#ifndef SERVER
-// Length of LIGHT_MAX + 1 means LIGHT_MAX is the last value.
-// LIGHT_SUN is read as LIGHT_MAX from here.
-u8 light_LUT[LIGHT_MAX + 1];
+static u8 light_LUT[LIGHT_SUN + 1];
// The const ref to light_LUT is what is actually used in the code
const u8 *light_decode_table = light_LUT;
// Gamma correction
gamma = rangelim(gamma, 0.5f, 3.0f);
- for (size_t i = 0; i < LIGHT_MAX; i++) {
+ for (size_t i = 0; i < LIGHT_SUN; i++) {
float x = i;
- x /= LIGHT_MAX;
+ x /= LIGHT_SUN;
float brightness = a * x * x * x + b * x * x + c * x;
float boost = d * std::exp(-((x - e) * (x - e)) / (2.0f * f * f));
brightness = powf(brightness + boost, 1.0f / gamma);
if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
light_LUT[i] = light_LUT[i - 1] + 1;
}
- light_LUT[LIGHT_MAX] = 255;
+ light_LUT[LIGHT_SUN] = 255;
}
#endif
*/
#pragma once
-
+#include <cassert>
#include "irrlichttypes.h"
/*
inline u8 undiminish_light(u8 light)
{
+ assert(light <= LIGHT_SUN);
// We don't know if light should undiminish from this particular 0.
// Thus, keep it at 0.
if (light == 0)
return 0;
- if (light == LIGHT_MAX)
+ if (light >= LIGHT_MAX)
return light;
return light + 1;
// 0 <= return value <= 255
inline u8 decode_light(u8 light)
{
- if (light > LIGHT_MAX)
- light = LIGHT_MAX;
-
+ // assert(light <= LIGHT_SUN);
+ if (light > LIGHT_SUN)
+ light = LIGHT_SUN;
return light_decode_table[light];
}
if (i <= 0)
return (float)light_decode_table[0] / 255.0;
- if (i >= LIGHT_MAX)
- return (float)light_decode_table[LIGHT_MAX] / 255.0;
+ if (i >= LIGHT_SUN)
+ return (float)light_decode_table[LIGHT_SUN] / 255.0;
float v1 = (float)light_decode_table[i - 1] / 255.0;
float v2 = (float)light_decode_table[i] / 255.0;