* Returns a code (0: successful, 1: no such player, 2: player is connected)
* `minetest.remove_player_auth(name)`: remove player authentication data
* Returns boolean indicating success (false if player nonexistant)
+* `minetest.dynamic_add_media(filepath)`
+ * Adds the file at the given path to the media sent to clients by the server
+ on startup and also pushes this file to already connected clients.
+ The file must be a supported image, sound or model format. It must not be
+ modified, deleted, moved or renamed after calling this function.
+ The list of dynamically added media is not persisted.
+ * Returns boolean indicating success (duplicate files count as error)
+ * The media will be ready to use (in e.g. entity textures, sound_play)
+ immediately after calling this function.
+ Old clients that lack support for this feature will not see the media
+ unless they reconnect to the server.
+ * Since media transferred this way does not use client caching or HTTP
+ transfers, dynamic media should not be used with big files or performance
+ will suffer.
Bans
----
}
}
-bool Client::loadMedia(const std::string &data, const std::string &filename)
+bool Client::loadMedia(const std::string &data, const std::string &filename,
+ bool from_media_push)
{
- // Silly irrlicht's const-incorrectness
- Buffer<char> data_rw(data.c_str(), data.size());
-
std::string name;
const char *image_ext[] = {
io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
+ // Silly irrlicht's const-incorrectness
+ Buffer<char> data_rw(data.c_str(), data.size());
+
// Create an irrlicht memory file
io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, data_rw.getSize(), "_tempreadfile");
".x", ".b3d", ".md2", ".obj",
NULL
};
-
name = removeStringEnd(filename, model_ext);
if (!name.empty()) {
verbosestream<<"Client: Storing model into memory: "
};
name = removeStringEnd(filename, translate_ext);
if (!name.empty()) {
+ if (from_media_push)
+ return false;
TRACESTREAM(<< "Client: Loading translation: "
<< "\"" << filename << "\"" << std::endl);
g_client_translations->loadTranslation(data);
void handleCommand_FormspecPrepend(NetworkPacket *pkt);
void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt);
void handleCommand_PlayerSpeed(NetworkPacket *pkt);
+ void handleCommand_MediaPush(NetworkPacket *pkt);
void ProcessData(NetworkPacket *pkt);
// The following set of functions is used by ClientMediaDownloader
// Insert a media file appropriately into the appropriate manager
- bool loadMedia(const std::string &data, const std::string &filename);
+ bool loadMedia(const std::string &data, const std::string &filename,
+ bool from_media_push = false);
// Send a request for conventional media transfer
void request_media(const std::vector<std::string> &file_requests);
Camera *m_camera = nullptr;
Minimap *m_minimap = nullptr;
bool m_minimap_disabled_by_server = false;
+
// Server serialization version
u8 m_server_ser_ver;
AuthMechanism m_chosen_auth_mech;
void *m_auth_data = nullptr;
-
bool m_access_denied = false;
bool m_access_denied_reconnect = false;
std::string m_access_denied_reason = "";
bool m_nodedef_received = false;
bool m_activeobjects_received = false;
bool m_mods_loaded = false;
+
ClientMediaDownloader *m_media_downloader;
+ // Set of media filenames pushed by server at runtime
+ std::unordered_set<std::string> m_media_pushed_files;
// time_of_day speed approximation for old protocol
bool m_time_of_day_set = false;
return porting::path_cache + DIR_DELIM + "media";
}
+bool clientMediaUpdateCache(const std::string &raw_hash, const std::string &filedata)
+{
+ FileCache media_cache(getMediaCacheDir());
+ std::string sha1_hex = hex_encode(raw_hash);
+ if (!media_cache.exists(sha1_hex))
+ return media_cache.update(sha1_hex, filedata);
+ return true;
+}
+
/*
ClientMediaDownloader
*/
return true;
}
-
/*
Minetest Hashset File Format
#define MTHASHSET_FILE_SIGNATURE 0x4d544853 // 'MTHS'
#define MTHASHSET_FILE_NAME "index.mth"
+// Store file into media cache (unless it exists already)
+// Validating the hash is responsibility of the caller
+bool clientMediaUpdateCache(const std::string &raw_hash,
+ const std::string &filedata);
+
class ClientMediaDownloader
{
public:
std::string path = m_dir + DIR_DELIM + name;
return updateByPath(path, data);
}
+
bool FileCache::load(const std::string &name, std::ostream &os)
{
std::string path = m_dir + DIR_DELIM + name;
return loadByPath(path, os);
}
+
+bool FileCache::exists(const std::string &name)
+{
+ std::string path = m_dir + DIR_DELIM + name;
+ std::ifstream fis(path.c_str(), std::ios_base::binary);
+ return fis.good();
+}
bool update(const std::string &name, const std::string &data);
bool load(const std::string &name, std::ostream &os);
+ bool exists(const std::string &name);
private:
std::string m_dir;
const char *GetFilenameFromPath(const char *path)
{
const char *filename = strrchr(path, DIR_DELIM_CHAR);
+ // Consistent with IsDirDelimiter this function handles '/' too
+ if (DIR_DELIM_CHAR != '/') {
+ const char *tmp = strrchr(path, '/');
+ if (tmp && tmp > filename)
+ filename = tmp;
+ }
return filename ? filename + 1 : path;
}
{ "TOCLIENT_TIME_OF_DAY", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_TimeOfDay }, // 0x29
{ "TOCLIENT_CSM_RESTRICTION_FLAGS", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_CSMRestrictionFlags }, // 0x2A
{ "TOCLIENT_PLAYER_SPEED", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_PlayerSpeed }, // 0x2B
- null_command_handler,
+ { "TOCLIENT_MEDIA_PUSH", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_MediaPush }, // 0x2C
null_command_handler,
null_command_handler,
{ "TOCLIENT_CHAT_MESSAGE", TOCLIENT_STATE_CONNECTED, &Client::handleCommand_ChatMessage }, // 0x2F
#include "script/scripting_client.h"
#include "util/serialize.h"
#include "util/srp.h"
+#include "util/sha1.h"
#include "tileanimation.h"
#include "gettext.h"
#include "skyparams.h"
player->addVelocity(added_vel);
}
+void Client::handleCommand_MediaPush(NetworkPacket *pkt)
+{
+ std::string raw_hash, filename, filedata;
+ bool cached;
+
+ *pkt >> raw_hash >> filename >> cached;
+ filedata = pkt->readLongString();
+
+ if (raw_hash.size() != 20 || filedata.empty() || filename.empty() ||
+ !string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
+ throw PacketError("Illegal filename, data or hash");
+ }
+
+ verbosestream << "Server pushes media file \"" << filename << "\" with "
+ << filedata.size() << " bytes of data (cached=" << cached
+ << ")" << std::endl;
+
+ if (m_media_pushed_files.count(filename) != 0) {
+ // Silently ignore for synchronization purposes
+ return;
+ }
+
+ // Compute and check checksum of data
+ std::string computed_hash;
+ {
+ SHA1 ctx;
+ ctx.addBytes(filedata.c_str(), filedata.size());
+ unsigned char *buf = ctx.getDigest();
+ computed_hash.assign((char*) buf, 20);
+ free(buf);
+ }
+ if (raw_hash != computed_hash) {
+ verbosestream << "Hash of file data mismatches, ignoring." << std::endl;
+ return;
+ }
+
+ // Actually load media
+ loadMedia(filedata, filename, true);
+ m_media_pushed_files.insert(filename);
+
+ // Cache file for the next time when this client joins the same server
+ if (cached)
+ clientMediaUpdateCache(raw_hash, filedata);
+}
+
/*
* Mod channels
*/
v3f added_vel
*/
+ TOCLIENT_MEDIA_PUSH = 0x2C,
+ /*
+ std::string raw_hash
+ std::string filename
+ bool should_be_cached
+ u32 len
+ char filedata[len]
+ */
+
// (oops, there is some gap here)
TOCLIENT_CHAT_MESSAGE = 0x2F,
{ "TOCLIENT_TIME_OF_DAY", 0, true }, // 0x29
{ "TOCLIENT_CSM_RESTRICTION_FLAGS", 0, true }, // 0x2A
{ "TOCLIENT_PLAYER_SPEED", 0, true }, // 0x2B
- null_command_factory, // 0x2C
+ { "TOCLIENT_MEDIA_PUSH", 0, true }, // 0x2C (sent over channel 1 too)
null_command_factory, // 0x2D
null_command_factory, // 0x2E
{ "TOCLIENT_CHAT_MESSAGE", 0, true }, // 0x2F
#include "common/c_converter.h"
#include "common/c_content.h"
#include "cpp_api/s_base.h"
+#include "cpp_api/s_security.h"
#include "server.h"
#include "environment.h"
#include "remoteplayer.h"
std::vector<std::string> modlist;
getServer(L)->getModNames(modlist);
- // Take unsorted items from mods_unsorted and sort them into
- // mods_sorted; not great performance but the number of mods on a
- // server will likely be small.
std::sort(modlist.begin(), modlist.end());
// Package them up for Lua
return 0;
}
+// dynamic_add_media(filepath)
+int ModApiServer::l_dynamic_add_media(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+
+ // Reject adding media before the server has started up
+ if (!getEnv(L))
+ throw LuaError("Dynamic media cannot be added before server has started up");
+
+ std::string filepath = readParam<std::string>(L, 1);
+ CHECK_SECURE_PATH(L, filepath.c_str(), false);
+
+ bool ok = getServer(L)->dynamicAddMedia(filepath);
+ lua_pushboolean(L, ok);
+ return 1;
+}
+
// is_singleplayer()
int ModApiServer::l_is_singleplayer(lua_State *L)
{
API_FCT(sound_play);
API_FCT(sound_stop);
API_FCT(sound_fade);
+ API_FCT(dynamic_add_media);
API_FCT(get_player_information);
API_FCT(get_player_privs);
// sound_fade(handle, step, gain)
static int l_sound_fade(lua_State *L);
+ // dynamic_add_media(filepath)
+ static int l_dynamic_add_media(lua_State *L);
+
// get_player_privs(name, text)
static int l_get_player_privs(lua_State *L);
return true;
}
+bool Server::addMediaFile(const std::string &filename,
+ const std::string &filepath, std::string *filedata_to,
+ std::string *digest_to)
+{
+ // If name contains illegal characters, ignore the file
+ if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
+ infostream << "Server: ignoring illegal file name: \""
+ << filename << "\"" << std::endl;
+ return false;
+ }
+ // If name is not in a supported format, ignore it
+ const char *supported_ext[] = {
+ ".png", ".jpg", ".bmp", ".tga",
+ ".pcx", ".ppm", ".psd", ".wal", ".rgb",
+ ".ogg",
+ ".x", ".b3d", ".md2", ".obj",
+ // Custom translation file format
+ ".tr",
+ NULL
+ };
+ if (removeStringEnd(filename, supported_ext).empty()) {
+ infostream << "Server: ignoring unsupported file extension: \""
+ << filename << "\"" << std::endl;
+ return false;
+ }
+ // Ok, attempt to load the file and add to cache
+
+ // Read data
+ std::ifstream fis(filepath.c_str(), std::ios_base::binary);
+ if (!fis.good()) {
+ errorstream << "Server::addMediaFile(): Could not open \""
+ << filename << "\" for reading" << std::endl;
+ return false;
+ }
+ std::string filedata;
+ bool bad = false;
+ for (;;) {
+ char buf[1024];
+ fis.read(buf, sizeof(buf));
+ std::streamsize len = fis.gcount();
+ filedata.append(buf, len);
+ if (fis.eof())
+ break;
+ if (!fis.good()) {
+ bad = true;
+ break;
+ }
+ }
+ if (bad) {
+ errorstream << "Server::addMediaFile(): Failed to read \""
+ << filename << "\"" << std::endl;
+ return false;
+ } else if (filedata.empty()) {
+ errorstream << "Server::addMediaFile(): Empty file \""
+ << filepath << "\"" << std::endl;
+ return false;
+ }
+
+ SHA1 sha1;
+ sha1.addBytes(filedata.c_str(), filedata.length());
+
+ unsigned char *digest = sha1.getDigest();
+ std::string sha1_base64 = base64_encode(digest, 20);
+ std::string sha1_hex = hex_encode((char*) digest, 20);
+ if (digest_to)
+ *digest_to = std::string((char*) digest, 20);
+ free(digest);
+
+ // Put in list
+ m_media[filename] = MediaInfo(filepath, sha1_base64);
+ verbosestream << "Server: " << sha1_hex << " is " << filename
+ << std::endl;
+
+ if (filedata_to)
+ *filedata_to = std::move(filedata);
+ return true;
+}
+
void Server::fillMediaCache()
{
- infostream<<"Server: Calculating media file checksums"<<std::endl;
+ infostream << "Server: Calculating media file checksums" << std::endl;
// Collect all media file paths
std::vector<std::string> paths;
for (const std::string &mediapath : paths) {
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
for (const fs::DirListNode &dln : dirlist) {
- if (dln.dir) // Ignode dirs
- continue;
- std::string filename = dln.name;
- // If name contains illegal characters, ignore the file
- if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) {
- infostream<<"Server: ignoring illegal file name: \""
- << filename << "\"" << std::endl;
- continue;
- }
- // If name is not in a supported format, ignore it
- const char *supported_ext[] = {
- ".png", ".jpg", ".bmp", ".tga",
- ".pcx", ".ppm", ".psd", ".wal", ".rgb",
- ".ogg",
- ".x", ".b3d", ".md2", ".obj",
- // Custom translation file format
- ".tr",
- NULL
- };
- if (removeStringEnd(filename, supported_ext).empty()){
- infostream << "Server: ignoring unsupported file extension: \""
- << filename << "\"" << std::endl;
+ if (dln.dir) // Ignore dirs
continue;
- }
- // Ok, attempt to load the file and add to cache
- std::string filepath;
- filepath.append(mediapath).append(DIR_DELIM).append(filename);
-
- // Read data
- std::ifstream fis(filepath.c_str(), std::ios_base::binary);
- if (!fis.good()) {
- errorstream << "Server::fillMediaCache(): Could not open \""
- << filename << "\" for reading" << std::endl;
- continue;
- }
- std::ostringstream tmp_os(std::ios_base::binary);
- bool bad = false;
- for(;;) {
- char buf[1024];
- fis.read(buf, 1024);
- std::streamsize len = fis.gcount();
- tmp_os.write(buf, len);
- if (fis.eof())
- break;
- if (!fis.good()) {
- bad = true;
- break;
- }
- }
- if(bad) {
- errorstream<<"Server::fillMediaCache(): Failed to read \""
- << filename << "\"" << std::endl;
- continue;
- }
- if(tmp_os.str().length() == 0) {
- errorstream << "Server::fillMediaCache(): Empty file \""
- << filepath << "\"" << std::endl;
- continue;
- }
-
- SHA1 sha1;
- sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
-
- unsigned char *digest = sha1.getDigest();
- std::string sha1_base64 = base64_encode(digest, 20);
- std::string sha1_hex = hex_encode((char*)digest, 20);
- free(digest);
-
- // Put in list
- m_media[filename] = MediaInfo(filepath, sha1_base64);
- verbosestream << "Server: " << sha1_hex << " is " << filename
- << std::endl;
+ std::string filepath = mediapath;
+ filepath.append(DIR_DELIM).append(dln.name);
+ addMediaFile(dln.name, filepath);
}
}
+
+ infostream << "Server: " << m_media.size() << " media files collected" << std::endl;
}
void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code)
SendDeleteParticleSpawner(peer_id, id);
}
+bool Server::dynamicAddMedia(const std::string &filepath)
+{
+ std::string filename = fs::GetFilenameFromPath(filepath.c_str());
+ if (m_media.find(filename) != m_media.end()) {
+ errorstream << "Server::dynamicAddMedia(): file \"" << filename
+ << "\" already exists in media cache" << std::endl;
+ return false;
+ }
+
+ // Load the file and add it to our media cache
+ std::string filedata, raw_hash;
+ bool ok = addMediaFile(filename, filepath, &filedata, &raw_hash);
+ if (!ok)
+ return false;
+
+ // Push file to existing clients
+ NetworkPacket pkt(TOCLIENT_MEDIA_PUSH, 0);
+ pkt << raw_hash << filename << (bool) true;
+ pkt.putLongString(filedata);
+
+ auto client_ids = m_clients.getClientIDs(CS_DefinitionsSent);
+ for (session_t client_id : client_ids) {
+ /*
+ The network layer only guarantees ordered delivery inside a channel.
+ Since the very next packet could be one that uses the media, we have
+ to push the media over ALL channels to ensure it is processed before
+ it is used.
+ In practice this means we have to send it twice:
+ - channel 1 (HUD)
+ - channel 0 (everything else: e.g. play_sound, object messages)
+ */
+ m_clients.send(client_id, 1, &pkt, true);
+ m_clients.send(client_id, 0, &pkt, true);
+ }
+
+ return true;
+}
+
// actions: time-reversed list
// Return value: success/failure
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
void deleteParticleSpawner(const std::string &playername, u32 id);
+ bool dynamicAddMedia(const std::string &filepath);
+
ServerInventoryManager *getInventoryMgr() const { return m_inventory_mgr.get(); }
void sendDetachedInventory(Inventory *inventory, const std::string &name, session_t peer_id);
// Sends blocks to clients (locks env and con on its own)
void SendBlocks(float dtime);
+ bool addMediaFile(const std::string &filename, const std::string &filepath,
+ std::string *filedata = nullptr, std::string *digest = nullptr);
void fillMediaCache();
void sendMediaAnnouncement(session_t peer_id, const std::string &lang_code);
void sendRequestedMedia(session_t peer_id,