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Do not force deletion of players when mapblock is full (#5081)
author
Loïc Blot
<nerzhul@users.noreply.github.com>
Sat, 21 Jan 2017 09:41:00 +0000
(10:41 +0100)
committer
GitHub
<noreply@github.com>
Sat, 21 Jan 2017 09:41:00 +0000
(10:41 +0100)
This fixes #4067
src/serverenvironment.cpp
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diff --git
a/src/serverenvironment.cpp
b/src/serverenvironment.cpp
index d3b85a4301f8e7cea82f8038460a31bd4d2ccbcd..41cd6368434c03beda7ff33e85541081c5b19cfc 100644
(file)
--- a/
src/serverenvironment.cpp
+++ b/
src/serverenvironment.cpp
@@
-2146,6
+2146,12
@@
void ServerEnvironment::deactivateFarObjects(bool force_delete)
continue;
}
+ // If it's a forced delete, there are too many objects in mapblock
+ // Ignore players, they should not be removed on force delete
+ if (force_delete && obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
+ continue;
+ }
+
verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
<<"object id="<<id<<" is not known by clients"
<<"; deleting"<<std::endl;