//infostream<<"Found matching player, overwriting."<<std::endl;
// OK, found. Save player there.
+ if(player->checkModified())
{
// Open file and serialize
std::ofstream os(path.c_str(), std::ios_base::binary);
}
player->serialize(os);
saved_players.insert(player);
+ } else {
+ saved_players.insert(player);
}
}
return *this;
}
+bool InventoryList::operator == (const InventoryList &other)
+{
+ if(m_size != other.m_size)
+ return false;
+ if(m_width != other.m_width)
+ return false;
+ if(m_name != other.m_name)
+ return false;
+ for(u32 i=0; i<m_items.size(); i++)
+ {
+ ItemStack s1 = m_items[i];
+ ItemStack s2 = other.m_items[i];
+ if(s1.name != s2.name || s1.wear!= s2.wear || s1.count != s2.count ||
+ s1.metadata != s2.metadata)
+ return false;
+ }
+
+ return true;
+}
+
const std::string &InventoryList::getName() const
{
return m_name;
return *this;
}
+bool Inventory::operator == (const Inventory &other)
+{
+ if(m_lists.size() != other.m_lists.size())
+ return false;
+
+ for(u32 i=0; i<m_lists.size(); i++)
+ {
+ if(m_lists[i] != other.m_lists[i])
+ return false;
+ }
+ return true;
+}
+
void Inventory::serialize(std::ostream &os) const
{
for(u32 i=0; i<m_lists.size(); i++)
InventoryList(const InventoryList &other);
InventoryList & operator = (const InventoryList &other);
+ bool operator == (const InventoryList &other);
const std::string &getName() const;
u32 getSize() const;
Inventory(IItemDefManager *itemdef);
Inventory(const Inventory &other);
Inventory & operator = (const Inventory &other);
+ bool operator == (const Inventory &other);
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);
m_yaw(0),
m_speed(0,0,0),
m_position(0,0,0),
- m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
+ m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30),
+ m_last_pitch(0),
+ m_last_yaw(0),
+ m_last_pos(0,0,0),
+ m_last_hp(PLAYER_MAX_HP),
+ m_last_inventory(gamedef->idef())
{
updateName("<not set>");
inventory.clear();
craft->setWidth(3);
inventory.addList("craftpreview", 1);
inventory.addList("craftresult", 1);
+ m_last_inventory = inventory;
// Can be redefined via Lua
inventory_formspec = "size[8,7.5]"
inventory.getList("craftresult")->changeItem(0, ItemStack());
}
}
+
+ // Set m_last_*
+ checkModified();
}
/*
void serialize(std::ostream &os);
void deSerialize(std::istream &is, std::string playername);
+ bool checkModified()
+ {
+ if(m_last_hp != hp || m_last_pitch != m_pitch ||
+ m_last_pos != m_position || m_last_yaw != m_yaw ||
+ !(inventory == m_last_inventory))
+ {
+ m_last_hp = hp;
+ m_last_pitch = m_pitch;
+ m_last_pos = m_position;
+ m_last_yaw = m_yaw;
+ m_last_inventory = inventory;
+ return true;
+ } else {
+ return false;
+ }
+ }
+
bool touching_ground;
// This oscillates so that the player jumps a bit above the surface
bool in_liquid;
v3f m_speed;
v3f m_position;
core::aabbox3d<f32> m_collisionbox;
+
+ f32 m_last_pitch;
+ f32 m_last_yaw;
+ v3f m_last_pos;
+ u16 m_last_hp;
+ Inventory m_last_inventory;
};