-----------
A helper class for voxel areas.
-It can be created via `VoxelArea:new{MinEdge=pmin, MaxEdge=pmax}`.
+It can be created via `VoxelArea:new{MinEdge = pmin, MaxEdge = pmax}`.
The coordinates are *inclusive*, like most other things in Minetest.
### Methods
`[z [y [x]]]`.
* `iterp(minp, maxp)`: same as above, except takes a vector
+### Y stride and z stride of a flat array
+
+For a particular position in a voxel area, whose flat array index is known,
+it is often useful to know the index of a neighboring or nearby position.
+The table below shows the changes of index required for 1 node movements along
+the axes in a voxel area:
+
+ Movement Change of index
+ +x +1
+ -x -1
+ +y +ystride
+ -y -ystride
+ +z +zstride
+ -z -zstride
+
+If, for example:
+
+ local area = VoxelArea:new{MinEdge = emin, MaxEdge = emax}
+
+The values of `ystride` and `zstride` can be obtained using `area.ystride` and
+`area.zstride`.
+