Removed Mapgen V7 for now
authorkwolekr <mirrorisim@gmail.com>
Fri, 18 Jan 2013 20:07:39 +0000 (15:07 -0500)
committerPerttu Ahola <celeron55@gmail.com>
Mon, 21 Jan 2013 19:41:37 +0000 (21:41 +0200)
src/biome.cpp
src/map.cpp
src/mapgen.cpp
src/mapgen.h

index 69d2dc2f20b66c0a2af64d71e5a7956c7f0b2ef2..180a9c4a5b414ea2bb4ea1c9b963b600ce5efacb 100644 (file)
@@ -182,33 +182,7 @@ int Biome::getSurfaceHeight(float noise_terrain) {
 
 
 void Biome::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-       MapgenV7 *mg = (MapgenV7 *)mapgen;
-       int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
-       int surfaceh = np->offset + np->scale * mg->map_terrain[i];
-
-       /*///experimental
-       if (groupid > 0) {
-               float prevfreq = mg->biomedef->bgroup_freqs[groupid - 1];
-               float range    = mg->biomedef->bgroup_freqs[groupid] - prevfreq;
-               float factor   = (mg->map_bgroup[i] - prevfreq) / range;
-
-               std::vector<Biome *> *bg = mg->biomedef->bgroups[groupid - 1];
-               Biome *b = (*bg)[0];
-               int h1 = b->np->offset + b->np->scale * mg->map_terrain[i];
-               surfaceh += (int)round((surfaceh - h1) * factor);
-               //printf("h1: %d, surfaceh: %d, factor %f\n", h1, surfaceh, factor);
-       }*/
-
-
-       int y = y1;
-
-       i = mg->vmanip->m_area.index(x, y, z);
-       for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
-               mg->vmanip->m_data[i] = n_filler;
-       for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
-               mg->vmanip->m_data[i] = n_top;
-       for (; y <= y2; y++, i += mg->ystride)
-               mg->vmanip->m_data[i] = mg->n_air;
+
 }
 
 
@@ -216,20 +190,7 @@ void Biome::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
 
 
 void BiomeLiquid::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-       MapgenV7 *mg = (MapgenV7 *)mapgen;
-       int i = (z - mg->node_min.Z) * mg->csize.Z + (x - mg->node_min.X);
-       int surfaceh = np->offset + np->scale * mg->map_terrain[i];
-       int y = y1;
-
-       i = mg->vmanip->m_area.index(x, y, z);
-       for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
-               mg->vmanip->m_data[i] = n_filler;
-       for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
-               mg->vmanip->m_data[i] = n_top;
-       for (; y <= mg->water_level && y <= y2; y++, i += mg->ystride)
-               mg->vmanip->m_data[i] = mg->n_water;
-       for (; y <= y2; y++, i += mg->ystride)
-               mg->vmanip->m_data[i] = mg->n_air;
+
 }
 
 
@@ -242,8 +203,7 @@ int BiomeHell::getSurfaceHeight(float noise_terrain) {
 
 
 void BiomeHell::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-       MapgenV7 *mg = (MapgenV7 *)mapgen;
-       //stub
+
 }
 
 
@@ -256,8 +216,7 @@ int BiomeAether::getSurfaceHeight(float noise_terrain) {
 
 
 void BiomeAether::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-       MapgenV7 *mg = (MapgenV7 *)mapgen;
-       //stub
+
 }
 
 
@@ -270,15 +229,5 @@ int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
 
 
 void BiomeSuperflat::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-       MapgenV7 *mg = (MapgenV7 *)mapgen;
-       int surfaceh = ntopnodes;
-       int y = y1;
-
-       int i = mg->vmanip->m_area.index(x, y, z);
-       for (; y <= surfaceh - ntopnodes && y <= y2; y++, i += mg->ystride)
-               mg->vmanip->m_data[i] = n_filler;
-       for (; y <= surfaceh && y <= y2; y++, i += mg->ystride)
-               mg->vmanip->m_data[i] = n_top;
-       for (; y <= y2; y++, i += mg->ystride)
-               mg->vmanip->m_data[i] = mg->n_air;
+
 }
index 0099e4157dfbe0547860b9028cd89b26a71d45f7..dff30940daaf178424fe91f12dc105a53e236623 100644 (file)
@@ -3103,16 +3103,6 @@ void ServerMap::saveMapMeta()
                        params.setNoiseParams("mgv6_np_cave",           v6params->np_cave);
                        break;
                }
-               case 7:
-               {
-                       MapgenV7Params *v7params = (MapgenV7Params *)m_emerge->params;
-
-                       params.setNoiseParams("mgv7_np_terrain",  v7params->np_terrain);
-                       params.setNoiseParams("mgv7_np_bgroup",   v7params->np_bgroup);
-                       params.setNoiseParams("mgv7_np_heat",     v7params->np_heat);
-                       params.setNoiseParams("mgv7_np_humidity", v7params->np_humidity);
-                       break;
-               }
                default:
                        ; //complain here
        }
index 233fa9b99447e35dc4267357721ba73176379ebd..e68394a197b6a80d9f3b12b9106f9e1addd49b81 100644 (file)
@@ -54,177 +54,8 @@ NoiseParams nparams_v6_def_biome =
 NoiseParams nparams_v6_def_cave =
        {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
 
-/////////////////// Mapgen V7 perlin noise default values
-NoiseParams nparams_v7_def_terrain =
-       {10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
-NoiseParams nparams_v7_def_bgroup =
-       {0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
-NoiseParams nparams_v7_def_heat =
-       {25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
-NoiseParams nparams_v7_def_humidity =
-       {50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
-
 
 ///////////////////////////////////////////////////////////////////////////////
-
-
-MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params) {
-       this->generating  = false;
-       this->id       = mapgenid;
-       this->biomedef = biomedef;
-       this->ndef     = biomedef->ndef;
-
-       this->seed        = (int)params->seed;
-       this->csize       = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
-       this->water_level = params->water_level;
-
-       noise_terrain  = new Noise(params->np_terrain,  seed, csize.X, csize.Y);
-       noise_bgroup   = new Noise(params->np_bgroup,   seed, csize.X, csize.Y);
-       noise_heat     = new Noise(params->np_heat,     seed, csize.X, csize.Y);
-       noise_humidity = new Noise(params->np_humidity, seed, csize.X, csize.Y);
-
-
-       n_air   = MapNode(ndef->getId("mapgen_air"));
-       n_water = MapNode(ndef->getId("mapgen_water_source"));
-       n_lava  = MapNode(ndef->getId("mapgen_lava_source"));
-}
-
-
-MapgenV7::~MapgenV7() {
-       delete noise_terrain;
-       delete noise_bgroup;
-       delete noise_heat;
-       delete noise_humidity;
-}
-
-
-void MapgenV7::makeChunk(BlockMakeData *data) {
-       if (data->no_op)
-               return;
-
-       assert(data->vmanip);
-       assert(data->nodedef);
-       assert(data->blockpos_requested.X >= data->blockpos_min.X &&
-                  data->blockpos_requested.Y >= data->blockpos_min.Y &&
-                  data->blockpos_requested.Z >= data->blockpos_min.Z);
-       assert(data->blockpos_requested.X <= data->blockpos_max.X &&
-                  data->blockpos_requested.Y <= data->blockpos_max.Y &&
-                  data->blockpos_requested.Z <= data->blockpos_max.Z);
-
-       this->generating = true;
-
-       this->data    = data;
-       this->vmanip  = data->vmanip;
-       v3s16 em = vmanip->m_area.getExtent();
-       this->ystride = em.X;
-       this->zstride = em.Y * em.X;
-
-       node_min = (data->blockpos_min) * MAP_BLOCKSIZE;
-       node_max = (data->blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
-       v3s16 full_node_min = (data->blockpos_min - 1) * MAP_BLOCKSIZE;
-       v3s16 full_node_max = (data->blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1,1,1);
-
-       int y1 = node_min.Y;
-       int y2 = node_max.Y;
-       int x  = node_min.X;
-       int z  = node_min.Z;
-
-       TimeTaker timer("Generating terrain");
-       map_terrain  = noise_terrain->perlinMap2D(x, z);
-       map_bgroup   = noise_bgroup->perlinMap2D(x, z);
-       map_heat     = noise_heat->perlinMap2D(x, z);
-       map_humidity = noise_humidity->perlinMap2D(x, z);
-
-       noise_bgroup->transformNoiseMap();
-       noise_heat->transformNoiseMap();
-       noise_humidity->transformNoiseMap();
-
-       int i = 0;
-       for (z = node_min.Z; z <= node_max.Z; z++) {
-               for (x = node_min.X; x <= node_max.X; x++) {
-                       Biome *biome = biomedef->getBiome(map_bgroup[i], map_heat[i], map_humidity[i]);
-                       biome->genColumn(this, x, z, y1, y2);
-                       i++;
-               }
-       }
-       timer.stop();
-
-       //genCave();
-       //genDungeon();
-       //add blobs of dirt and gravel underground
-       //decorateChunk();
-       updateLiquid(full_node_min, full_node_max);
-       updateLighting(node_min, node_max);
-
-       this->generating = false;
-}
-
-
-void MapgenV7::updateLiquid(v3s16 nmin, v3s16 nmax) {
-       bool isliquid, wasliquid;
-       u32 i;
-
-       for (s16 z = nmin.Z; z <= nmax.Z; z++) {
-               for (s16 x = nmin.X; x <= nmax.X; x++) {
-                       v2s16 p2d(x, z);
-                       wasliquid = true;
-                       v3s16 em  = vmanip->m_area.getExtent();
-                       i = vmanip->m_area.index(v3s16(p2d.X, nmax.Y, p2d.Y));
-
-                       for (s16 y = nmax.Y; y >= nmin.Y; y--) {
-                               isliquid = ndef->get(vmanip->m_data[i]).isLiquid();
-                               //there was a change between liquid and nonliquid, add to queue
-                               if (isliquid != wasliquid)
-                                       data->transforming_liquid.push_back(v3s16(p2d.X, y, p2d.Y));
-
-                               wasliquid = isliquid;
-                               vmanip->m_area.add_y(em, i, -1);
-                       }
-               }
-       }
-}
-
-
-void MapgenV7::updateLighting(v3s16 nmin, v3s16 nmax) {
-       enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT};
-
-       VoxelArea a(nmin - v3s16(1,0,1) * MAP_BLOCKSIZE,
-                               nmax + v3s16(1,0,1) * MAP_BLOCKSIZE);
-       bool block_is_underground = (water_level > nmax.Y);
-       bool sunlight = !block_is_underground;
-
-       ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
-       for (int i = 0; i < 2; i++) {
-               enum LightBank bank = banks[i];
-        core::map<v3s16, bool> light_sources;
-        core::map<v3s16, u8> unlight_from;
-
-               voxalgo::clearLightAndCollectSources(*vmanip, a, bank, ndef,
-                                        light_sources, unlight_from);
-               voxalgo::propagateSunlight(*vmanip, a, sunlight, light_sources, ndef);
-        //printf("light_sources: %d\t\tunlight_from: %d\n", light_sources.size(), unlight_from.size());
-               vmanip->unspreadLight(bank, unlight_from, light_sources, ndef);
-               vmanip->spreadLight(bank, light_sources, ndef);
-       }
-}
-
-
-Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
-       float bgroup   = NoisePerlin2D(noise_bgroup->np,   p.X, p.Y, seed);
-       float heat     = NoisePerlin2D(noise_heat->np,     p.X, p.Y, seed);
-       float humidity = NoisePerlin2D(noise_humidity->np, p.X, p.Y, seed);
-       return biomedef->getBiome(bgroup, heat, humidity);
-}
-
-
-//FIXME:  This assumes y == 0, that is, always in a non-hell/non-sky biome
-int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
-       float terrain = NoisePerlin2D(noise_terrain->np, p.X, p.Y, seed);
-       Biome *biome = getBiomeAtPoint(v3s16(p.X, p.Y, 0));
-       return biome->getSurfaceHeight(terrain);
-}
-
-
 /////////////////////////////// Emerge Manager ////////////////////////////////
 
 
@@ -251,9 +82,6 @@ Mapgen *EmergeManager::getMapgen() {
                        case 6:
                                mapgen = new MapgenV6(0, (MapgenV6Params *)params);
                                break;
-                       case 7:
-                               mapgen = new MapgenV7(biomedef, 0, (MapgenV7Params *)params);
-                               break;
                        default:
                                errorstream << "EmergeManager: Unsupported mapgen version "
                                        << params->mg_version << ", falling back to V6" << std::endl;
@@ -303,8 +131,6 @@ MapgenParams *MapgenParams::createMapgenParams(int mgver) {
        switch (mgver) {
                case 6:
                        return new MapgenV6Params();
-               case 7:
-                       return new MapgenV7Params();
                default: //instead of complaining, default to 6
                        return new MapgenV6Params();
        }
@@ -347,23 +173,6 @@ MapgenParams *MapgenParams::getParamsFromSettings(Settings *settings) {
 
                        break;
                }
-               case 7:
-               {
-                       MapgenV7Params *v7params = (MapgenV7Params *)mgparams;
-
-                       v7params->np_terrain  = settings->getNoiseParams("mgv7_np_terrain");
-                       v7params->np_bgroup   = settings->getNoiseParams("mgv7_np_bgroup");
-                       v7params->np_heat     = settings->getNoiseParams("mgv7_np_heat");
-                       v7params->np_humidity = settings->getNoiseParams("mgv7_np_humidity");
-                       
-                       if (!v7params->np_terrain || !v7params->np_bgroup ||
-                               !v7params->np_heat    || !v7params->np_humidity) {
-                               delete mgparams;
-                               return NULL;
-                       }
-                       
-                       break;
-               }
                default:
                        delete mgparams;
                        return NULL;
index 68f6f61e2de28e2e5b33141da1622dfcebf0ae87..34957d1810a67b012f6a10dae6c529bbbc0bdcbe 100644 (file)
@@ -130,20 +130,6 @@ struct MapgenV6Params : public MapgenParams {
        }
 };
 
-struct MapgenV7Params : public MapgenParams {
-       NoiseParams *np_terrain;
-       NoiseParams *np_bgroup;
-       NoiseParams *np_heat;
-       NoiseParams *np_humidity;
-
-       MapgenV7Params() {
-               np_terrain  = &nparams_v7_def_terrain;
-               np_bgroup   = &nparams_v7_def_bgroup;
-               np_heat     = &nparams_v7_def_heat;
-               np_humidity = &nparams_v7_def_humidity;
-       }
-};
-
 
 class Mapgen {
 public:
@@ -217,56 +203,6 @@ public:
 };
 
 
-class MapgenV7 : public Mapgen {
-public:
-       BlockMakeData *data;
-       ManualMapVoxelManipulator *vmanip;
-       INodeDefManager *ndef;
-       BiomeDefManager *biomedef;
-
-       int ystride;
-       int zstride;
-
-       v3s16 csize;
-
-       Noise *noise_terrain;
-       Noise *noise_bgroup;
-       Noise *noise_heat;
-       Noise *noise_humidity;
-
-       v3s16 node_min;
-       v3s16 node_max;
-
-       float *map_terrain;
-       float *map_bgroup;
-       float *map_heat;
-       float *map_humidity;
-
-       bool generating;
-       int id;
-       u32 flags;
-
-       //should these be broken off into a "commonly used nodes" class?
-       MapNode n_air;
-       MapNode n_water;
-       MapNode n_lava;
-
-       MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *params);
-       ~MapgenV7();
-
-       void makeChunk(BlockMakeData *data);
-       int getGroundLevelAtPoint(v2s16 p);
-
-       Biome *getBiomeAtPoint(v3s16 p);
-       void updateLiquid(v3s16 node_min, v3s16 node_max);
-       void updateLighting(v3s16 node_min, v3s16 node_max);
-
-       //Legacy functions for Farmesh (pending removal)
-//     static bool get_have_beach(u64 seed, v2s16 p2d);
-//     static double tree_amount_2d(u64 seed, v2s16 p);
-//     static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
-};
-
 class EmergeManager {
 public:
        //settings