Bones: Ability to change bones mode. Tidy up code
authortenplus1 <tenplus1@users.noreply.github.com>
Mon, 21 Mar 2016 21:22:26 +0000 (21:22 +0000)
committerparamat <mat.gregory@virginmedia.com>
Wed, 27 Jul 2016 20:37:49 +0000 (21:37 +0100)
Add 'bones_mode' setting to minetest.conf -> Modes: bones, drop, keep
Remove table 'bones'
Add minetest.conf.example description
Remove protection check from may_replace

minetest.conf.example
mods/bones/init.lua

index 813f19577fad185017a58b72e3c6e18b5a44f95f..d6e000005793238b176beb000972c7df1505da37 100644 (file)
@@ -5,6 +5,12 @@
 # Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
 #creative_mode = false
 
+# Sets the behaviour of the inventory items when a player dies.
+#  "bones": Store all items inside a bone node but drop items if inside protected area
+#  "drop": Drop all items on the ground
+#  "keep": Player keeps all items
+#bones_mode = "bones"
+
 # The time in seconds after which the bones of a dead player can be looted by everyone
 # 0 to disable
 #share_bones_time = 1200
index 08a422d0213caea75f1bb53c6bdcdcd01f180c1e..a39b23d4074fab6413402833494e1b5bb513c755 100644 (file)
@@ -1,7 +1,5 @@
 -- Minetest 0.4 mod: bones
--- See README.txt for licensing and other information. 
-
-bones = {}
+-- See README.txt for licensing and other information.
 
 local function is_owner(pos, name)
        local owner = minetest.get_meta(pos):get_string("owner")
@@ -11,7 +9,7 @@ local function is_owner(pos, name)
        return false
 end
 
-bones.bones_formspec =
+local bones_formspec =
        "size[8,9]" ..
        default.gui_bg ..
        default.gui_bg_img ..
@@ -37,12 +35,12 @@ minetest.register_node("bones:bones", {
                "bones_front.png"
        },
        paramtype2 = "facedir",
-       groups = {dig_immediate=2},
+       groups = {dig_immediate = 2},
        sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_gravel_footstep", gain=0.5},
-               dug = {name="default_gravel_footstep", gain=1.0},
+               footstep = {name = "default_gravel_footstep", gain = 0.5},
+               dug = {name = "default_gravel_footstep", gain = 1.0},
        }),
-       
+
        can_dig = function(pos, player)
                local inv = minetest.get_meta(pos):get_inventory()
                local name = ""
@@ -51,46 +49,46 @@ minetest.register_node("bones:bones", {
                end
                return is_owner(pos, name) and inv:is_empty("main")
        end,
-       
+
        allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
                if is_owner(pos, player:get_player_name()) then
                        return count
                end
                return 0
        end,
-       
+
        allow_metadata_inventory_put = function(pos, listname, index, stack, player)
                return 0
        end,
-       
+
        allow_metadata_inventory_take = function(pos, listname, index, stack, player)
                if is_owner(pos, player:get_player_name()) then
                        return stack:get_count()
                end
                return 0
        end,
-       
+
        on_metadata_inventory_take = function(pos, listname, index, stack, player)
                local meta = minetest.get_meta(pos)
                if meta:get_inventory():is_empty("main") then
                        minetest.remove_node(pos)
                end
        end,
-       
+
        on_punch = function(pos, node, player)
-               if(not is_owner(pos, player:get_player_name())) then
+               if not is_owner(pos, player:get_player_name()) then
                        return
                end
-               
-               if(minetest.get_meta(pos):get_string("infotext") == "") then
+
+               if minetest.get_meta(pos):get_string("infotext") == "" then
                        return
                end
-               
+
                local inv = minetest.get_meta(pos):get_inventory()
                local player_inv = player:get_inventory()
                local has_space = true
-               
-               for i=1,inv:get_size("main") do
+
+               for i = 1, inv:get_size("main") do
                        local stk = inv:get_stack("main", i)
                        if player_inv:room_for_item("main", stk) then
                                inv:set_stack("main", i, nil)
@@ -100,7 +98,7 @@ minetest.register_node("bones:bones", {
                                break
                        end
                end
-               
+
                -- remove bones if player emptied them
                if has_space then
                        if player_inv:room_for_item("main", {name = "bones:bones"}) then
@@ -111,12 +109,12 @@ minetest.register_node("bones:bones", {
                        minetest.remove_node(pos)
                end
        end,
-       
+
        on_timer = function(pos, elapsed)
                local meta = minetest.get_meta(pos)
                local time = meta:get_int("time") + elapsed
                if time >= share_bones_time then
-                       meta:set_string("infotext", meta:get_string("owner").."'s old bones")
+                       meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
                        meta:set_string("owner", "")
                else
                        meta:set_int("time", time)
@@ -131,13 +129,9 @@ local function may_replace(pos, player)
        local node_name = minetest.get_node(pos).name
        local node_definition = minetest.registered_nodes[node_name]
 
-       -- if the node is unknown, we let the protection mod decide
-       -- this is consistent with when a player could dig or not dig it
-       -- unknown decoration would often be removed
-       -- while unknown building materials in use would usually be left
+       -- if the node is unknown, we return false
        if not node_definition then
-               -- only replace nodes that are not protected
-               return not minetest.is_protected(pos, player:get_player_name())
+               return false
        end
 
        -- allow replacing air and liquids
@@ -157,70 +151,92 @@ local function may_replace(pos, player)
        return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name())
 end
 
+local drop = function(pos, itemstack)
+       local obj = core.add_item(pos, itemstack:take_item(itemstack:get_count()))
+       if obj then
+               obj:setvelocity({
+                       x = math.random(-10, 10) / 9,
+                       y = 5,
+                       z = math.random(-10, 10) / 9,
+               })
+       end
+end
+
 minetest.register_on_dieplayer(function(player)
-       if minetest.setting_getbool("creative_mode") then
+
+       local bones_mode = minetest.setting_get("bones_mode") or "bones"
+       if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then
+               bones_mode = "bones"
+       end
+
+       -- return if keep inventory set or in creative mode
+       if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then
                return
        end
-       
+
        local player_inv = player:get_inventory()
        if player_inv:is_empty("main") and
                player_inv:is_empty("craft") then
                return
        end
 
-       local pos = player:getpos()
-       pos.x = math.floor(pos.x+0.5)
-       pos.y = math.floor(pos.y+0.5)
-       pos.z = math.floor(pos.z+0.5)
-       local param2 = minetest.dir_to_facedir(player:get_look_dir())
+       local pos = vector.round(player:getpos())
        local player_name = player:get_player_name()
 
-       if (not may_replace(pos, player)) then
-               if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then
-                       -- drop one node above if there's space
-                       -- this should solve most cases of protection related deaths in which players dig straight down
-                       -- yet keeps the bones reachable
-                       pos.y = pos.y+1
-               else
-                       -- drop items instead of delete
-                       for i=1,player_inv:get_size("main") do
-                               minetest.add_item(pos, player_inv:get_stack("main", i))
-                       end
-                       for i=1,player_inv:get_size("craft") do
-                               minetest.add_item(pos, player_inv:get_stack("craft", i))
-                       end
-                       -- empty lists main and craft
-                       player_inv:set_list("main", {})
-                       player_inv:set_list("craft", {})
-                       return
+       -- check if it's possible to place bones, if not go 1 higher
+       if bones_mode == "bones" and not may_replace(pos, player) then
+               pos.y = pos.y + 1
+       end
+
+       -- still cannot place bones? change mode to 'drop'
+       if bones_mode == "bones" and not may_replace(pos, player) then
+               bones_mode = "drop"
+       end
+
+       if bones_mode == "drop" then
+
+               -- drop inventory items
+               for i = 1, player_inv:get_size("main") do
+                       drop(pos, player_inv:get_stack("main", i))
+               end
+               player_inv:set_list("main", {})
+
+               -- drop crafting grid items
+               for i = 1, player_inv:get_size("craft") do
+                       drop(pos, player_inv:get_stack("craft", i))
                end
+               player_inv:set_list("craft", {})
+
+               drop(pos, ItemStack("bones:bones"))
+               return
        end
-       
-       minetest.set_node(pos, {name="bones:bones", param2=param2})
-       
+
+       local param2 = minetest.dir_to_facedir(player:get_look_dir())
+       minetest.set_node(pos, {name = "bones:bones", param2 = param2})
+
        local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
-       inv:set_size("main", 8*4)
+       inv:set_size("main", 8 * 4)
        inv:set_list("main", player_inv:get_list("main"))
-       
-       for i=1,player_inv:get_size("craft") do
+
+       for i = 1, player_inv:get_size("craft") do
                local stack = player_inv:get_stack("craft", i)
                if inv:room_for_item("main", stack) then
                        inv:add_item("main", stack)
                else
                        --drop if no space left
-                       minetest.add_item(pos, stack)
+                       drop(pos, stack)
                end
        end
-       
+
        player_inv:set_list("main", {})
        player_inv:set_list("craft", {})
-       
-       meta:set_string("formspec", bones.bones_formspec)
+
+       meta:set_string("formspec", bones_formspec)
        meta:set_string("owner", player_name)
-       
+
        if share_bones_time ~= 0 then
-               meta:set_string("infotext", player_name.."'s fresh bones")
+               meta:set_string("infotext", player_name .. "'s fresh bones")
 
                if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
                        meta:set_int("time", 0)