return x
end
+local ROTATE_FACE = 1
+local ROTATE_AXIS = 2
+local USES = 10
+
-- Handles rotation
local function screwdriver_handler(itemstack, user, pointed_thing, mode)
if pointed_thing.type ~= "node" then
end
local pos = pointed_thing.under
- local keys = user:get_player_control()
- local player_name = user:get_player_name()
if minetest.is_protected(pos, user:get_player_name()) then
minetest.record_protection_violation(pos, user:get_player_name())
local n = node.param2
local axisdir = math.floor(n / 4)
local rotation = n - axisdir * 4
- if mode == 1 then
+ if mode == ROTATE_FACE then
n = axisdir * 4 + nextrange(rotation, 3)
- elseif mode == 3 then
+ elseif mode == ROTATE_AXIS then
n = nextrange(axisdir, 5) * 4
end
node.param2 = n
minetest.swap_node(pos, node)
- local item_wear = tonumber(itemstack:get_wear())
- item_wear = item_wear + 300 -- was 327
- if item_wear > 65535 then
- itemstack:clear()
- return itemstack
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:add_wear(65535 / (USES - 1))
end
- itemstack:set_wear(item_wear)
+
return itemstack
end
description = "Screwdriver (left-click rotates face, right-click rotates axis)",
inventory_image = "screwdriver.png",
on_use = function(itemstack, user, pointed_thing)
- screwdriver_handler(itemstack, user, pointed_thing, 1)
+ screwdriver_handler(itemstack, user, pointed_thing, ROTATE_FACE)
return itemstack
end,
on_place = function(itemstack, user, pointed_thing)
- screwdriver_handler(itemstack, user, pointed_thing, 3)
+ screwdriver_handler(itemstack, user, pointed_thing, ROTATE_AXIS)
return itemstack
end,
})