-- Defaults to 1.625.
physical = true,
+ -- Collide with `walkable` nodes.
collide_with_objects = true,
-- Collide with other objects if physical = true
weight = 5,
+ -- Unused.
collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5}, -- Default
selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
-- Multipliers for the visual size. If `z` is not specified, `x` will be used
-- to scale the entity along both horizontal axes.
- mesh = "model",
+ mesh = "model.obj",
+ -- File name of mesh when using "mesh" visual
textures = {},
-- Number of required textures depends on visual.
-- spritesheet.
is_visible = true,
+ -- If false, object is invisible and can't be pointed.
makes_footstep_sound = false,
+ -- If true, is able to make footstep sounds of nodes
+ -- (see node sound definition for details).
automatic_rotate = 0,
-- Set constant rotation in radians per second, positive or negative.
-- Set to 0 to disable constant rotation.
stepheight = 0,
+ -- If positive number, object will climb upwards when it moves
+ -- horizontally against a `walkable` node, if the height difference
+ -- is within `stepheight`.
automatic_face_movement_dir = 0.0,
-- Automatically set yaw to movement direction, offset in degrees.
-- Tells connected nodebox nodes to connect only to these sides of this
-- node
- mesh = "model",
+ mesh = "model.obj",
+ -- File name of mesh when using "mesh" drawtype
selection_box = {
type = "fixed",