# Selection box border color (R,G,B).
selectionbox_color (Selection box color) string (0,0,0)
-# Width of the selectionbox's lines around nodes.
+# Width of the selection box lines around nodes.
selectionbox_width (Selection box width) int 2 1 5
# Crosshair color (R,G,B).
# Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter.
-meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
+meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
# Enables minimap.
enable_minimap (Minimap) bool true
# Use a cloud animation for the main menu background.
menu_clouds (Clouds in menu) bool true
-# Scale gui by a user specified value.
+# Scale GUI by a user specified value.
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# Message of the day displayed to players connecting.
motd (Message of the day) string
-# Maximum number of players that can connect simultaneously.
+# Maximum number of players that can be connected simultaneously.
max_users (Maximum users) int 15
# World directory (everything in the world is stored here).
movement_acceleration_air (Acceleration in air) float 2
movement_acceleration_fast (Fast mode acceleration) float 10
movement_speed_walk (Walking speed) float 4
-movement_speed_crouch (Crouch speed) float 1.35
+movement_speed_crouch (Sneaking speed) float 1.35
movement_speed_fast (Fast mode speed) float 20
movement_speed_climb (Climbing speed) float 3
movement_speed_jump (Jumping speed) float 6.5
movement_liquid_fluidity (Liquid fluidity) float 1
movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
-movement_liquid_sink (Liquid sink) float 10
+movement_liquid_sink (Liquid sinking speed) float 10
movement_gravity (Gravity) float 9.81
[**Advanced]
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
+# Current stable mapgens: v6, v7 (except floatlands).
+# 'stable' means the terrain shape in an existing world will not
+# be changed in the future. Note that biomes are defined by games
+# and may still change.
mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
# Water surface level of the world.
# Y-level of average terrain surface.
mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# 3D noise defining giant caverns.
[**Noises]
-# Y-level of lower terrain and lakebeds.
+# Y-level of lower terrain and seabed.
mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
-# Y-level of higher (cliff-top) terrain.
+# Y-level of higher terrain that creates cliffs.
mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
# Varies steepness of cliffs.
mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
-# Defines areas of 'terrain_higher' (cliff-top terrain).
+# Defines distribution of higher terrain.
mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
# Varies depth of biome surface nodes.
[**Noises]
-# Y-level of higher (cliff-top) terrain.
+# Y-level of higher terrain that creates cliffs.
mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
-# Y-level of lower terrain and lakebeds.
-mgv7_np_terrain_alt (Terrain alt noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
+# Y-level of lower terrain and seabed.
+mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
# Varies roughness of terrain.
# Defines the 'persistence' value for terrain_base and terrain_alt noises.
mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
-# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
+# Defines distribution of higher terrain and steepness of cliffs.
mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
# Variation of biome filler depth.
# 3D noise defining giant caverns.
mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
[*Mapgen Carpathian]
# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# 3D noise defining giant caverns.
# Variation of biome filler depth.
mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
[*Mapgen Fractal]
# Variation of biome filler depth.
mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
-# First of 2 3D noises that together define tunnels.
+# First of two 3D noises that together define tunnels.
mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Second of 2 3D noises that together define tunnels.
+# Second of two 3D noises that together define tunnels.
mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
[*Mapgen Valleys]
[**Noises]
-# Caves and tunnels form at the intersection of the two noises.
+# First of two 3D noises that together define tunnels.
mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
-# Caves and tunnels form at the intersection of the two noises.
+# Second of two 3D noises that together define tunnels.
mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
# The depth of dirt or other biome filler node.
# 3D noise defining giant caverns.
mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
-# River noise. Rivers occur close to noise value zero.
+# Defines large-scale river channel structure.
mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
# Base terrain height.