIInput();
+#endif
protected:
- //bool m_force_regenerate_gui;
+ virtual std::wstring getLabelByID(s32 id) = 0;
+ virtual std::string getNameByID(s32 id) = 0;
+
+ v2s32 m_pointer;
+ v2s32 m_old_pointer; // Mouse position after previous mouse event
v2u32 m_screensize_old;
+#ifdef __ANDROID__
+ v2s32 m_down_pos;
+ std::string m_jni_field_name;
+#endif
+#ifdef HAVE_TOUCHSCREENGUI
+ bool m_touchscreen_visible = true;
+#endif
private:
IMenuManager *m_menumgr;
// This might be necessary to expose to the implementation if it