Windows: Cpack wix installer (#6153)
authoradrido <robots_only_adrido@gmx.com>
Fri, 26 Oct 2018 19:37:51 +0000 (21:37 +0200)
committerSmallJoker <SmallJoker@users.noreply.github.com>
Fri, 26 Oct 2018 19:37:51 +0000 (21:37 +0200)
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional

CMakeLists.txt
README.md
lib/gmp/CMakeLists.txt
lib/jsoncpp/CMakeLists.txt
misc/CPACK_WIX_UI_BANNER.BMP [new file with mode: 0644]
misc/CPACK_WIX_UI_DIALOG.BMP [new file with mode: 0644]
src/CMakeLists.txt
src/porting.cpp

index 7c5fdb38b77f9205d5f79f6aea209946a1d8a538..8e03cee73e52467bc6eda91993a27c510bf9eefb 100644 (file)
@@ -164,7 +164,10 @@ if(RUN_IN_PLACE)
        install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
 endif()
 
-install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games" DESTINATION "${SHAREDIR}" PATTERN ".git*" EXCLUDE)
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/" 
+       COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE )
+install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games/" 
+       COMPONENT "SUBGAME_MINIMAL" OPTIONAL PATTERN ".git*" EXCLUDE )
 
 if(BUILD_CLIENT)
        install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/shaders" DESTINATION "${SHAREDIR}/client")
@@ -177,12 +180,11 @@ endif()
 
 install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
 
-install(FILES "README.md" DESTINATION "${DOCDIR}")
-install(FILES "LICENSE.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}")
-install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}")
+install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
+install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
 install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
 
 if(UNIX AND NOT APPLE)
@@ -237,14 +239,68 @@ set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
 set(CPACK_PACKAGE_VENDOR "celeron55")
 set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
 
+include(CPackComponent)
+
+cpack_add_component(Docs
+       DISPLAY_NAME "Documentation"
+       DESCRIPTION "Documentation about Minetest and Minetest modding"
+)
+
+cpack_add_component(SUBGAME_MINETEST_GAME
+       DISPLAY_NAME "Minetest Game"
+       DESCRIPTION "The official subgame for the Minetest engine, that can easily extended by mods."
+       GROUP "Subgames"
+)
+
+cpack_add_component(SUBGAME_MINIMAL
+       DISPLAY_NAME "Minimal development test"
+       DESCRIPTION "A minimal subgame helping to develop the engine."
+       DISABLED #DISABLED does not mean it is disabled, and is just not selected by default.
+       GROUP "Subgames"
+)
+
+cpack_add_component_group(Subgames
+       DESCRIPTION "Games for the Minetest engine."
+)
+
 if(WIN32)
-       if(CMAKE_SIZEOF_VOID_P EQUAL 8)
-               set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
+       # Include all dynamically linked runtime libaries such as MSVCRxxx.dll
+       include(InstallRequiredSystemLibraries)
+
+       if(RUN_IN_PLACE)
+               if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+                       set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
+               else()
+                       set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
+               endif()
+
+               set(CPACK_GENERATOR ZIP)
+
        else()
-               set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
+               set(CPACK_GENERATOR WIX ZIP)
+               set(CPACK_PACKAGE_NAME "${PROJECT_NAME_CAPITALIZED}")
+               set(CPACK_PACKAGE_INSTALL_DIRECTORY "${PROJECT_NAME_CAPITALIZED}")
+               set(CPACK_PACKAGE_EXECUTABLES ${PROJECT_NAME} "${PROJECT_NAME_CAPITALIZED}")
+               set(CPACK_CREATE_DESKTOP_LINKS ${PROJECT_NAME})
+
+               set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/minetest-icon.ico")
+               # Supported languages can be found at 
+               # http://wixtoolset.org/documentation/manual/v3/wixui/wixui_localization.html
+               #set(CPACK_WIX_CULTURES "ar-SA,bg-BG,ca-ES,hr-HR,cs-CZ,da-DK,nl-NL,en-US,et-EE,fi-FI,fr-FR,de-DE")
+               set(CPACK_WIX_UI_BANNER "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_BANNER.BMP")
+               set(CPACK_WIX_UI_DIALOG "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_DIALOG.BMP")
+               
+               set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/doc/lgpl-2.1.txt")
+
+               # The correct way would be to include both x32 and x64 into one installer
+               # and install the appropriate one.
+               # CMake does not support that, so there are two separate GUID's
+               if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+                       set(CPACK_WIX_UPGRADE_GUID "745A0FB3-5552-44CA-A587-A91C397CCC56")
+               else()
+                       set(CPACK_WIX_UPGRADE_GUID "814A2E2D-2779-4BBD-9ACD-FC3BD51FBBA2")
+               endif()
        endif()
-
-       set(CPACK_GENERATOR ZIP)
 elseif(APPLE)
        set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
        set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
index 6de12e4e841429b5348ab91d0765c5bf69fee772..3cc0be09ea135e10ca442f942b7d845244d66418 100644 (file)
--- a/README.md
+++ b/README.md
@@ -78,9 +78,13 @@ Locations:
 Where each location is on each platform:
 
 * Windows .zip / RUN_IN_PLACE source:
-    * `bin`   = `bin`
-    * `share` = `.`
-    * `user`  = `.`
+    * bin   = `bin`
+    * share = `.`
+    * user  = `.`
+* Windows installed:
+    * $bin   = `C:\Program Files\Minetest\bin (Depends on the install location)`
+    * $share = `C:\Program Files\Minetest (Depends on the install location)`
+    * $user  = `%Appdata%\Minetest`
 * Linux installed:
     * `bin`   = `/usr/bin`
     * `share` = `/usr/share/minetest`
@@ -426,6 +430,19 @@ This is how we build Windows releases.
     echo Failed.
     exit /b 1
 
+### Windows Installer using WIX Toolset
+
+Requirements:
+* Visual Studio 2017
+* Wix Toolset
+
+In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
+
+Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
+
+Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
+It may take some minutes to generate the installer.
+
 Version scheme
 --------------
 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
index 96ae8191d5b60787b5a7133fb4fcd3af6c3e6beb..884c4d3895ae64dee5e0e368bb17bd80062ab577 100644 (file)
@@ -1,7 +1,3 @@
-if(MSVC)
-       set(CMAKE_C_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
-endif()
-
 add_library(gmp mini-gmp.c)
 target_link_libraries(gmp)
 
index 9056e4b6d044ab106fd72abed8787909551bf371..0531712aecee032b54c2f86545b556c8f911905d 100644 (file)
@@ -1,7 +1,3 @@
-if(MSVC)
-       set(CMAKE_CXX_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG")
-endif()
-
 add_library(jsoncpp jsoncpp.cpp)
 target_link_libraries(jsoncpp)
 
diff --git a/misc/CPACK_WIX_UI_BANNER.BMP b/misc/CPACK_WIX_UI_BANNER.BMP
new file mode 100644 (file)
index 0000000..612d537
Binary files /dev/null and b/misc/CPACK_WIX_UI_BANNER.BMP differ
diff --git a/misc/CPACK_WIX_UI_DIALOG.BMP b/misc/CPACK_WIX_UI_DIALOG.BMP
new file mode 100644 (file)
index 0000000..c6750e7
Binary files /dev/null and b/misc/CPACK_WIX_UI_DIALOG.BMP differ
index 05446c08400a502fb6f65af123410efa2d351832..c0832d0c2fb33c4038ebefead28ab42cc25eb69d 100644 (file)
@@ -696,7 +696,7 @@ if(MSVC)
        # Visual Studio
        set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN /MP")
        # EHa enables SEH exceptions (used for catching segfaults)
-       set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MT /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
+       set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
        if(CMAKE_SIZEOF_VOID_P EQUAL 4)
                set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE")
        endif()
@@ -714,8 +714,8 @@ if(MSVC)
        set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
 
        # Flags for C files (sqlite)
-       # /MT = Link statically with standard library stuff
-       set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
+       # /MD = dynamically link to MSVCRxxx.dll
+       set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MD")
 else()
        set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
        # Probably GCC
@@ -828,6 +828,14 @@ if(BUILD_CLIENT)
                endforeach()
        endif()
 
+       if(USE_FREETYPE)
+               install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}" 
+                               FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt")
+       else()
+               install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}" 
+                               FILES_MATCHING PATTERN "*.png" PATTERN "*.xml")
+       endif()
+
        if(WIN32)
                if(DEFINED IRRLICHT_DLL)
                        install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
index 302e6989a1ca075caad8e858f241340e9ef60cb1..a19c39456e3fb17e210c5e417e849c6321f524ef 100644 (file)
@@ -380,14 +380,21 @@ bool setSystemPaths()
                "Failed to get current executable path");
        pathRemoveFile(buf, '\\');
 
+       std::string exepath(buf);
+
        // Use ".\bin\.."
-       path_share = std::string(buf) + "\\..";
+       path_share = exepath + "\\..";
+       if (detectMSVCBuildDir(exepath)) {
+               // The msvc build dir schould normaly not be present if properly installed,
+               // but its usefull for debugging.
+               path_share += DIR_DELIM "..";
+       }
 
-       // Use "C:\Documents and Settings\user\Application Data\<PROJECT_NAME>"
+       // Use "C:\Users\<user>\AppData\Roaming\<PROJECT_NAME_C>"
        DWORD len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf));
        FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA");
 
-       path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME;
+       path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME_C;
        return true;
 }
 
@@ -561,6 +568,10 @@ void initializePaths()
        if (!setSystemPaths())
                errorstream << "Failed to get one or more system-wide path" << std::endl;
 
+
+#  ifdef _WIN32
+       path_cache = path_user + DIR_DELIM + "cache";
+#  else
        // Initialize path_cache
        // First try $XDG_CACHE_HOME/PROJECT_NAME
        const char *cache_dir = getenv("XDG_CACHE_HOME");
@@ -577,7 +588,8 @@ void initializePaths()
        }
        // Migrate cache folder to new location if possible
        migrateCachePath();
-#endif
+#  endif // _WIN32
+#endif // RUN_IN_PLACE
 
        infostream << "Detected share path: " << path_share << std::endl;
        infostream << "Detected user path: " << path_user << std::endl;