Commit
cad10ce3b747b721fd63784915e05f12bc488128 altered the parameter
'float_mount_height' but was missing the necessary line in the constructor
to get the altered value from 'params'.
Fixes 3D floatland terrain generating everywhere.
// This is to avoid a divide-by-zero.
// Parameter will be saved to map_meta.txt in limited form.
params->float_mount_height = MYMAX(params->float_mount_height, 1.0f);
+ this->float_mount_height = params->float_mount_height;
// 2D noise
noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z);