Inventory *inv_from = mgr->getInventory(from_inv);
Inventory *inv_to = mgr->getInventory(to_inv);
- if(!inv_from){
- infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
- <<"from_inv=\""<<from_inv.dump()<<"\""
- <<", to_inv=\""<<to_inv.dump()<<"\""<<std::endl;
+ if (!inv_from) {
+ infostream << "IMoveAction::apply(): FAIL: source inventory not found: "
+ << "from_inv=\""<<from_inv.dump() << "\""
+ << ", to_inv=\"" << to_inv.dump() << "\"" << std::endl;
return;
}
- if(!inv_to){
- infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
- <<"from_inv=\""<<from_inv.dump()<<"\""
- <<", to_inv=\""<<to_inv.dump()<<"\""<<std::endl;
+ if (!inv_to) {
+ infostream << "IMoveAction::apply(): FAIL: destination inventory not found: "
+ << "from_inv=\"" << from_inv.dump() << "\""
+ << ", to_inv=\"" << to_inv.dump() << "\"" << std::endl;
return;
}
/*
If a list doesn't exist or the source item doesn't exist
*/
- if(!list_from){
- infostream<<"IMoveAction::apply(): FAIL: source list not found: "
- <<"from_inv=\""<<from_inv.dump()<<"\""
- <<", from_list=\""<<from_list<<"\""<<std::endl;
+ if (!list_from) {
+ infostream << "IMoveAction::apply(): FAIL: source list not found: "
+ << "from_inv=\"" << from_inv.dump() << "\""
+ << ", from_list=\"" << from_list << "\"" << std::endl;
return;
}
- if(!list_to){
- infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
- <<"to_inv=\""<<to_inv.dump()<<"\""
- <<", to_list=\""<<to_list<<"\""<<std::endl;
+ if (!list_to) {
+ infostream << "IMoveAction::apply(): FAIL: destination list not found: "
+ << "to_inv=\""<<to_inv.dump() << "\""
+ << ", to_list=\"" << to_list << "\"" << std::endl;
return;
}
move_somewhere = true;
return;
}
+
+ if ((u16)to_i > list_to->getSize()) {
+ infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: "
+ << "to_i=" << to_i
+ << ", size=" << list_to->getSize() << std::endl;
+ return;
+ }
/*
Do not handle rollback if both inventories are that of the same player
*/