local above = {x=pos.x, y=pos.y+1, z=pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
- if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and minetest.get_node_light(above) >= 13 then
+ if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none"
+ and (minetest.get_node_light(above) or 0) >= 13 then
if name == "default:snow" or name == "default:snowblock" then
minetest.set_node(pos, {name = "default:dirt_with_snow"})
else
local above = {x=pos.x, y=pos.y+1, z=pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
- if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then
+ if name ~= "ignore" and nodedef
+ and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
+ and nodedef.liquidtype == "none") then
minetest.set_node(pos, {name = "default:dirt"})
end
end