### Ore definition (`register_ore`)
+ See 'Ore types' section above for essential information.
+
{
- ore_type = "scatter", -- See "Ore types"
+ ore_type = "scatter",
ore = "default:stone_with_coal",
ore_param2 = 3,
-- ^ Facedir rotation. Default is 0 (unchanged rotation)
wherein = "default:stone",
-- ^ a list of nodenames is supported too
- clust_scarcity = 8*8*8,
+ clust_scarcity = 8 * 8 * 8,
-- ^ Ore has a 1 out of clust_scarcity chance of spawning in a node
- -- ^ This value should be *MUCH* higher than your intuition might tell you!
+ -- ^ If the desired average distance between ores is 'd', set this to d * d * d.
clust_num_ores = 8,
-- ^ Number of ores in a cluster
clust_size = 3,
-- ^ Size of the bounding box of the cluster
- -- ^ In this example, there is a 3x3x3 cluster where 8 out of the 27 nodes
+ -- ^ In this example, there is a 3 * 3 * 3 cluster where 8 out of the 27 nodes
-- ^ are coal ore.
y_min = -31000,
y_max = 64,
-- ^ Lower and upper limits for ore.
flags = "",
- -- ^ Attributes for this ore generation
+ -- ^ Attributes for this ore generation, see 'Ore attributes' section above.
noise_threshold = 0.5,
-- ^ If noise is above this threshold, ore is placed. Not needed for a
-- ^ uniform distribution.
},
-- ^ NoiseParams structure describing one of the perlin noises used for ore
-- ^ distribution.
+ -- ^ Needed by "sheet", "puff", "blob" and "vein" ores.
-- ^ Omit from "scatter" ore for a uniform ore distribution.
-- ^ Omit from "stratum ore for a simple horizontal strata from y_min to y_max.
- random_factor = 1.0,
- -- ^ Multiplier of the randomness contribution to the noise value at any
- -- ^ given point to decide if ore should be placed. Set to 0 for solid veins.
- -- ^ This parameter is only valid for ore_type == "vein".
biomes = {"desert", "rainforest"}
-- ^ List of biomes in which this decoration occurs.
-- ^ Occurs in all biomes if this is omitted, and ignored if the Mapgen being
-- ^ used does not support biomes.
-- ^ Can be a list of (or a single) biome names, IDs, or definitions.
+ column_height_min = 1,
+ column_height_max = 16,
+ column_midpoint_factor = 0.5,
+ -- ^ See 'Ore types' section above.
+ -- ^ The above 3 parameters are only valid for "sheet" ore.
+ np_puff_top = {
+ offset = 4,
+ scale = 2,
+ spread = {x = 100, y = 100, z = 100},
+ seed = 47,
+ octaves = 3,
+ persist = 0.7
+ },
+ np_puff_bottom = {
+ offset = 4,
+ scale = 2,
+ spread = {x = 100, y = 100, z = 100},
+ seed = 11,
+ octaves = 3,
+ persist = 0.7
+ },
+ -- ^ See 'Ore types' section above.
+ -- ^ The above 2 parameters are only valid for "puff" ore.
+ -- ^ Additional noise parameters needed for "puff" ore.
+ random_factor = 1.0,
+ -- ^ See 'Ore types' section above.
+ -- ^ Only valid for "vein" ore.
+ np_stratum_thickness = {
+ offset = 8,
+ scale = 4,
+ spread = {x = 100, y = 100, z = 100},
+ seed = 17,
+ octaves = 3,
+ persist = 0.7
+ },
+ -- ^ See 'Ore types' section above.
+ -- ^ Only valid for "stratum" ore.
+ -- ^ Additional noise parameter needed for "stratum" ore.
}
### Biome definition (`register_biome`)