visual = "wielditem",
visual_size = {x = 0.4, y = 0.4},
textures = {""},
- spritediv = {x = 1, y = 1},
- initial_sprite_basepos = {x = 0, y = 0},
is_visible = false,
},
local max_count = stack:get_stack_max()
local count = math.min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
- local coll_height = size * 0.75
local def = core.registered_nodes[itemname]
local glow = def and math.floor(def.light_source / 2 + 0.5)
visual = "wielditem",
textures = {itemname},
visual_size = {x = size, y = size},
- collisionbox = {-size, -coll_height, -size,
- size, coll_height, size},
- selectionbox = {-size, -size, -size, size, size, size},
+ collisionbox = {-size, -size, -size, size, size, size},
automatic_rotate = math.pi * 0.5 * 0.2 / size,
wield_item = self.itemstring,
glow = glow,