# Map generation attributes specific to Mapgen v7.
# 'ridges' enables the rivers.
-# 'biomerepeat' causes surface biomes to repeat in the floatlands.
# Flags that are not specified in the flag string are not modified from the default.
# Flags starting with 'no' are used to explicitly disable them.
-mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat
+mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
# Y of mountain density gradient zero level. Used to shift mountains vertically.
mgv7_mount_zero_level (Mountain zero level) int 0
y_min = -31000,
y_max = 64,
-- ^ Lower and upper limits for ore.
- -- ^ Limits are relative to y = water_level - 1 for core mapgen, or
- -- ^ relative to y = 0 for minetest.generate_ores().
flags = "",
-- ^ Attributes for this ore generation
noise_threshold = 0.5,
y_min = 1,
y_max = 31000,
-- ^ Lower and upper limits for biome.
- -- ^ Limits are relative to y = water_level - 1.
heat_point = 0,
humidity_point = 50,
-- ^ Characteristic average temperature and humidity for the biome.
y_min = -31000
y_max = 31000
-- ^ Lower and upper limits for decoration.
- -- ^ Limits are relative to y = water_level - 1 for core mapgen, or
- -- ^ relative to y = 0 for minetest.generate_decorations().
-- ^ This parameter refers to the `y` position of the decoration base, so
-- the actual maximum height would be `height_max + size.Y`.
spawn_by = "default:water",
void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
- content_t *biome_stone, s16 biome_zero_level)
+ content_t *biome_stone)
{
// can't generate biomes without a biome generator!
assert(biomegen);
if (is_stone_surface || is_water_surface) {
// (Re)calculate biome
- // Limit to +-MAX MAP GENERATION LIMIT to work with biome y_min / y_max.
- s32 relative_y = rangelim(y - biome_zero_level,
- -MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
- biome = biomegen->getBiomeAtIndex(index, relative_y);
+ biome = biomegen->getBiomeAtIndex(index, y);
if (biomemap[index] == BIOME_NONE && is_stone_surface)
biomemap[index] = biome->index;
noise_filler_depth->result[index], 0.0f);
depth_water_top = biome->depth_water_top;
depth_riverbed = biome->depth_riverbed;
- biome_y_min = rangelim(biome->y_min + biome_zero_level,
- -MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
+ biome_y_min = biome->y_min;
// Detect stone type for dungeons during every biome calculation.
// If none detected the last selected biome stone is chosen.
virtual void generateDungeons(s16 max_stone_y,
MgStoneType stone_type, content_t biome_stone);
virtual void generateBiomes(MgStoneType *mgstone_type,
- content_t *biome_stone, s16 biome_zero_level);
+ content_t *biome_stone);
virtual void dustTopNodes();
protected:
MgStoneType mgstone_type;
content_t biome_stone;
- generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
+ generateBiomes(&mgstone_type, &biome_stone);
// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
// Generate the registered decorations
if (flags & MG_DECORATIONS)
- m_emerge->decomgr->placeAllDecos(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
- m_emerge->oremgr->placeAllOres(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();
MgStoneType mgstone_type;
content_t biome_stone;
- generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
+ generateBiomes(&mgstone_type, &biome_stone);
if (flags & MG_CAVES)
generateCaves(stone_surface_max_y, large_cave_depth);
// Generate the registered decorations
if (flags & MG_DECORATIONS)
- m_emerge->decomgr->placeAllDecos(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
- m_emerge->oremgr->placeAllOres(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();
MgStoneType mgstone_type;
content_t biome_stone;
- generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
+ generateBiomes(&mgstone_type, &biome_stone);
if (flags & MG_CAVES)
generateCaves(stone_surface_max_y, large_cave_depth);
// Generate the registered decorations
if (flags & MG_DECORATIONS)
- m_emerge->decomgr->placeAllDecos(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
- m_emerge->oremgr->placeAllOres(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();
MgStoneType mgstone_type;
content_t biome_stone;
- generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
+ generateBiomes(&mgstone_type, &biome_stone);
// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
// Generate the registered decorations
if (flags & MG_DECORATIONS)
- m_emerge->decomgr->placeAllDecos(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
- m_emerge->oremgr->placeAllOres(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();
// Generate the registered decorations
if (flags & MG_DECORATIONS)
- m_emerge->decomgr->placeAllDecos(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
- m_emerge->oremgr->placeAllOres(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Calculate lighting
if (flags & MG_LIGHT)
{"ridges", MGV7_RIDGES},
{"floatlands", MGV7_FLOATLANDS},
{"caverns", MGV7_CAVERNS},
- {"biomerepeat", MGV7_BIOMEREPEAT},
{NULL, 0}
};
blockseed = getBlockSeed2(full_node_min, seed);
- // Get zero level for biomes and decorations
- // Optionally repeat surface biomes in floatlands
- s16 biome_zero_level = ((spflags & MGV7_FLOATLANDS) &&
- (spflags & MGV7_BIOMEREPEAT) && node_max.Y >= shadow_limit) ?
- floatland_level - 1 : water_level - 1;
-
// Generate base and mountain terrain
// An initial heightmap is no longer created here for use in generateRidgeTerrain()
s16 stone_surface_max_y = generateTerrain();
MgStoneType mgstone_type;
content_t biome_stone;
- generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
+ generateBiomes(&mgstone_type, &biome_stone);
// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
// Generate the registered decorations
if (flags & MG_DECORATIONS)
- m_emerge->decomgr->placeAllDecos(this, blockseed,
- node_min, node_max, biome_zero_level);
+ m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
- m_emerge->oremgr->placeAllOres(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();
#include "mapgen.h"
-/////////////// Mapgen V7 flags
+///////////// Mapgen V7 flags
#define MGV7_MOUNTAINS 0x01
#define MGV7_RIDGES 0x02
#define MGV7_FLOATLANDS 0x04
#define MGV7_CAVERNS 0x08
-#define MGV7_BIOMEREPEAT 0x10
+#define MGV7_BIOMEREPEAT 0x10 // Now unused
class BiomeManager;
struct MapgenV7Params : public MapgenParams {
- u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES |
- MGV7_CAVERNS | MGV7_BIOMEREPEAT;
+ u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
s16 mount_zero_level = 0;
float cave_width = 0.09f;
s16 large_cave_depth = -33;
// Place biome-specific nodes and build biomemap
MgStoneType mgstone_type;
content_t biome_stone;
- generateBiomes(&mgstone_type, &biome_stone, water_level - 1);
+ generateBiomes(&mgstone_type, &biome_stone);
// Cave creation.
if (flags & MG_CAVES)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
- m_emerge->decomgr->placeAllDecos(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
// Generate the registered ores
- m_emerge->oremgr->placeAllOres(this, blockseed,
- node_min, node_max, water_level - 1);
+ m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();
size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
- v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
+ v3s16 nmin, v3s16 nmax)
{
size_t nplaced = 0;
if (!deco)
continue;
- nplaced += deco->placeDeco(mg, blockseed, nmin, nmax, deco_zero_level);
+ nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
blockseed++;
}
}
-size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
- v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
+size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
- // Decoration y_min / y_max is displaced by deco_zero_level or remains
- // unchanged. Any decoration with a limit at +-MAX_MAP_GENERATION_LIMIT is
- // considered to have that limit at +-infinity, so we do not alter that limit.
- s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
- -MAX_MAP_GENERATION_LIMIT : y_min + deco_zero_level;
-
- s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
- MAX_MAP_GENERATION_LIMIT : y_max + deco_zero_level;
-
PcgRandom ps(blockseed + 53);
int carea_size = nmax.X - nmin.X + 1;
else
y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
- if (y < y_min_disp || y > y_max_disp || y < nmin.Y || y > nmax.Y)
+ if (y < y_min || y > y_max || y < nmin.Y || y > nmax.Y)
continue;
if (y + getHeight() > mg->vm->m_area.MaxEdge.Y)
virtual void resolveNodeNames();
bool canPlaceDecoration(MMVManip *vm, v3s16 p);
- size_t placeDeco(Mapgen *mg, u32 blockseed,
- v3s16 nmin, v3s16 nmax, s16 deco_zero_level);
+ size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
virtual int getHeight() = 0;
}
}
- size_t placeAllDecos(Mapgen *mg, u32 blockseed,
- v3s16 nmin, v3s16 nmax, s16 deco_zero_level = 0);
+ size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
};
}
-size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed,
- v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
+size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
size_t nplaced = 0;
if (!ore)
continue;
- nplaced += ore->placeOre(mg, blockseed, nmin, nmax, ore_zero_level);
+ nplaced += ore->placeOre(mg, blockseed, nmin, nmax);
blockseed++;
}
}
-size_t Ore::placeOre(Mapgen *mg, u32 blockseed,
- v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
+size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
- // Ore y_min / y_max is displaced by ore_zero_level or remains unchanged.
- // Any ore with a limit at +-MAX_MAP_GENERATION_LIMIT is considered to have
- // that limit at +-infinity, so we do not alter that limit.
- s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
- -MAX_MAP_GENERATION_LIMIT : y_min + ore_zero_level;
-
- s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
- MAX_MAP_GENERATION_LIMIT : y_max + ore_zero_level;
-
- if (nmin.Y > y_max_disp || nmax.Y < y_min_disp)
+ if (nmin.Y > y_max || nmax.Y < y_min)
return 0;
- int actual_ymin = MYMAX(nmin.Y, y_min_disp);
- int actual_ymax = MYMIN(nmax.Y, y_max_disp);
+ int actual_ymin = MYMAX(nmin.Y, y_min);
+ int actual_ymax = MYMIN(nmax.Y, y_max);
if (clust_size >= actual_ymax - actual_ymin + 1)
return 0;
virtual void resolveNodeNames();
- size_t placeOre(Mapgen *mg, u32 blockseed,
- v3s16 nmin, v3s16 nmax, s16 ore_zero_level);
+ size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0;
};
void clear();
- size_t placeAllOres(Mapgen *mg, u32 blockseed,
- v3s16 nmin, v3s16 nmax, s16 ore_zero_level = 0);
+ size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
};