int seed)
{
float v00, v01, v10, v11, u, v, orig_u;
- u32 index, i, j, x0, y0, noisex, noisey;
+ u32 index, i, j, noisex, noisey;
u32 nlx, nly;
+ s32 x0, y0;
bool eased = np.flags & (NOISE_FLAG_DEFAULTS | NOISE_FLAG_EASED);
Interp2dFxn interpolate = eased ?
float v000, v010, v100, v110;
float v001, v011, v101, v111;
float u, v, w, orig_u, orig_v;
- u32 index, i, j, k, x0, y0, z0, noisex, noisey, noisez;
+ u32 index, i, j, k, noisex, noisey, noisez;
u32 nlx, nly, nlz;
+ s32 x0, y0, z0;
Interp3dFxn interpolate = (np.flags & NOISE_FLAG_EASED) ?
triLinearInterpolation : triLinearInterpolationNoEase;