^ Don't forget to use "leveled" type nodebox. ]]
liquid_range = 8, -- number of flowing nodes around source (max. 8)
drowning = 0, -- Player will take this amount of damage if no bubbles are left
- light_source = 0, -- Amount of light emitted by node
+ light_source = 0, -- Amount of light emitted by node (max. 14)
damage_per_second = 0, -- If player is inside node, this damage is caused
node_box = {type="regular"}, -- See "Node boxes"
connects_to = nodenames, --[[