settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
settings->setDefault("keymap_toggle_debug", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
- settings->setDefault("keymap_increase_viewing_range_min", "KEY_PRIOR");
- settings->setDefault("keymap_decrease_viewing_range_min", "KEY_NEXT");
+ settings->setDefault("keymap_increase_viewing_range_min", "+");
+ settings->setDefault("keymap_decrease_viewing_range_min", "-");
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
+ settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
+ settings->setDefault("keymap_quicktune_next", "KEY_END");
+ settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
+ settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
// Show debug info by default?
#ifdef NDEBUG
#include "tile.h" // For TextureSource
#include "logoutputbuffer.h"
#include "subgame.h"
+#include "quicktune_shortcutter.h"
/*
Setting this to 1 enables a special camera mode that forces
s32 hotbar_imagesize = 48;
// The color of the sky
-
//video::SColor skycolor = video::SColor(255,140,186,250);
-
video::SColor bgcolor_bright = video::SColor(255,170,200,230);
/*
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+ // Create UI for modifying quicktune values
+ QuicktuneShortcutter quicktune;
+
/*
Create server.
SharedPtr will delete it when it goes out of scope.
+ itos(range_new));
statustext_time = 0;
}
+
+ // Handle QuicktuneShortcutter
+ if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
+ quicktune.next();
+ if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
+ quicktune.prev();
+ if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
+ quicktune.inc();
+ if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
+ quicktune.dec();
+ {
+ std::string msg = quicktune.getMessage();
+ if(msg != ""){
+ statustext = narrow_to_wide(msg);
+ statustext_time = 0;
+ }
+ }
// Item selection with mouse wheel
u16 new_playeritem = client.getPlayerItem();
#include "mods.h"
#include "utility_string.h"
#include "subgame.h"
+#include "quicktune.h"
/*
Settings.
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
+
+ // Print modified quicktune values
+ {
+ bool header_printed = false;
+ std::vector<std::string> names = getQuicktuneNames();
+ for(u32 i=0; i<names.size(); i++){
+ QuicktuneValue val = getQuicktuneValue(names[i]);
+ if(!val.modified)
+ continue;
+ if(!header_printed){
+ dstream<<"Modified quicktune values:"<<std::endl;
+ header_printed = true;
+ }
+ dstream<<names[i]<<" = "<<val.getString()<<std::endl;
+ }
+ }
END_DEBUG_EXCEPTION_HANDLER(errorstream)
#include "quicktune.h"
#include <jmutex.h>
#include <jmutexautolock.h>
+#include "utility.h"
+
+std::string QuicktuneValue::getString()
+{
+ switch(type){
+ case QVT_NONE:
+ return "(none)";
+ case QVT_FLOAT:
+ return ftos(value_QVT_FLOAT.current);
+ }
+ return "<invalid type>";
+}
+void QuicktuneValue::relativeAdd(float amount)
+{
+ switch(type){
+ case QVT_NONE:
+ break;
+ case QVT_FLOAT:
+ value_QVT_FLOAT.current += amount * (value_QVT_FLOAT.max - value_QVT_FLOAT.min);
+ if(value_QVT_FLOAT.current > value_QVT_FLOAT.max)
+ value_QVT_FLOAT.current = value_QVT_FLOAT.max;
+ if(value_QVT_FLOAT.current < value_QVT_FLOAT.min)
+ value_QVT_FLOAT.current = value_QVT_FLOAT.min;
+ break;
+ }
+}
static std::map<std::string, QuicktuneValue> g_values;
static std::vector<std::string> g_names;
return g_names;
}
-/*std::map<std::string, QuicktuneValue> getQuicktuneValues()
-{
- makeMutex();
- JMutexAutoLock lock(*g_mutex);
- return g_values;
-}*/
-
QuicktuneValue getQuicktuneValue(const std::string &name)
{
makeMutex();
std::map<std::string, QuicktuneValue>::iterator i = g_values.find(name);
if(i == g_values.end()){
QuicktuneValue val;
- val.type = QUICKTUNE_NONE;
+ val.type = QVT_NONE;
return val;
}
return i->second;
makeMutex();
JMutexAutoLock lock(*g_mutex);
g_values[name] = val;
+ g_values[name].modified = true;
}
void updateQuicktuneValue(const std::string &name, QuicktuneValue &val)
return;
}
QuicktuneValue &ref = i->second;
- switch(val.type){
- case QUICKTUNE_NONE:
- break;
- case QUICKTUNE_FLOAT:
- val.value_float.current = ref.value_float.current;
- break;
+ if(ref.modified)
+ val = ref;
+ else{
+ ref = val;
+ ref.modified = false;
}
}
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+/*
+ Used for tuning constants when developing.
+
+ Eg. if you have this constant somewhere that you just can't get right
+ by changing it and recompiling all over again:
+ v3f wield_position = v3f(55, -35, 65);
+
+ Make it look like this:
+ v3f wield_position = v3f(55, -35, 65);
+ QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100);
+ QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Y, -80, 20);
+ QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Z, 0, 100);
+
+ Then you can modify the values at runtime, using the keys
+ keymap_quicktune_prev
+ keymap_quicktune_next
+ keymap_quicktune_dec
+ keymap_quicktune_inc
+
+ Once you have modified the values at runtime and then quit, the game
+ will print out all the modified values at the end:
+ Modified quicktune values:
+ wield_position.X = 60
+ wield_position.Y = -30
+ wield_position.Z = 65
+
+ The QUICKTUNE macros shouldn't generally be left in committed code.
+*/
+
#ifndef QUICKTUNE_HEADER
#define QUICKTUNE_HEADER
#include <string>
#include <map>
#include <vector>
-#include "utility.h"
enum QuicktuneValueType{
- QUICKTUNE_NONE,
- QUICKTUNE_FLOAT
+ QVT_NONE,
+ QVT_FLOAT
};
struct QuicktuneValue
{
float current;
float min;
float max;
- } value_float;
+ } value_QVT_FLOAT;
};
+ bool modified;
+
+ QuicktuneValue():
+ type(QVT_NONE),
+ modified(false)
+ {}
+ std::string getString();
+ void relativeAdd(float amount);
};
std::vector<std::string> getQuicktuneNames();
-//std::map<std::string, QuicktuneValue> getQuicktuneNames();
QuicktuneValue getQuicktuneValue(const std::string &name);
void setQuicktuneValue(const std::string &name, const QuicktuneValue &val);
-class QuicktuneShortcutter
-{
-private:
- std::vector<std::string> m_names;
- u32 m_selected_i;
- std::string m_message;
-public:
- std::string getMessage()
- {
- std::string s = m_message;
- m_message = "";
- return s;
- }
- std::string getSelectedName()
- {
- if(m_selected_i < m_names.size())
- return m_names[m_selected_i];
- return "";
- }
- void next()
- {
- m_names = getQuicktuneNames();
- if(m_selected_i < m_names.size()-1)
- m_selected_i++;
- else
- m_selected_i = 0;
- m_message = std::string("Selected \"")+getSelectedName()+"\"";
- }
- void prev()
- {
- m_names = getQuicktuneNames();
- if(m_selected_i > 0)
- m_selected_i--;
- else
- m_selected_i = m_names.size()-1;
- m_message = std::string("Selected \"")+getSelectedName()+"\"";
- }
- void inc()
- {
- QuicktuneValue val = getQuicktuneValue(getSelectedName());
- switch(val.type){
- case QUICKTUNE_NONE:
- break;
- case QUICKTUNE_FLOAT:
- val.value_float.current += 0.05 * (val.value_float.max - val.value_float.min);
- if(val.value_float.current > val.value_float.max)
- val.value_float.current = val.value_float.max;
- m_message = std::string("\"")+getSelectedName()
- +"\" = "+ftos(val.value_float.current);
- break;
- default:
- m_message = std::string("\"")+getSelectedName()
- +"\" has unknown value type";
- }
- setQuicktuneValue(getSelectedName(), val);
- }
- void dec()
- {
- QuicktuneValue val = getQuicktuneValue(getSelectedName());
- switch(val.type){
- case QUICKTUNE_NONE:
- break;
- case QUICKTUNE_FLOAT:
- val.value_float.current -= 0.05 * (val.value_float.max - val.value_float.min);
- if(val.value_float.current < val.value_float.max)
- val.value_float.current = val.value_float.max;
- m_message = std::string("\"")+getSelectedName()
- +"\" = "+ftos(val.value_float.current);
- break;
- default:
- m_message = std::string("\"")+getSelectedName()
- +"\" has unknown value type";
- }
- setQuicktuneValue(getSelectedName(), val);
- }
-};
-
void updateQuicktuneValue(const std::string &name, QuicktuneValue &val);
#ifndef NDEBUG
-
-#define QUICKTUNE_FLOAT(var, min, max, name){\
- QuicktuneValue qv;\
- qv.type = QUICKTUNE_FLOAT;\
- qv.value_float.current = var;\
- qv.value_float.min = min;\
- qv.value_float.min = max;\
- updateQuicktune(name, qv);\
- var = qv.value_float.current;\
-}
-
+ #define QUICKTUNE(type_, var, min_, max_, name){\
+ QuicktuneValue qv;\
+ qv.type = type_;\
+ qv.value_##type_.current = var;\
+ qv.value_##type_.min = min_;\
+ qv.value_##type_.max = max_;\
+ updateQuicktuneValue(name, qv);\
+ var = qv.value_##type_.current;\
+ }
#else // NDEBUG
-
-#define QUICKTUNE_FLOAT(var, min, max, name){}
-
+ #define QUICKTUNE(type, var, min_, max_, name){}
#endif
+#define QUICKTUNE_AUTONAME(type_, var, min_, max_)\
+ QUICKTUNE(type_, var, min_, max_, #var)
+
#endif
--- /dev/null
+/*
+Minetest-c55
+Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef QVT_SHORTCUTTER_HEADER
+#define QVT_SHORTCUTTER_HEADER
+
+#include "quicktune.h"
+#include "utility.h"
+
+class QuicktuneShortcutter
+{
+private:
+ std::vector<std::string> m_names;
+ u32 m_selected_i;
+ std::string m_message;
+public:
+ std::string getMessage()
+ {
+ std::string s = m_message;
+ m_message = "";
+ if(s != "")
+ return std::string("[quicktune] ") + s;
+ return "";
+ }
+ std::string getSelectedName()
+ {
+ if(m_selected_i < m_names.size())
+ return m_names[m_selected_i];
+ return "(nothing)";
+ }
+ void next()
+ {
+ m_names = getQuicktuneNames();
+ if(m_selected_i < m_names.size()-1)
+ m_selected_i++;
+ else
+ m_selected_i = 0;
+ m_message = std::string("Selected \"")+getSelectedName()+"\"";
+ }
+ void prev()
+ {
+ m_names = getQuicktuneNames();
+ if(m_selected_i > 0)
+ m_selected_i--;
+ else
+ m_selected_i = m_names.size()-1;
+ m_message = std::string("Selected \"")+getSelectedName()+"\"";
+ }
+ void inc()
+ {
+ QuicktuneValue val = getQuicktuneValue(getSelectedName());
+ val.relativeAdd(0.05);
+ m_message = std::string("\"")+getSelectedName()
+ +"\" = "+val.getString();
+ setQuicktuneValue(getSelectedName(), val);
+ }
+ void dec()
+ {
+ QuicktuneValue val = getQuicktuneValue(getSelectedName());
+ val.relativeAdd(-0.05);
+ m_message = std::string("\"")+getSelectedName()
+ +"\" = "+val.getString();
+ setQuicktuneValue(getSelectedName(), val);
+ }
+};
+
+#endif
+