function core.strip_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
end
+
+--------------------------------------------------------------------------------
+-- Returns the exact coordinate of a pointed surface
+--------------------------------------------------------------------------------
+function core.pointed_thing_to_face_pos(placer, pointed_thing)
+ local eye_offset_first = placer:get_eye_offset()
+ local node_pos = pointed_thing.under
+ local camera_pos = placer:get_pos()
+ local pos_off = vector.multiply(
+ vector.subtract(pointed_thing.above, node_pos), 0.5)
+ local look_dir = placer:get_look_dir()
+ local offset, nc
+ local oc = {}
+
+ for c, v in pairs(pos_off) do
+ if v == 0 then
+ oc[#oc + 1] = c
+ else
+ offset = v
+ nc = c
+ end
+ end
+ local fine_pos = {[nc] = node_pos[nc] + offset}
+ camera_pos.y = camera_pos.y + 1.625 + eye_offset_first.y / 10
+ local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
+
+ for i = 1, #oc do
+ fine_pos[oc[i]] = camera_pos[oc[i]] + look_dir[oc[i]] * f
+ end
+ return fine_pos
+end
+
extra arguments and return the result
* `fgettext(string, ...)` : returns string
* same as fgettext_ne(), but calls minetest.formspec_escape before returning result
+* `minetest.pointed_thing_to_face_pos(placer, pointed_thing)`: returns a position
+ * returns the exact position on the surface of a pointed node
### UI
* `minetest.ui.minimap`
* Removes background colors added by `get_background_escape_sequence`.
* `color.strip_colors(str)`
* Removes all color escape sequences.
-
+
`ColorString`
-------------
`#RGB` defines a color in hexadecimal format.
* returns time with microsecond precision. May not return wall time.
* `table.copy(table)`: returns a table
* returns a deep copy of `table`
+* `minetest.pointed_thing_to_face_pos(placer, pointed_thing)`: returns a position
+ * returns the exact position on the surface of a pointed node
`minetest` namespace reference
------------------------------