install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
endif()
-install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE)
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/"
+ COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE )
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games/"
+ COMPONENT "SUBGAME_MINIMAL" OPTIONAL PATTERN ".git*" EXCLUDE )
if(BUILD_CLIENT)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/shaders" DESTINATION "${SHAREDIR}/client")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
-install(FILES "README.md" DESTINATION "${DOCDIR}")
-install(FILES "LICENSE.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}")
+install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX AND NOT APPLE)
set(CPACK_PACKAGE_VENDOR "celeron55")
set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
+include(CPackComponent)
+
+cpack_add_component(Docs
+ DISPLAY_NAME "Documentation"
+ DESCRIPTION "Documentation about Minetest and Minetest modding"
+)
+
+cpack_add_component(SUBGAME_MINETEST_GAME
+ DISPLAY_NAME "Minetest Game"
+ DESCRIPTION "The official subgame for the Minetest engine, that can easily extended by mods."
+ GROUP "Subgames"
+)
+
+cpack_add_component(SUBGAME_MINIMAL
+ DISPLAY_NAME "Minimal development test"
+ DESCRIPTION "A minimal subgame helping to develop the engine."
+ DISABLED #DISABLED does not mean it is disabled, and is just not selected by default.
+ GROUP "Subgames"
+)
+
+cpack_add_component_group(Subgames
+ DESCRIPTION "Games for the Minetest engine."
+)
+
if(WIN32)
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
+ # Include all dynamically linked runtime libaries such as MSVCRxxx.dll
+ include(InstallRequiredSystemLibraries)
+
+ if(RUN_IN_PLACE)
+ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
+ else()
+ set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
+ endif()
+
+ set(CPACK_GENERATOR ZIP)
+
else()
- set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
+ set(CPACK_GENERATOR WIX ZIP)
+ set(CPACK_PACKAGE_NAME "${PROJECT_NAME_CAPITALIZED}")
+ set(CPACK_PACKAGE_INSTALL_DIRECTORY "${PROJECT_NAME_CAPITALIZED}")
+ set(CPACK_PACKAGE_EXECUTABLES ${PROJECT_NAME} "${PROJECT_NAME_CAPITALIZED}")
+ set(CPACK_CREATE_DESKTOP_LINKS ${PROJECT_NAME})
+
+ set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/minetest-icon.ico")
+ # Supported languages can be found at
+ # http://wixtoolset.org/documentation/manual/v3/wixui/wixui_localization.html
+ #set(CPACK_WIX_CULTURES "ar-SA,bg-BG,ca-ES,hr-HR,cs-CZ,da-DK,nl-NL,en-US,et-EE,fi-FI,fr-FR,de-DE")
+ set(CPACK_WIX_UI_BANNER "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_BANNER.BMP")
+ set(CPACK_WIX_UI_DIALOG "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_DIALOG.BMP")
+
+ set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/doc/lgpl-2.1.txt")
+
+ # The correct way would be to include both x32 and x64 into one installer
+ # and install the appropriate one.
+ # CMake does not support that, so there are two separate GUID's
+ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(CPACK_WIX_UPGRADE_GUID "745A0FB3-5552-44CA-A587-A91C397CCC56")
+ else()
+ set(CPACK_WIX_UPGRADE_GUID "814A2E2D-2779-4BBD-9ACD-FC3BD51FBBA2")
+ endif()
endif()
-
- set(CPACK_GENERATOR ZIP)
elseif(APPLE)
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
# Visual Studio
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN /MP")
# EHa enables SEH exceptions (used for catching segfaults)
- set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MT /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+ set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE")
endif()
set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
# Flags for C files (sqlite)
- # /MT = Link statically with standard library stuff
- set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
+ # /MD = dynamically link to MSVCRxxx.dll
+ set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MD")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
# Probably GCC
endforeach()
endif()
+ if(USE_FREETYPE)
+ install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
+ FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt")
+ else()
+ install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
+ FILES_MATCHING PATTERN "*.png" PATTERN "*.xml")
+ endif()
+
if(WIN32)
if(DEFINED IRRLICHT_DLL)
install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
"Failed to get current executable path");
pathRemoveFile(buf, '\\');
+ std::string exepath(buf);
+
// Use ".\bin\.."
- path_share = std::string(buf) + "\\..";
+ path_share = exepath + "\\..";
+ if (detectMSVCBuildDir(exepath)) {
+ // The msvc build dir schould normaly not be present if properly installed,
+ // but its usefull for debugging.
+ path_share += DIR_DELIM "..";
+ }
- // Use "C:\Documents and Settings\user\Application Data\<PROJECT_NAME>"
+ // Use "C:\Users\<user>\AppData\Roaming\<PROJECT_NAME_C>"
DWORD len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf));
FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA");
- path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME;
+ path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME_C;
return true;
}
if (!setSystemPaths())
errorstream << "Failed to get one or more system-wide path" << std::endl;
+
+# ifdef _WIN32
+ path_cache = path_user + DIR_DELIM + "cache";
+# else
// Initialize path_cache
// First try $XDG_CACHE_HOME/PROJECT_NAME
const char *cache_dir = getenv("XDG_CACHE_HOME");
}
// Migrate cache folder to new location if possible
migrateCachePath();
-#endif
+# endif // _WIN32
+#endif // RUN_IN_PLACE
infostream << "Detected share path: " << path_share << std::endl;
infostream << "Detected user path: " << path_user << std::endl;