vsync (V-Sync) bool false
# Field of view in degrees.
-fov (Field of view) int 72 30 160
+fov (Field of view) int 72 45 160
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
*/
m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount");
m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
- m_cache_fov = g_settings->getFloat("fov");
+ // 45 degrees is the lowest FOV that doesn't cause the server to treat this
+ // as a zoom FOV and load world beyond the set server limits.
+ m_cache_fov = std::fmax(g_settings->getFloat("fov"), 45.0f);
m_arm_inertia = g_settings->getBool("arm_inertia");
m_nametags.clear();
}
*/
s32 new_nearest_unsent_d = -1;
- // get view range and camera fov from the client
+ // Get view range and camera fov (radians) from the client
s16 wanted_range = sao->getWantedRange() + 1;
float camera_fov = sao->getFov();
- const s16 full_d_max = std::min(adjustDist(m_max_send_distance, camera_fov), wanted_range);
- const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, camera_fov), wanted_range);
+ // If below the heuristic zoom threshold (see adjustDist() in numeric.cpp)
+ // distrust client-sent FOV and get server-set player object property
+ // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load
+ // distant world.
+ // 0.888 radians is slightly larger than the zoom threshold of 1.775 / 2
+ // radians.
+ if (camera_fov < 0.888f) {
+ float prop_zoom_fov = sao->getZoomFOV();
+ // If zoom is disabled by value 0
+ if (prop_zoom_fov < 0.001f)
+ camera_fov = 0.888f;
+ else
+ // Degrees -> radians
+ camera_fov = prop_zoom_fov * core::DEGTORAD;
+ }
+
+ const s16 full_d_max = std::min(adjustDist(m_max_send_distance, camera_fov),
+ wanted_range);
+ const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, camera_fov),
+ wanted_range);
const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE;
- //infostream << "Fov from client " << camera_fov << " full_d_max " << full_d_max << std::endl;
s16 d_max = full_d_max;
- s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, camera_fov), wanted_range);
+ s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, camera_fov),
+ wanted_range);
// Don't loop very much at a time, adjust with distance,
// do more work per RTT with greater distances.