event_mask & XmMULTI_ARM_EVENT)
{
if (event->button == Button1)
- Arm (w, (XEvent*) event, (String *)NULL, (Cardinal)0);
+ Arm (w, (XEvent*) event, (String *)NULL, (Cardinal*)NULL);
}
else if (event_mask & XmACTIVATE_EVENT ||
event_mask & XmMULTI_ACTIVATE_EVENT)
event->y <= (Position)(G_Y (bg) + G_Height (bg)))
{
Activate (w, (XEvent*) event,
- (String *)NULL, (Cardinal)0);
+ (String *)NULL, (Cardinal*)NULL);
Disarm (w, (XEvent*) event,
- (String *)NULL, (Cardinal)0);
+ (String *)NULL, (Cardinal*)NULL);
}
else
Disarm (w, (XEvent*) event,
- (String *)NULL, (Cardinal)0);
+ (String *)NULL, (Cardinal*)NULL);
}
}
else if (event_mask & XmHELP_EVENT)
_XmSocorro (w, (XEvent *)event,
- (String *)NULL,(Cardinal)0);
+ (String *)NULL,(Cardinal*)NULL);
else if (event_mask & XmENTER_EVENT)
- Enter (w, (XEvent *)event, (String *)NULL,(Cardinal)0);
+ Enter (w, (XEvent *)event, (String *)NULL,(Cardinal*)NULL);
else if (event_mask & XmLEAVE_EVENT)
- Leave (w, (XEvent *)event, (String *)NULL,(Cardinal)0);
+ Leave (w, (XEvent *)event, (String *)NULL,(Cardinal*)NULL);
else if (event_mask & XmFOCUS_IN_EVENT)
_XmFocusInGadget (w, (XEvent *)event,
- (String *)NULL,(Cardinal)0);
+ (String *)NULL,(Cardinal*)NULL);
else if (event_mask & XmFOCUS_OUT_EVENT)
_XmFocusOutGadget (w, (XEvent *)event,
- (String *)NULL,(Cardinal)0);
+ (String *)NULL,(Cardinal*)NULL);
}
{
DtButtonGadget bg = (DtButtonGadget) wid ;
- _XmEnterGadget (wid, (XEvent *)event, (String *)NULL,(Cardinal *)0);
+ _XmEnterGadget (wid, (XEvent *)event, (String *)NULL,(Cardinal *)NULL);
if (B_Armed (bg))
B_Expose (wid, event, NULL);