{
hp_max = 1,
physical = true,
- collide_with_objects = true, -- collide with other objects if physical=true
+ collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,
- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
- visual = "cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem",
- visual_size = {x=1, y=1},
- mesh = "model", -- for players (0, -1, 0) is ground level,
- -- for all other entities (0, 0, 0) is ground level.
+ collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
+ -- ^ For players (0, -1, 0) is at object base level,
+ -- for all other objects (0, 0, 0) is at object base level.
+ -- For example, Minetest Game player box is (-0.3, -1.0, -0.3, 0.3, 0.75, 0.3).
+ visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
+ visual_size = {x = 1, y = 1},
+ mesh = "model",
textures = {}, -- number of required textures depends on visual
colors = {}, -- number of required colors depends on visual
- spritediv = {x=1, y=1},
- initial_sprite_basepos = {x=0, y=0},
+ spritediv = {x = 1, y = 1},
+ initial_sprite_basepos = {x = 0, y = 0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = false,
stepheight = 0,
automatic_face_movement_dir = 0.0,
- -- ^ automatically set yaw to movement direction; offset in degrees; false to disable
+ -- ^ Automatically set yaw to movement direction, offset in degrees,
+ -- 'false' to disable.
automatic_face_movement_max_rotation_per_sec = -1,
- -- ^ limit automatic rotation to this value in degrees per second. values < 0 no limit
+ -- ^ Limit automatic rotation to this value in degrees per second,
+ -- value < 0 no limit.
backface_culling = true, -- false to disable backface_culling for model
nametag = "", -- by default empty, for players their name is shown if empty
nametag_color = <color>, -- sets color of nametag as ColorSpec
m_prop.hp_max = PLAYER_MAX_HP;
m_prop.physical = false;
m_prop.weight = PLAYER_DEFAULT_WEIGHT;
- m_prop.collisionbox = aabb3f(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
+ m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
// start of default appearance, this should be overwritten by LUA
m_prop.visual = "upright_sprite";
m_prop.visual_size = v2f(1, 2);