ServerMapSector * ServerMap::createSector(v2s16 p2d)
{
- DSTACK("%s: p2d=(%d,%d)",
+ DSTACKF("%s: p2d=(%d,%d)",
__FUNCTION_NAME,
p2d.X, p2d.Y);
core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
)
{
- DSTACK("%s: p=(%d,%d,%d)",
+ DSTACKF("%s: p=(%d,%d,%d)",
__FUNCTION_NAME,
p.X, p.Y, p.Z);
MapBlock * ServerMap::createBlock(v3s16 p)
{
- DSTACK("%s: p=(%d,%d,%d)",
+ DSTACKF("%s: p=(%d,%d,%d)",
__FUNCTION_NAME, p.X, p.Y, p.Z);
/*
core::map<v3s16, MapBlock*> &lighting_invalidated_blocks
)
{
- DSTACK("%s: p=(%d,%d,%d), only_from_disk=%d",
+ DSTACKF("%s: p=(%d,%d,%d), only_from_disk=%d",
__FUNCTION_NAME,
p.X, p.Y, p.Z, only_from_disk);
void MovingObject::move(float dtime, v3f acceleration)
{
- DSTACK("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
+ DSTACKF("%s: typeid=%i, pos=(%f,%f,%f), speed=(%f,%f,%f)"
", dtime=%f, acc=(%f,%f,%f)",
__FUNCTION_NAME,
getTypeId(),
core::map<s16, bool> ids_to_delete;
{
- DSTACK("%s: stepping objects", __FUNCTION_NAME);
+ DSTACKF("%s: stepping objects", __FUNCTION_NAME);
for(core::map<s16, MapBlockObject*>::Iterator
i = m_objects.getIterator();
{
MapBlockObject *obj = i.getNode()->getValue();
- DSTACK("%s: stepping object type %i", __FUNCTION_NAME,
+ DSTACKF("%s: stepping object type %i", __FUNCTION_NAME,
obj->getTypeId());
if(server)
}
{
- DSTACK("%s: deleting objects", __FUNCTION_NAME);
+ DSTACKF("%s: deleting objects", __FUNCTION_NAME);
// Delete objects in delete queue
for(core::map<s16, bool>::Iterator
return;
{
- DSTACK("%s: object wrap loop", __FUNCTION_NAME);
+ DSTACKF("%s: object wrap loop", __FUNCTION_NAME);
for(core::map<s16, MapBlockObject*>::Iterator
i = m_objects.getIterator();