# Mapgen stuff
#
-# Name of map generator to be used. Currently supported: v6, indev, singlenode, math
+# Name of map generator to be used. Currently supported: v6, v7, indev, singlenode, math
#mg_name = v6
# Water level of map.
#water_level = 1
# Size of chunks to be generated.
#chunksize = 5
-# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
-#mg_flags = trees, caves, v6_biome_blend
+# Map generation attributes. Currently supported: trees, caves, flat, dungeons, nolight
+#mg_flags = trees, caves
+# Map generation attributes specific to Mapgen V6. Currently supported: v6_biome_blend, v6_jungles, v6_nomudflow
+#mgv6_spflags = v6_biome_blend
# How large deserts and beaches are
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
+#mgv7_spflags = v7_mountains, v7_ridges
#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0