#include "util/timetaker.h"
#include "fontengine.h"
#include "guiscalingfilter.h"
+#include "filesys.h"
typedef enum {
LEFT = -1,
driver->beginScene(true, true, video::SColor(255, 0, 0, 0));
// draw progress bar
- if ((percent >= 0) && (percent <= 100))
- {
- v2s32 barsize(
- // 342 is (approximately) 256/0.75 to keep bar on same size as
- // before with default settings
- 342 * porting::getDisplayDensity() *
- g_settings->getFloat("gui_scaling"),
- g_fontengine->getTextHeight() * 2);
-
- core::rect<s32> barrect(center - barsize / 2, center + barsize / 2);
- driver->draw2DRectangle(video::SColor(255, 255, 255, 255),barrect, NULL); // border
- driver->draw2DRectangle(video::SColor(255, 64, 64, 64), core::rect<s32> (
- barrect.UpperLeftCorner + 1,
- barrect.LowerRightCorner-1), NULL); // black inside the bar
- driver->draw2DRectangle(video::SColor(255, 128, 128, 128), core::rect<s32> (
- barrect.UpperLeftCorner + 1,
- core::vector2d<s32>(
- barrect.LowerRightCorner.X -
- (barsize.X - 1) + percent * (barsize.X - 2) / 100,
- barrect.LowerRightCorner.Y - 1)), NULL); // the actual progress
+ if ((percent >= 0) && (percent <= 100)) {
+ std::string gamepath = fs::RemoveRelativePathComponents(
+ porting::path_share + DIR_DELIM + "textures");
+ video::ITexture *progress_img = driver->getTexture(
+ (gamepath + "/base/pack/progress_bar.png").c_str());
+ video::ITexture *progress_img_bg = driver->getTexture(
+ (gamepath + "/base/pack/progress_bar_bg.png").c_str());
+
+ const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
+ u32 imgW = MYMAX(208, img_size.Width);
+ u32 imgH = MYMAX(24, img_size.Height);
+ v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2);
+
+ draw2DImageFilterScaled(
+ driver, progress_img_bg,
+ core::rect<s32>(img_pos.X, img_pos.Y, img_pos.X + imgW, img_pos.Y + imgH),
+ core::rect<s32>(0, 0, img_size.Width, img_size.Height),
+ 0, 0, true);
+
+ draw2DImageFilterScaled(
+ driver, progress_img,
+ core::rect<s32>(img_pos.X, img_pos.Y,
+ img_pos.X + (percent * imgW) / 100, img_pos.Y + imgH),
+ core::rect<s32>(0, 0, ((percent * img_size.Width) / 100), img_size.Height),
+ 0, 0, true);
}
+
guienv->drawAll();
driver->endScene();
-
guitext->remove();
//return guitext;